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Jett (Korean: 제트; codename Wushu, Hawk, and Woosh) is a playable Agent in Valorant and the tenth of the Valorant Protocol.
Contents
Profile
Biography
“ | Representing her home country of South Korea, Jett's agile and evasive fighting style lets her take risks no one else can. She runs circles around every skirmish, cutting enemies before they even know what hit them.
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From Korea comes Jett, an agile fighter who prioritizes movement over everything. Her abilities include a teleportation-based dash and an updraft that lets her reach higher ledges. She also has a smokebomb ability to hinder sightlines and a powerful Bladestorm ultimate that deals moderate-to-heavy damage and remains accurate even while she's moving [1].
Jett is one of the few Agents with a passive ability. Holding the jump key while in the air will allow Jett to slow her descent.
Jett's Ultimate allows her to wield several throwing knives that deal moderate damage and kill on headshots. Getting a kill replenishes your daggers and you can choose to throw them one at a time or throw all remaining daggers in a short-ranged burst.
Personality
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Appearance
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Abilities
Basic
Instantly throw a projectile that expands into a brief vision cloud on impact with a surface. Hold the ability key to curve the cloud in the direction of your crosshair.
Signature
Instantly propel in the direction she is moving. If Jett is standing still, she will propel forward.
Ultimate
Equip a set of 5 highly accurate throwing knives. Fire to throw a single knife. Alternative Fire to throw all remaining daggers at once. Restocks upon killing an enemy.
Gameplay
Strategies
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Contracts
Chapter 1
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PLAYER TITLE: Swift |
SPRAY: Watch This |
PLAYER CARD: Valorant Jett |
PLAYER TITLE: Hasty |
SPRAY: You Better Run |
Chapter 2
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GUNBUDDY: Pocket Knife |
SPRAY: Jett |
PLAYER TITLE: Hurricane |
PLAYER CARD: Mirrored Edge |
SKIN: Game Over Sheriff |
Quotes
- Main article: Jett/Quotes
Update History
Blade Storm
- The time between consecutive Burst Fire use has increased from 0.33 seconds >>> 0.45 seconds
- Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloff
- Headshot multiplier on Burst Fire reduced from 3x >>> 2x
- While we continue to investigate some of her outsized strengths, we think the burst fire on her Blade Storm has been over-performing at long ranges. The burst fire is intended to be a close range attack, but we found it frequently getting frags at over 20 meters away. These changes aim to rein in its effective range while retaining its close range potency.
- Blade Storm now refreshes when used to kill Phoenix during Run It Back.
- Cloud Burst smoke duration increased 4 >>> 7 seconds
- We feel like Jett has a strong, irreplaceable value in terms of her ability to deny trades. But we think her team-oriented output is a little too low. This should give her and her team a little more time to work off of her smokes.
- Tailwind automatically breaks Cypher’s Trapwires after being briefly revealed
- Tailwind force is powerful enough that Jett should easily be able to break free of any leash. This should allow her a little more freedom to make that aggressive, but risky play that creates space for her team.
- We felt the credit cost of some abilities did not match the impact those abilities brought to a match, and made adjustments for a more accurate reflection.
Spotify Playlist
Gallery
Trivia
- Jett's "Tailwind" ability was originally the ability "Blink" for the scrapped agent, Joules.
- Jett's real name is most likely 'Joon-Hee' as implied by one of Raze's voice lines.
References
Agents
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Scrapped | ![]() ![]() |
Quotes | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() • ![]() ![]() ![]() ![]() ![]() ![]() |