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EQUIP an incendiary grenade launcher. FIRE to launch a grenade that detonates as it comes to a rest on the floor, creating a lingering fire zone that damages players within the zone.
— In-game description

Incendiary is a basic ability for Brimstone.


Incendiary is a Deterrent ability that Brimstone has to equip before casting. Upon casting, he will launch a grenade that bounces against surfaces, reducing its arc and velocity with each bounce before eventually detonating. The detonation will only occur on contact with horizontal terrain. The grenade will bounce a maximum of two times off of horizontal terrain before detonating on next contact with it.

Upon detonation, the grenade will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. Agents will begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue damaging any player it touches until it expires, at which point the whole zone will instantly dissipate.


Stat Value Confirmed
CustomReload Equip time 1.1 seconds Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files
Orbital Strike Radius 4.5 meters Check MarkGame files
Damage Damage 1 per tick Check Mark[a]
Total 420-465
x0.5 multiplier to objects
Check Mark[b] & v5.12
Incendiary Ticks/Tick rate 60 per second
(1 every 0.0167 secs)
Total 420-465 ticks
Check MarkGame files
Duration Duration Total 8 seconds
0.25-second explosion time
0.75-second spread time
7 seconds at full size
Check MarkGame files

a Verified using the Range's training dummy
b Inferred from Damage, Tick Rate, and Duration

Update History[]



  • Bugfix Fixed an issue with VFX not appearing unless the player is observing the direction it is coming from


  • Adjustment Cleaned up some of the code related to the trajectory of grenade-like projectiles.


  • Buff Now deals damage to all enemy objects
  • Adjustment Damage multiplier against specific enemy abilities set to 50%


  • Bugfix Buff Fixed Incendiary dealing damage in chunks of 15 instead of 1


  • Nerf Cost increased 200 >>> 250


  • Nerf The audio of the lingering fire zone will be easier to hear when other actions and sounds occur nearby.


  • Buff Cost decreased 300 >>> 200 credits


  • Buff Height required to jump out Incendiary increased 80 >>> 120
  • Buff Damage tick speed increased (total damage per second unchanged)
  • Nerf Cost increased 200 >>> 300 credits