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Jett is an Agent in VALORANT.

Profile

Biography

Representing her home country of South Korea, Jett's agile and evasive fighting style lets her take risks no one else can. She runs circles around every skirmish, cutting enemies before they even know what hit them.

Sunwoo Han hails from South Korea, with possible links to the Insa-dong neighborhood in Seoul. As a chef in her early life, she was involved in an incident relating to her wind-like radiant powers at the restaurant she worked at, causing a "freak storm" that all but destroyed the building. Sunwoo fled the scene soon after.

Later on, Sunwoo would be recruited by the VALORANT Protocol to become its tenth agent, "Jett". Whilst working for the Protocol however, an incident occurred in Venice that destroyed part of the city. When authorities issued warrants for the arrests of the perpetrators, one of them was revealed to look exactly identical to Jett. Though Jett herself had nothing to do with the mission, the rest of the world now believed that she was now a threat to them. She couldn't explain that it wasn't her to those she know outside of VALORANT, unable to even understand what was going on herself, and it left them feeling disgusted, horrified, and ashamed at her, forcing her to go on the run once more.

It has since been understood that the lookalike was actually a mirror version of herself from another Earth, clearing Jett of any wrongdoing. Unable to reveal any info associated with the VALORANT Protocol however, and unable to convince anyone of her innocence in a population that knows nothing of alternate Earths, to the rest of the world Jett remains one of its most dangerous radiants.

SUNWOO HAN: Early Life

  • Sunwoo has links to the Insa-dong neighborhood of Seoul.[1]
  • Sunwoo works for a restaurant as a chef.[2][3]
    • She goes on to cause a “freak storm” there that all but destroys the restaurant, forcing Sunwoo to go on the run.

JETT: VALORANT agent

  • Recruited as its tenth agent.
  • Jett is forced to go on the run once more in the aftermath of the Venice incident.[2]
    • Omega Jett was the perpetrator, but with the general Alpha Earth population knowing nothing about Omega, their suspicions turned to Alpha Jett instead.

The Omega Project

  • Jett is present during the Max Bot training exercise at VALORANT HQ.[4]
    • Jett is one of the agents to fight against Max Bot, whilst also losing large amounts of credits to Yoru in several bets that Max Bot would lose a fight.

The Blackmailer

  • Jett contacts Brimstone with concerns over the recruitment of Fade into VALORANT just after the Turk had appeared dedicated to taking down the organization and exposing all of its agents.[5]

Personality

   "Think you can keep up? Who am I kidding? You know you can't keep up."
— Jett (Match Start)

The wind is commonly known for being cool, but Jett is an aggressive agent who has a distinctive, sarcastic personality. Jett also has a cheeky, childish "in-your-face" attitude, seen commonly giving insults for feats she makes on the team and is always spouting her sheer amount of arrogance. Her self-confidence may feel as if she is disregarding her comrades' safety, but she has recognized that it is best to play with a team, albeit with some reluctance. She does show a much more friendly personality towards teammates.

Her youth is apparent as she animatedly chats with her allies, and she can sometimes spitball whenever she's excited to share ideas.

Appearance

Jett is a fair-skinned, short young woman, being the smallest of the VALORANT agents prior to Neon's addition.[6] She has white hair, which she ties in a bun on the back. Her bangs are rather long and remain stably locked. Her eyes are a shade of blue, and she looks like she wears eyeliner. Jett's armor has multiple symbols associated with wind such as the swirl on her right shoulder pad. Her blue, sleeveless jacket features a stylized depiction of the Tailwind logo through some clouds. The icons on the backs of her gloves is the same icon on the lip of her hoodie and bottom edge of her crop top. A sash and two kunai can be seen along her right hip belt. Jett's shoes have a triangular whirl on the outer side of the heel and a smooth "V" stamped on the back heel.

When using her Radiant powers to manipulate the wind, whorls of white air wrap around Jett's arms as markings which can seen in game and in the cinematics. In "Retake," Jett had an alternative version of her outfit with long sleeves so as to operate in Icebox's cold environment, however this is currently not a feature in-game.

Abilities

Passive

SPACE Drift
Drift.png

Holding the jump button while falling allows you to glide through the air.

Cost:Default

Basic

Cloudburst.png

INSTANTLY throw a projectile that expands into a brief vision-blocking cloud on impact with a surface. HOLD the ability key to curve the smoke in the direction of your crosshair.

Uses: 2 Uses 2.png Cost:Creds 200 Duration: Duration 4.5 s

QUpdraft
Updraft.png

INSTANTLY propel Jett high into the air.

Uses: 2 Uses 2.png Cost:Creds 150 Duration: Duration 0.6 s

Signature

ETailwind
Tailwind.png

ACTIVATE to prepare a gust of wind for a limited time. RE-USE the wind to propel Jett in the direction she is moving. If Jett is standing still, she propels forward.

Uses: 1 Uses 1.png Cost:Free Windup: Windup 0.75 s Duration: Duration 12 s (Charged), 0.45 s (Dash) Cooldown: Cooldown 2 kill recharge

Ultimate

Blade Storm.png

EQUIP a set of highly accurate throwing knives. FIRE to throw a single knife and recharge knives on a kill. ALTERNATE FIRE to throw all remaining daggers but does not recharge on a kill.

Cost:♦♦♦♦♦♦♦ 7 points Damage: Damage 150 Head, 50 Body + Legs

Contract

Chapter 1

TIER 1 TIER 2 TIER 3 TIER 4 TIER 5
Player Title image.png Watch This Spray.png VALORANT Jett Card Small.png Player Title image.png You Better Run Spray.png
PLAYER TITLE:
Swift
SPRAY:
Watch This
PLAYER CARD:
VALORANT Jett
PLAYER TITLE:
Hasty
SPRAY:
You Better Run

Chapter 2

TIER 6 TIER 7 TIER 8 TIER 9 TIER 10
Pocket Knife Buddy.png Jett Spray.png Player Title image.png Mirrored Edge Card Small.png Game Over Sheriff.png
GUNBUDDY:
Pocket Knife
SPRAY:
Jett
PLAYER TITLE:
Hurricane
PLAYER CARD:
Mirrored Edge
SKIN:
Game Over Sheriff

Quotes


Update History

v5.0
  • Tailwind.png Tailwind
    • Bugfix Nerf Fixed a bug where Jett could equip a weapon during the dash

v4.11

  • Tailwind.png Tailwind
    • Bugfix Nerf Fixed a bug where using Tailwind in specific locations could let Jett reach very faster than intended speeds (aka. “superdash”)

v4.10

  • Adjustment Progress/Charge bars moved to a consistent location and made a consistent size

v4.09

  • Bugfix Buff Fixed a bug where Tailwind would sometimes fail to cast when used immediately after curving Cloudburst
  • Blade Storm.png Blade Storm
    • Bugfix Fixed a bug where the indicator would sometimes stay active after firing all kunai

v4.08

  • Bugfix Buff Fixed a bug where Jett could find herself unable to use abilities or weapons when using Tailwind immediately after depleting Blade Storm's daggers
  • Tailwind.png Tailwind
    • Nerf NEW EFFECT: On first cast, Jett consumes her Tailwind charge and after a .75 second delay, activates a 12-second window where she’s able to dash on next key press
      • Charge can still be regained with 2 kills
      • These changes also apply to Big Knife rounds in Escalation
  • Blade Storm.png Blade Storm
    • Added Ammo count added to HUD

v4.07

  • Blade Storm.png Blade Storm
    • Buff Can now be input-queued to equip after the current action

v3.09

  • Updraft.png Updraft
    • Bugfix Fixed bug that displayed Jett’s 1P Updraft visuals incorrectly

v3.08

The following changes were temporary bugs that were unintentionally shipped. An initial statement on October 20th by Riot said that the bugs were not severe enough (game-breaking/competitive integrity) to risk a patch redeploy, though by October 25th a hotfix was released.[7][8]

  • Updraft.png Updraft
    • Nerf Cost increased 150 >>> 200
      • Buff Reverted in a hotfix
  • Tailwind.png Tailwind
    • Nerf Weapon equip time after casting increased
      • Buff Reverted in a hotfix

v3.07

  • Blade Storm.png Blade Storm
    • Added Kunai will now recharge after killing a training dummy or defuse practice bot

v3.06

  • Cloudburst.png Cloudburst
    • Nerf Charges reduced 3 >>> 2
  • Blade Storm.png Blade Storm
    • Nerf Right-click/Alternate Fire kills no longer recharge kunai
    • Buff Right-click/Alt. Fire damage differences from 1.09 are reverted, damage and multipliers will once again mirror the left-click

v3.0

v2.01

  • Cloudburst.png Cloudburst
    • Nerf Duration decreased 7 >>> 4.5 seconds
  • Tailwind.png Tailwind
    • Bugfix Nerf Can no longer trigger the defuse sound while dashing

v1.11

  • Tailwind.png Tailwind
    • Bugfix Nerf Can no longer use on ropes or ziplines

v1.09

  • Blade Storm.png Blade Storm
    • Nerf Time between consecutive Burst Fire use increased 0.33 seconds >>> 0.45 seconds
    • Nerf Daggers thrown in Burst now have a damage falloff that begins at 12 meters and drops steadily (to 35 damage) at max falloff
      • (Max falloff can be shown to actually reach as low as 30 damage)
    • Nerf Headshot multiplier on Burst Fire reduced 3x >>> 2x

v1.02

v1.0

  • Bugfix Fixed a bug with Jett’s lower body popping out of place during her glide
  • Cloudburst.png Cloudburst
    • Buff Duration increased 4 >>> 7 seconds
  • Tailwind.png Tailwind

v0.50

  • Updraft.png Updraft
    • Buff Cost reduced 200 >>> 100 credits


Spotify Playlist

Trivia

  • An unused voiceline within the game files from Raze has her calling Jett "Joon-Hee". This was thought to be her name at first.
    • Jett's real name was eventually revealed to be Sunwoo Han.

Development

  • Tailwind was originally the ability "Blink" for Joules, a scrapped agent.

Gallery

References

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