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Automatic, rapid fire shotgun that provides sustained high damage.

The Judge is a Shotgun that is a primary weapon in VALORANT.

Summary[]

The Judge is stable at the stand but volatile when fired rapidly. Primary fire hammers short range targets and you’ll need to be steady to nail anything beyond an arm's-length.

The Judge is a moderately-priced automatic shotgun. It is best used in situations that put the user in close range against multiple enemies, being able to wipe them out quickly should they risk not clearing such small areas beforehand. As with all shotguns, the Judge has pellet spread that can be reduced by crouching, though the spread still makes it effectively useless at long ranges no matter what. Unlike the other shotguns however, the Judge does not have a distance cap on its pellets and can hit enemies beyond 50 meters.

As a more expensive shotgun and expected upgrade to the Bucky, the Judge's higher rate of fire makes it a better option for taking on multiple enemies at once. However, the Judge's lower effective magazine capacity and lower damage makes the Bucky a more suitable choice in sustained firefights or for taking out individual targets.

Stats[]

  • Headshot multiplier: x2
  • Leg shot multiplier: x0.85
  • 10–15 m falloff multiplier: x0.588 (10/17)
  • 15+ m falloff multiplier: x0.412 (7/17)

TTK[]

Damage Range Body Part 100 HP 125 HP 150 HP
Shells to kill Time to kill (s) Shells to kill Time to kill (s) Shells to kill Time to kill (s)
0–10 m Head 1 0.000 1 0.000 1 0.000
Body 1 0.000 1 0.000 1 0.000
Legs 1 0.000 1 0.000 1 0.000
10–15 m Head 1 0.000 1 0.000 1 0.000
Body 1 0.000 2 0.286 2 0.286
Legs 2 0.286 2 0.286 2 0.286
15–50 m Head 1 0.000 1 0.000 1 0.000
Body 2 0.286 2 0.286 2 0.286
Legs 2 0.286 3 0.571 3 0.571

Spread values[]

1st Shot Spread (°) Max Spread (°) Movement penalties (+°)
Standing Crouched Standing Crouched Crouched Walking Running Airborne
2.25 1.69 4 3 0.05 0.075 0.75 2.25

Update History[]

v7.09
  • Nerf Reduced max mag size from 7 >>> 5
    • Reserve magazines also affected, reducing total reserve ammo from 21 >>> 15
  • Nerf Increased Jumping spread from 1.25 >>> 2.25
  • Nerf Increased Running spread from .10 >>> .75

v3.0

  • Nerf Price increased 1600 >>> 1850
  • Nerf Damage falloff at 10m reduced from 13 >>> 10 per pellet
  • Nerf Damage falloff at 15m reduced from 10 >>> 7 per pellet

v1.07

  • Nerf Headshot aimpunch decreased
  • Nerf Hitting an enemy past 10 meters will apply a different tagging value instead of standard tagging
    • New tagging: 30% slow for .5s on a smooth curve going back to normal speed
  • Nerf Price increased 1500 >>> 1600 credits

v1.06

  • Nerf Spread penalty when in air increased .5 >>> 1.25


Skins[]

Store[]

Image Edition Skin Cost Upgrade Levels Variants
Premium Celestial Valorant Points 1,775
Exclusive ChronoVoid Valorant Points 2,175 Level 2: VFX
Level 3: Animation
Level 4: Finisher
Variant 1: Purple
Variant 2: Red
Variant 3: Black
Deluxe Combat Crafts Valorant Points 1,275 Level 2: Randomizer
Select Convex Valorant Points 875
Premium Crimsonbeast Valorant Points 1,775 Level 2: Kill Effects
Select Daydreams Valorant Points 875
Exclusive Divergence Valorant Points 2,175 Level 2: Sound Effects
Level 3: Transformation
Level 4: Finisher
Variant 1: Purple
Variant 2: Blue
Variant 3: Green
Exclusive Doombringer Valorant Points 2,175 Level 2: Sound Effects
Level 3: Animation
Level 4: Finisher
Variant 1: Red
Variant 2: Blue
Variant 3: Green
Ultra Elderflame Valorant Points 2,475 Level 2: VFX
Level 3: Animation
Level 4: Finisher
Variant 1: Red
Variant 2: Blue
Variant 3: Dark
Exclusive Glitchpop Valorant Points 2,175 Level 2: VFX
Level 3: VFX
Level 4: Finisher
Variant 1: Blue
Variant 2: Red
Variant 3: Gold
Exclusive Imperium Valorant Points 2,175 Level 2: Sound Effects
Level 3: VFX
Level 4: Finisher
Variant 1: Ruby
Variant 2: Pearl
Variant 3: Obsidian
Deluxe Kohaku & Matsuba Valorant Points 1,275 Variant 1: Dark
Select Luxe Valorant Points 875
Deluxe MK.VII Liberty Valorant Points 1,275 Variant 1: Desert
Variant 2: Sea
Variant 3: Tundra
Exclusive Mystbloom Valorant Points 2,175 Level 2: Sound Effects
Level 3: VFX
Level 4: Finisher
Variant 1: Blue
Variant 2: Orange
Variant 3: Purple
Select Rush Valorant Points 875
Select Sensation Valorant Points 875
Select Smite Valorant Points 875
Deluxe Snowfall Valorant Points 1,275
Premium Sovereign Valorant Points 1,775 Level 2: Sound Effects
Level 3: VFX
Level 4: Finisher
Variant 1: Green
Variant 2: Teal
Variant 3: Red
Select Storm Maw Valorant Points 875
Deluxe Team Ace Valorant Points 1,275
Premium Undercity Valorant Points 1,775
  • For each weapon with upgrade levels and/or variants, Radianite Points 10 per upgrade level, and after a weapon is fully upgraded, Radianite Points 15 per variant.
    • Variants must be used with the fully upgraded weapon skin set.

Battle Pass[]

Like every other primary weapon, all Judge skins from Act Battle Pass are in Premium track.

Image Edition Skin Act Pass Tier Variants
Select .EXE EP 01 Act 1 40
Deluxe Bound EP 06 Act 3 16
Deluxe Bubble Pop EP 09 Act 1 10 Variant 1: Red
Select Bumble Brigade EP 09 Act 1 20
Deluxe Byteshift V25 Act 2 10 Variant 1: Purple
Variant 2: Red
Variant 3: Yellow
Select Coalition: Cobra EP 04 Act 3 5 Variant 1: Blue
Variant 2: Red
Variant 3: Orange
Select Digihex EP 07 Act 1 10 Variant 1: Red
Variant 2: Green
Variant 3: Gold
Select Divine Swine EP 04 Act 2 5
Select Goldwing EP 03 Act 3 30
Select Gridcrash EP 06 Act 1 16
Select Hydrodip EP 04 Act 1 15
Deluxe Iridian Thorn EP 05 Act 3 5
Select Jigsaw EP 03 Act 1 15 Variant 1: Skye
Variant 2: Astra
Variant 3: Yoru
Select Nanobreak EP 09 Act 3 15
Select Outpost EP 02 Act 1 20
Deluxe Piedra del Sol EP 05 Act 2 35
Select POLYfox EP 01 Act 2 10
Select Prism III EP 02 Act 2 5 Variant 1: Pink
Variant 2: Green
Variant 3: Purple
Select Serenity EP 01 Act 3 15
Select Shimmer EP 05 Act 1 16 Variant 1: Gold
Variant 2: Red
Variant 3: Teal
Select Silhouette EP 07 Act 3 16
Select Tacti-Treat V25 Act 3 16
Deluxe Tilde EP 06 Act 2 10 Variant 1: Red
Variant 2: Purple
Variant 3: Green
Select Varnish EP 03 Act 2 15
  • For each weapon with variants, Radianite Points 15 per variant.

Trivia[]

  • During the Beta, the weapon's full name was the ACS-12 Judge (Automatic Combat Shotgun).
  • The Judge's design has similarities to the Fostech Origin-12 and the AA-12 (sights).
  • Despite the Operator's and the Odin's heavy physical appearance, the Bucky and Judge are the weapons slowest to run with.
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