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EQUIP a bow with three long-range, wall-piercing energy blasts. FIRE to release an energy blast in a line in front of Sova, dealing damage and revealing the location of enemies caught in the line. This ability can be RE-USED up to two more times while the ability timer is active.
— In-game description

Hunter’s Fury is an ability for Sova.

Description

Hunter's Fury is an Empowerment ability that Sova can instantly use. Upon activation, he winds up and equips himself with a bow that holds multiple charges. Sova can fire in a direction to expend a charge and release a long-range, cylindrical energy blast that pierces through terrain. Anything caught in the blast will take damage and any enemy agents hit will additionally be briefly revealed with a red-yellow outline that follows and shows every action the victim is making during its duration.

When Sova fires a blast he will suspend himself in his current position, including if he is airborne during this time. If he is falling he will instead gradually decrease his fall speed and only suspend himself just as he is about to fire. This reduction in fall speed will not prevent him from taking fall damage or allow him to jump safely from a height that would cause him to take fall damage. Upon firing the blast, Sova will push himself back a few meters directly in the opposite direction he fired the blast in.

Hunter's Fury has a limited duration and Sova will be forced to unequip the bow if he has not used all the available charges in time.

Stats

Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.

Stat Value Confirmed
value?
CustomReload.png Equip time 0.8 seconds Check Mark.png
Tracerrounds.png Ammunition 3 charges Check Mark.png
Duration.png Max Duration 6 seconds (Not including equip time) Check Mark.png
Windup.png Windup time per charge 1 second
-
Fire rate 1 every 2.125 seconds (including charge windup time)
-
Rolling Thunder.png Self-knockback distance 1.5 meters
-
Fault Line.png Cylinder size 66 meter length
1.76 meter radius
Check Mark.png
Damage.png Damage 80 Check Mark.png
Recon Bolt.png Reveal duration 1 second
-
CustomReload.png Unequip time 1 second Check Mark.png

Update History

v4.08
  • Added Ammo count added to HUD

v3.05

  • Buff Now deals damage to the following:

v3.0

  • Nerf Ultimate points required increased 7 >>> 8
  • Bugfix Nerf Fixed a bug where cancelling Hunter’s Fury while charging a shot allowed the player to skip the unequip animation by equipping a weapon, ability, or the Spike

v2.03

  • Bugfix Nerf Fixed issue where Sova could sometimes get the voice over for Hunter's Fury to play, even though it isn’t used, by trying to equip Owl Drone.png Owl Drone at the same time

v0.50

  • Buff Added foe coloring
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