Interceptor is a signature ability for Veto.
Description[]
| “ | EQUIP the Interceptor. FIRE to place the Interceptor at projected location. Once placed, RE-USE to activate. Once active, it will destroy any utility that would BOUNCE off a player and/or be destroyed naturally by gunfire. Enemies can destroy the Interceptor.
— In-game description
|
Interceptor is a Utility Defense ability that Veto must equip before casting. While equipped, his crosshair will be replaced with an indicator to place an interceptor. The interceptor will be cast a fixed distance forward from Veto's casting position. This distance can be reduced if cast towards terrain, causing the interceptor to deploy at a shorter distance until it is no longer within terrain.
Upon casting, the interceptor will travel rapidly to its location as a missile and winding up briefly before remaining in position indefinitely. The interceptor gives off an audio cue while it waits to be activated that can be heard by enemy agents.
Once activated, the interceptor will instantly seek out any enemy utility to target. The interceptor will target any deployed ability that would bounce off a player or be destroyed by gunfire. The interceptor uses a beam to strike at any viable targets in its line of sight, dealing high damage to them or instantly destroying targets without a health pool. A brief targeting delay is applied in cases where the interceptor has multiple targets available with health pools when switching between them. Other projectiles can be simultaneously destroyed by the interceptor while it is firing its main beam at a target with a health pool.
Enemies can deal damage to the interceptor and destroy it.
| Interaction with agent abilities | |||
|---|---|---|---|
| Agent | Ability | Type | Affected? |
| Basic | No | ||
| Basic | No | ||
| Basic | No | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | No | ||
| Basic | No | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | Yes | ||
| Basic | Yes (projectile only) | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | Yes | ||
| Basic | No | ||
| Signature | Yes | ||
| Ultimate | No | ||
| Basic | No | ||
| Basic | Yes | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | Yes (if revealed) | ||
| Basic | Yes (projectile upon cast only) | ||
| Signature | Yes (if revealed) | ||
| Ultimate | No | ||
| Basic | Yes | ||
| Basic | Yes (if revealed) | ||
| Signature | Yes (projectile only) | ||
| Ultimate | Yes (cocoon only) | ||
| Basic | Yes | ||
| Basic | Yes | ||
| Signature | Yes | ||
| Ultimate | No | ||
| Basic | Yes (projectile only) | ||
| Basic | Yes | ||
| Signature | Yes | ||
| Ultimate | Yes | ||
| Basic | No | ||
| Basic | Yes (projectile only) | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | No | ||
| Basic | No | ||
| Signature | Yes (energy orbs only) | ||
| Ultimate | No | ||
| Basic | Yes (projectile only) | ||
| Basic | No | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | Yes (projectile only) | ||
| Basic | Yes | ||
| Signature | Yes | ||
| Ultimate | No | ||
| Basic | Yes (if revealed) | ||
| Basic | Yes (if revealed) | ||
| Signature | Yes | ||
| Ultimate | Yes | ||
| Basic | No | ||
| Basic | Yes (projectile only) | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | No | ||
| Basic | No | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | No | ||
| Basic | Yes (projectile only) | ||
| Signature | Yes (projectile only) | ||
| Ultimate | No | ||
| Basic | Yes | ||
| Basic | Yes | ||
| Signature | Yes | ||
| Ultimate | Yes | ||
| Basic | Yes | ||
| Signature | No | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | Yes | ||
| Basic | Yes (projectile only) | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | No | ||
| Basic | Yes | ||
| Signature | Yes | ||
| Ultimate | Yes | ||
| Basic | Yes | ||
| Basic | Yes | ||
| Signature | Yes | ||
| Ultimate | No | ||
| Basic | Yes | ||
| Basic | Yes | ||
| Signature | Yes | ||
| Ultimate | No | ||
| Basic | Yes | ||
| Basic | Yes (if revealed) | ||
| Signature | Yes | ||
| Ultimate | No | ||
| Basic | Yes (projectile only) | ||
| Basic | Yes (projectile upon cast only) | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | Yes (if revealed) | ||
| Basic | No | ||
| Signature | Yes (if revealed) | ||
| Ultimate | No | ||
| Basic | Yes | ||
| Basic | No | ||
| Signature | No | ||
| Ultimate | No | ||
| Basic | No | ||
| Basic | Yes (upon bounce) | ||
| Signature | Yes (if revealed) | ||
| Ultimate | No | ||
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 7 meters (Can be reduced if pushed back by terrain) |
||
| 0.7 seconds | ||
| 0.35 seconds to travel to target location at max deployment distance | ||
| 0.5 seconds | ||
| 0.5 seconds | ||
| 9 seconds | ||
| 18 meters | ||
| 100 per tick | ||
| 8 per second (1 every 0.125 secs) |
||
| 0.2 seconds |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Outside of Evolution[]
Cast[]
Activate[]
Kill[]
Destroyed[]
Timeout[]
During Evolution[]
Cast[]
Activate[]
Kill[]
Destroyed[]
Timeout[]
Previews[]
In Game[]
Update History[]
Fixed a bug with Veto’s animation while recalling.
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||