An Intel tool is a type of ability which gives the player information about the positioning of their enemies or, through lack of intel received from the ability, the information that an area of the map is clear of enemies.
Summary
An intel tool is used for gathering information about the enemy. These can alert a player to the presence of a nearby enemy through sound cues and pop-up alerts on their HUD, or they can reveal the exact location of an enemy through showing enemy outlines, being visibly seen by a player controlling the ability, or traveling to their exact location.
Even if an ability does not appear to react to or reveal enemies, this still provides information that an enemy is not in that area. However, players still need to be wary about situations where an enemy could still be nearby even if their presence isn't detected by the intel tool, such as hiding behind or within objects.
General Intel abilities
INSTANTLY use on a dead enemy player in your crosshairs to reveal the location of all living enemy players.
Fade:
EQUIP a haunting watcher. FIRE to throw. The watcher drops down after a set time. RE-USE to drop the watcher early. The watcher lashes out on impact, revealing enemies in its line of sight and creating terror trails to them. Enemies can destroy the watcher.
Uses: 1
Duration:
2 s
Cooldown:
40 s
Health:
1 HP
Debuff:
12 s Trail
EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are marked by terror trails, deafened, and decayed.
Ult Points:♦♦♦♦♦♦♦ 7
Debuff: 12 s Trail + Deafen, 75 HP Decay (restored over 12 s)
EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and suppresses anyone in the radius of the explosion.
Uses: 1
Cost:Free
Windup:
1 s
Cooldown:
40 s
Debuff:
8 s Suppression
Sova:
EQUIP a bow with recon bolt. FIRE to send the recon bolt forward, activating upon collision and revealing the location of nearby enemies caught in the line of sight of the bolt. Enemies can destroy this bolt. HOLD FIRE to extend the range of the projectile. ALTERNATE FIRE to add up to two bounces to this arrow.
Autonomous Deployable
An autonomous deployable is a piece of utility that can be deployed onto the map. Once deployed, it can operate on its own without any further input from the player. Depending on their specific function, they will react to enemies and imply or reveal an enemy's location.
Autonomous deployables give players a way to obtain intel without putting themselves at danger. Unlike controlled deployables, players can leave autonomous ones on their own and focus on other activities, instead reacting to whenever it has intel to reveal.
PLACE a trap that scans for enemies. When a visible enemy comes in range, the trap counts down and then destabilizes the terrain around them, creating a lingering field that slows players caught inside of it.
EQUIP a trapwire. FIRE to place a destructible and covert tripwire at the targeted location, creating a line that spans between the placed location and the wall opposite. Enemy players who cross a tripwire will be tethered, revealed, and dazed after a short period if they do not destroy the device in time. This ability can be picked up to be REDEPLOYED.
Uses: 2
Cost:
200
Windup:
3 s once tethered
Damage:
5 (if windup completes)
Debuff:
3 s Concuss (if windup completes)
Fade:
EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and nearsight the enemy on impact.
Uses: 2
Cost:
250
Duration:
3 s
Health:
100 HP
Debuff:
3.5 s Nearsight
EQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.
Uses: 1
Cost:
200
Cooldown:
20 s (Recalled)
Health:
50 HP
Debuff:
4 s Vulnerable
EQUIP a Turret. FIRE to deploy a turret that automatically fires at enemies in a 180 degree cone. HOLD EQUIP to recall the deployed turret.
Uses: 1
Cost:Free
Cooldown:
45 s (Destroyed), 20 s (Recalled)
Health:
125 HP
Damage:
0-20 m: 8, 20-35 m: 6, 35+ m: 4 (3 shots per burst)
Raze:
EQUIP a Boom Bot. FIRE will deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them.
Uses: 1
Cost:
300
Duration:
10 s
Health:
100 HP
Damage:
30-80 (Min. outer radius-Inner radius)
Skye:
EQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it nearsights them.
Cost:♦♦♦♦♦♦♦ 7 points
Duration: 15 s
Health:
150 HP
Debuff:
3 s Nearsight
Controlled Deployable
A controlled deployable is a piece of utility that can be deployed onto the map. Once deployed, it must be taken control of by the player in order to operate. Whilst controlling most deployables, the player will usually switch screens to the viewpoint of the deployable, with their body standing still as they operate the utility. Most controlled deployables are mobile devices, though some cannot be moved and can only be rotated around the point on which they were deployed.
Controlled deployables give players a way to actively scout unknown territory for enemies without putting themselves in danger.
EQUIP a spycam. FIRE to place the spycam at the targeted location. RE-USE this ability to take control of the camera's view. While in control of the camera, FIRE to shoot a marking dart. This dart will reveal the location of any player struck by the dart.
Uses: 1
Cost:Free
Cooldown:
Spycam: 15 s (Recalled)/45 s (Destroyed), Dart: 6 s
Skye:
EQUIP a Tasmanian tiger trinket. FIRE to send out and take control of the predator. While in control, FIRE to leap forward, exploding in a concussive blast and damaging directly hit enemies.
Uses: 1
Cost:
250
Duration:
6 s
Health:
100 HP
Damage:
30 (Direct contact)
Debuff:
2.5-4 s Concuss (Edge-Center)
EQUIP a hawk trinket. FIRE to send it forward. HOLD FIRE to guide the hawk in the direction of your crosshair. RE-USE while the hawk is in flight to transform it into a flash that plays a hit confirm if an enemy was within range and line of sight.
Uses: 2
Cost:
250
Duration:
2.5 s
Cooldown:
40 s
Health:
60 HP
Debuff:
2 s Flash
Sova:
EQUIP an owl drone. FIRE to deploy and take control of movement of the drone. While in control of the drone, FIRE to shoot a marking dart. This dart will reveal the location of any player struck by the dart.
Uses: 1
Cost:
400
Duration:
7 s
Cooldown:
Dart: 5 s
Health:
100 HP