Hunter's Fury is an ultimate ability for Sova.
Description[]
“ | EQUIP a bow with three long-range, wall-piercing energy blasts. FIRE to release an energy blast in a line in front of Sova, dealing damage and Revealing the location of enemies caught in the line. This ability can be RE-USED up to two more times while the ability timer is active.
— In-game description
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Hunter's Fury is an Empowerment ability that Sova can instantly use. On cast, he winds up and equips himself with a bow that holds multiple charges. Sova can fire in a direction to expend a charge and release a long-range, cylindrical energy blast as a beam that pierces through terrain. Anything caught in the blast's area of effect will take damage and any enemy agents hit will additionally be briefly revealed with a real-time silhouette.
When Sova fires a blast, he will suspend himself in his current position, including if he is airborne during this time. If he is falling, he will instead gradually decrease his fall speed and only suspend himself just as he is about to fire. This reduction in fall speed will not prevent him from taking fall damage or allow him to jump safely from a height that would cause him to take fall damage. Upon firing the blast, Sova will push himself back a few meters directly in the opposite direction he fired the blast in.
Hunter's Fury has a limited duration and Sova will be forced to unequip the bow if he has not used all the available charges in time.
Stats[]
Stat | Value | Confirmed value? |
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0.8 seconds | ![]() |
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3 charges | ![]() |
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6 seconds (Not including equip time) | ![]() |
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1 second | ![]() |
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1 every 2.125 seconds (including charge windup time) | ![]() |
Self-knockback distance | 1.5 meters | ![]() |
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66 meter length 1.76 meter radius |
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80 | ![]() |
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1 second | ![]() |
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1 second | ![]() |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Ally Cast[]
Enemy Cast[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Now damages map objects
Now deals damage to:
- Chamber's
Rendezvous
- Fade's
Prowler
- Raze's
Blast Pack
- Reyna's
Leer
- Chamber's
Ammo count added to HUD
Now deals damage to the following:
Ultimate points required increased 7 >>> 8
Fixed a bug where cancelling Hunter’s Fury while charging a shot allowed the player to skip the unequip animation by equipping a weapon, ability, or the Spike
Fixed issue where Sova could sometimes get the voice over for Hunter's Fury to play, even though it isn’t used, by trying to equip
Owl Drone at the same time
Added foe coloring
Console-only[]
There are now reduced spikes in rotational speed after firing each shot of Hunter’s Fury.
Hunter’s Fury applies less drag on your controls, allowing more control over the charge’s duration.
Types | Passive (list) • Basic • Signature • Ultimate | |||
---|---|---|---|---|
Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |