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|image=Incendiary.png
 
|image=Incendiary.png
 
|caption=
 
|caption=
|description=Launch an incendiary grenade that deploys a damaging field of fire.
+
|description=Launch a grenade that creates a lingering fire zone that damages players.
|agent=[[Brimstone]]
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|agent={{ai|Brimstone}}
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|type=[[Abilities#Basic|Basic]]
|type=Damage
 
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|function=[[Deterrent#Molotov|Molotov]]
|credits=300
 
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|creds=250
|uses_per_round=1
 
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|uses=1
}}'''{{PAGENAME}}''' is an [[:Category:Abilities|ability]] in ''[[Valorant]]''.
 
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|friendlyfire=Yes<br>(damage reduced)
==Summary==
 
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|mapobjects={{Cross}} No
{{PAGENAME}} is a Basic Ability for [[Brimstone]] that a player can use in-game by purchasing it via the Buy Phase for 300 credits.
 
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|key=<big><span class="key mobile-label">Q</span></big>
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|navigation={{abi text|Stim Beacon}} {{*}} {{abi text|Incendiary}} {{*}}<br>{{abi text|Sky Smoke}} {{*}} {{abi text|Orbital Strike}}}}
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<center>{{Quote|{{Game Descriptions|Incendiary}}|In-game description}}</center>
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'''Incendiary''' is a basic [[ability]] for [[Brimstone]].
  +
==Description==
  +
Incendiary is a [[Deterrent]] ability that Brimstone has to equip before casting. Upon casting, he will launch a grenade that bounces against surfaces four times. After this point, it may bounce more times off of vertical surfaces but will detonate as soon as it touches the ground. It is possible for the grenade to detonate earlier depending on its arc and velocity, with slower grenades already close to the ground being more likely to detonate.
   
  +
Upon detonation, the grenade will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. [[Agents]] will begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue damaging any player it touches until it expires, at which point the whole zone will instantly dissipate.
Incendiary always bounces twice on the ground before igniting on the 3rd contact. Bounces on walls/ceilings do not affect this. If the projectile is moving slowly the 2nd and 3rd bounce will happen almost simultaneously.
 
   
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<gallery position="center" spacing="small" captionalign="center">
== Stats ==
 
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Incendiary Equip.png|Equip
Time to equip + use: 1.1s
 
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Incendiary Cast.png|Cast
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Incendiary Activation.png|Activation
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</gallery>
   
 
==Stats==
Fire duration: 8s
 
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{| class="wikitable" style="text-align:left"
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!Stat
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!Value
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!Confirmed<br>value?
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|-
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|[[File:CustomReload.png|20px]] Equip time
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|1.1 seconds
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|{{Tick}}<sup/>Game files
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|-
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|[[File:CustomReload.png|20px]] Unequip time
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|0.7 seconds
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|{{Tick}}<sup/>Game files
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|-
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|[[File:Orbital Strike.png|20px]] Radius
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|4.5 meters
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|{{Tick}}<sup/>Game files
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|-
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|rowspan="2"|[[File:Damage.png|20px]] Damage
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|1 per tick
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|{{Tick}}<sup/>[a]
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|-
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|Total 420-465<br>x0.5 multiplier to objects
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|{{Tick}}<sup/>[b] & {{patchv|5.12}}
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|-
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|[[File:Incendiary.png|20px]] Ticks/Tick rate
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|60 per second<br>(1 every 0.0167 secs)<br>Total 420-465 ticks
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|{{Tick}}<sup/>Game files
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|-
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|[[File:Duration.png|20px]] Duration
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|<u>Total 8 seconds</u><br>0.25-second explosion time<br>0.75-second spread time<br>7 seconds at full size
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|{{Tick}}<sup/>Game files
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|}
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<small>
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<sup>a</sup> Verified using the [[Range]]'s training dummy<br>
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<sup>b</sup> Inferred from Damage, Tick Rate, and Duration
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</small>
   
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==Update History==
DPS: 60
 
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{{Update history|update=
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'''{{patchv|6.11}}
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*{{ui|Adjustment}} Cleaned up some of the code related to the trajectory of grenade-like projectiles.
   
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'''{{patchv|5.12}}
DPS to self and teammates: 20<center>{{Quote|Equip an Incendiary grenade launcher. '''Fire''' to launch a grenade that detonates as it comes to a rest on the floor, creating a lingering fire zone that damages players within the zone.|In-game description}}</center>
 
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*{{ui|Buff}} Now deals damage to all enemy objects
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*{{ui|Adjustment}} Damage multiplier against specific enemy abilities set to 50%
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**'''The correct functionality is [[undocumented]], instead officially being documented as affecting any non-player object (see [[Health#Abilities]])
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'''{{patchv|4.10}}
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*{{ui|Bugfix Buff}} Fixed Incendiary dealing damage in chunks of 15 instead of 1
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'''{{patchv|3.0}}
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*{{ui|Nerf}} Cost increased 200 >>> 250
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'''{{patchv|2.03}}
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*{{ui|Nerf}} The audio of the lingering fire zone will be easier to hear when other actions and sounds occur nearby.
  +
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'''{{patchv|2.0}}
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*{{ui|Buff}} Cost decreased 300 >>> 200 credits
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'''{{patchv|0.50}}
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*{{ui|Buff}} Height required to jump out Incendiary increased 80 >>> 120
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*{{ui|Buff}} Damage tick speed increased (total damage per second unchanged)
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*{{ui|Nerf}} Cost increased 200 >>> 300 credits
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}}
  +
{{Navbox abilities}}
 
[[Category:Abilities]]
 
[[Category:Abilities]]
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[[de:Brandbeschuss]]
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[[Category:Basic Abilities]]

Latest revision as of 14:38, 14 April 2024


EQUIP an incendiary grenade launcher. FIRE to launch a grenade that detonates as it comes to a rest on the floor, creating a lingering fire zone that damages players within the zone.
— In-game description

Incendiary is a basic ability for Brimstone.

Description

Incendiary is a Deterrent ability that Brimstone has to equip before casting. Upon casting, he will launch a grenade that bounces against surfaces four times. After this point, it may bounce more times off of vertical surfaces but will detonate as soon as it touches the ground. It is possible for the grenade to detonate earlier depending on its arc and velocity, with slower grenades already close to the ground being more likely to detonate.

Upon detonation, the grenade will create a damaging zone that quickly spreads out from the point of detonation in a circular area of effect. Agents will begin to take damage as soon as the zone spreads to an area they are standing on. The zone will always deal damage to agents at the same rate, but agents will take more total damage over the ability's full duration if they were at the center of the zone on detonation compared to a player who was closer to the edge of the zone on detonation. Once the zone reaches its maximum radius, it will continue damaging any player it touches until it expires, at which point the whole zone will instantly dissipate.

Stats

Stat Value Confirmed
value?
CustomReload Equip time 1.1 seconds Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files
Orbital Strike Radius 4.5 meters Check MarkGame files
Damage Damage 1 per tick Check Mark[a]
Total 420-465
x0.5 multiplier to objects
Check Mark[b] & v5.12
Incendiary Ticks/Tick rate 60 per second
(1 every 0.0167 secs)
Total 420-465 ticks
Check MarkGame files
Duration Duration Total 8 seconds
0.25-second explosion time
0.75-second spread time
7 seconds at full size
Check MarkGame files

a Verified using the Range's training dummy
b Inferred from Damage, Tick Rate, and Duration

Update History

v6.11
  • Adjustment Cleaned up some of the code related to the trajectory of grenade-like projectiles.

v5.12

  • Buff Now deals damage to all enemy objects
  • Adjustment Damage multiplier against specific enemy abilities set to 50%

v4.10

  • Bugfix Buff Fixed Incendiary dealing damage in chunks of 15 instead of 1

v3.0

  • Nerf Cost increased 200 >>> 250

v2.03

  • Nerf The audio of the lingering fire zone will be easier to hear when other actions and sounds occur nearby.

v2.0

  • Buff Cost decreased 300 >>> 200 credits

v0.50

  • Buff Height required to jump out Incendiary increased 80 >>> 120
  • Buff Damage tick speed increased (total damage per second unchanged)
  • Nerf Cost increased 200 >>> 300 credits