“ | EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel to the death.
— In-game description
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Kill Contract is an ultimate ability for Iso.
Description[]
Kill Contract is a Crowd Control ability that Iso has to equip before casting. Upon casting, he will hurl a column of energy in front of him. If any enemy agents are detected within the column, both Iso and the closest enemy agent to him within the column will be banished from the battlefield and transported into an interdimensional arena. If any of the agents is carrying the spike, they will be forced to drop the spike at their current location. A purple marker will be visible on the ground in the normal world at Iso and the enemy's location when they were teleported into the arena. Both agents will spawn on opposite sides of the arena and remain in position for a short duration while the arena is fully constructed. Two Contingency walls will also spawn to each of Iso's sides just in front of him, while another Contingency wall will spawn directly in front of his opponent. On spawn, Iso has unobstructed vision of his opponent's Contingency wall and its edges.
Iso and his opponent will have their health and shields replenished, bullets reloaded, and be suppressed while inside the arena. Additionally, Iso will automatically refresh his Double Tap duration if it was already active without consuming an additional charge. After the arena has been constructed, Iso and his opponent will then be freed to duel and kill the other in order to end the ability and return to the battlefield. After a brief duration, the Contingency walls in the arena will deactivate.
Once someone is killed, the victor will be teleported back to their original position after a brief duration with their original health points restored. If both agents survive after a set duration in the arena, they will both be killed instead.
During transport both to and from the arena, Iso and his opponent will have their vision be completely obstructed, which will fade away on arrival.
Stats[]
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
Update History[]
- Improved the performance
- Fixed an issue where the cover walls would not appear when playing with an unstable network connection.