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   Relax, I've already thought of everything.
— Character selection

Killjoy is an Agent in VALORANT.

Profile

Biography

The genius of Germany, Killjoy secures the battlefield with ease using her arsenal of inventions. If the damage from her gear doesn't stop her enemies, her robots debuff will help make short work of them.

Klara Böhringer is an inventor from Germany who was born to one parent with Germanic ancestry. A nominee for the Distinguished Inventor award, Böhringer became the lead for Kingdom's R&D department at the age of 18. Incredibly successful, she had many breakthroughs during her time at Kingdom with several of her creations and innovations.[1]

Böhringer was the fourth agent to join the VALORANT Protocol as "Killjoy". She earned her call sign after her team initially used it to compliment her outstanding skills that reduced the amount of work the rest of them had to do, with Klara deciding to keep the nickname. Killjoy now continues her innovative work as an agent of VALORANT and the protégé of the organization's commander, Brimstone. From inventing spike defusers under pressure of an incoming detonation to building teleporters for transportation between worlds, any device the Protocol needs for any purpose - with the right tools, Killjoy can make it.

KLARA BÖHRINGER: Early Life

  • Böhringer knows people called Zehra and Emil.[2]
  • Böhringer is nominated for the Distinguished Inventor award.[2]
  • Böhringer becomes Kingdom’s R&D lead at 18.[2]

KILLJOY: VALORANT agent

  • Recruited as its fourth agent.
  • Killjoy is assigned as a member of the Rabat strike team.[3]
    • She is the first agent of the team to arrive on site along with her Turret and starts to analyze the active spike.
    • She is able to successfully defuse the spike using a defuser powered by a superheated Radi-Core from her Turret.

The Omega Project

  • Killjoy is assigned to produce an Alpha-Omega teleporter for the VALORANT Protocol to use.
    • She initially only has standard Alpha teleporter blueprints to use as a reference, and she also needed a suitable power source, prompting her to apply for more funding.[4]
      • She eventually receives Alpha-Omega teleporter blueprints from Chamber.[5]
    • Whilst working on the Everett-Linde data, Killjoy realizes the facility’s research was far ahead of what she is used to, and she expresses unease about the events resulting in its ruined state and the deaths of its workers.[6]
  • Killjoy is present during the Max Bot training exercise at VALORANT HQ.[7]
    • Killjoy creates Max Bot along with Raze and is one of the agents to fight against him.
  • Continuing to build the Alpha-Omega teleporter:
    • With Neon recruited as a VALORANT agent, Killjoy is able to work with her to reboot the portal using Neon’s radiant abilities as a power source, also suggesting that now a stable connection was feasible that leadership should begin plans for the operation details once on the ground at Omega.[8]
    • As the project continued, Killjoy reportedly becomes more lax with her own safety protocols, prompting Neon to raise concerns to Brimstone.[9]

Continuing the Omega Project

  • Killjoy informs Brimstone of the events of the Alpha-Omega teleportal test trip.[10]
  • Killjoy is reported to be working on reverse-engineering a spike, being close to a prototype.[11]

Personality

   "Don't overthink it, that's my job"
— Killjoy (Barrier Down)


The epitome of German efficiency, Killjoy always shows excitement at the opportunity of being able to use the technology she builds to its fullest extent, as well as the chance to retrieve additional knowledge. Always ambitious in her work, Killjoy has shamelessly admitted that she has a history of exploiting tech-related missions in order to "weasel more money" out of the Protocol's quarterly budget.

While she describes herself as "cool as a cucumber," Killjoy grows frustration whenever she sees her teammates not participating alongside her requests such as testing new tech or reading the data reports she has written. Nevertheless, she is fully confident in her own genius, as seen when she tells her teammates (particularly the tech users) to entrust their gadgets for her to fix, and when she reminds the team to leave the overthinking to her.

A glimpse of her sympathetic nature was shown in a voicemail sent to Brimstone wherein she expressed sadness over the loss of non-military lives following the destruction of the Everett-Linde Laboratory.

She plays League of Legends, and has shown to be an avid fan of the video game.[12]

Appearance

Killjoy is a young German woman with slick dark brown hair and brown eyes. She is often seen wearing a padded yellow jacket with a blue interior, purple "X" patches on either shoulder and a green beanie-like hat. Underneath the jacket she wears a gray shirt with a rising bars graphic. She has round glasses with black outlines, a pair of silver hoop earrings in either ear, and a pair of green shoes that resemble Converse Chuck Taylor's with silver toes and loose tongues. Covering her hands are a pair of black gloves with blue straps that exposes her ring and pinkie fingers. She wears black ripped skinny jeans with a green strap on her left thigh which is also connected to a fanny pack.

In "WARM-UP," Killjoy is seen wearing a white hoodie jacket with a logo of a frog mascot, and a yellow variation of her beanie.

Abilities

Basic

CNanoswarm
Nanoswarm.png

EQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.

Uses: 2 Uses 2.png Cost:Creds 200 Duration: Duration 4 s Damage: Damage 45/s

QAlarmbot
Alarmbot.png

EQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes and applies Vulnerable to enemies in the area. HOLD EQUIP to recall a deployed bot.

Uses: 1 Uses 1.png Cost:Creds 200 Cooldown: Cooldown 20 s (Recalled) Health: Health 50 HP Debuff: Debuff 4 s Vulnerable

Signature

ETurret
Turret.png

EQUIP a Turret. FIRE to deploy a turret that automatically fires at enemies in a 180 degree cone. HOLD EQUIP to recall the deployed turret.

Uses: 1 Uses 1.png Cost:Free Cooldown: Cooldown 45 s (Destroyed), 20 s (Recalled) Health: Health 125 HP Damage: Damage 0-20 m: 8, 20-35 m: 6, 35+ m: 4 (3 shots per burst)

Ultimate

XLockdown
Lockdown.png

EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device Detains all enemies caught in the radius. The device can be destroyed by enemies.

Cost:♦♦♦♦♦♦♦ 7 points Windup: Windup 13 s Health: Health 150 HP Debuff: Debuff 8 s Detain

Contract

Chapter 1

TIER 1 TIER 2 TIER 3 TIER 4 TIER 5
Variable Removed Spray.png VALORANT Killjoy Card Small.png Player Title image.png Don't Cross Me Spray.png Killjoy icon.png
SPRAY:
Variable Removed
PLAYER CARD:
VALORANT Killjoy
PLAYER TITLE:
Techie
SPRAY:
Don't Cross Me
AGENT:
Killjoy

Chapter 2

TIER 6 TIER 7 TIER 8 TIER 9 TIER 10
Bot Buddy.png Killjoy Spray.png Player Title image.png Nächtelang Card Small.png Wunderkind Shorty.png
GUNBUDDY:
Bot
SPRAY:
Killjoy
PLAYER TITLE:
Genius
PLAYER CARD:
Nächtelang
SKIN:
Wunderkind Shorty

Quotes


Update History

v4.10
  • Bugfix Buff Voice lines relating to Alarmbot.png Alarmbot and Turret.png Turret will now be heard globally by allies

v4.04

  • Buff Improved the system used to place all of Killjoy's abilities at targeted ground locations

v4.02

v3.05

  • Turret.png Turret
    • Nerf Bullet tagging reduced 72.5% slow >>> 29.5% slow

v3.03

  • Turret.png Turret
    • Bugfix Nerf Fixed Turret not being affected by stuns

v3.0

  • Alarmbot.png Alarmbot
    • Nerf Cooldown after pickup increased 7 >>> 20 seconds
  • Nanoswarm.png Nanoswarm
    • Bugfix Buff Fixed a bug where picking up Nanoswarms during the buy phase would prevent you from purchasing a second charge
  • Turret.png Turret
    • Nerf Cooldown after pickup increased 10 >>> 20 seconds

v2.07

  • Turret.png Turret
    • Bugfix Nerf Placing Killjoy’s turret next to Sage's Barrier Orb.png Barrier Orb will no longer break it
  • Alarmbot.png Alarmbot
    • Bugfix Nerf Disbabled Alarmbots will no longer chase far away targets that ran by them when they are re-enabled

v2.06

  • Nanoswarm.png Nanoswarm
    • Buff Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back

v2.05

  • Bugfix Buff Fixed Killjoy not getting charges from her Alarmbot.png Alarmbot and Turret.png Turret back if they are recalled after she is resurrected
  • Lockdown.png Lockdown
    • Bugfix Nerf Can no longer place Lockdown off the ground by jumping and placing it on cosmetic pieces of geo on the walls

v2.03

  • Lockdown.png Lockdown
    • Bugfix Nerf Can no longer be placed inside Sage's Barrier Orb.png Barrier Orb in some instances
      • If Barrier Orb is placed on top of Lockdown, the section of the wall covering the ult will now be destroyed

v1.14

  • Turret.png Turret
    • Bugfix Fixed an issue where Killjoy’s turret could be placed underneath the ground in some maps

v1.11

  • Alarmbot.png Alarmbot
    • Nerf Alarmbot now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
    • Buff Range at which Alarmbot can be detected decreased from 9m >>> 7m
    • Buff Cooldown after pickup reduced from 20 seconds >>> 7 seconds
  • Nanoswarm.png Nanoswarm
    • Buff Range at which Nanoswarm can be detected decreased from 5m >>> 3.5m
    • Buff Damage increased from 40/s >>> 45/s
    • Buff Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every 1/4 of a second.
  • Turret.png Turret
    • Nerf Turret now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability
    • Buff Cooldown after pickup reduced from 20 seconds >>> 10 seconds

v1.07

  • Nanoswarm.png Nanoswarm
    • Nerf Added a brief windup before damage begins
    • Nerf DPS reduced from 60 >>> 40
    • Nerf Visual effects have been added to make it easier to spot the grenade on the ground
    • Nerf Stealth audio range has been slightly increased
  • Turret.png Turret
    • Buff No longer revealed by Sova's Recon Bolt.png Recon Bolt
    • Buff More effectively shoots at an enemy’s last known location

v1.05

Added Added


Spotify Playlist

Trivia

  • Killjoy plays League of Legends.[12]
  • Her sentry bot is known to be powered by a Radi-Core. Whilst unable to do so in game for gameplay/balancing reasons, the turret is able to move and run on its two legs.[3]
  • She and Raze developed a training robot known as "Max Bot," which is designed to imitate and replicate the powers and skills of its opponent.[7]
  • If Killjoy successfully defuses a spike, her voiceline suggests that she may have something to do with its creation.
  • Killjoy created Brimstone's bracer.[13]

Development

  • Killjoy originally had an ability called "Seeker".
  • Lockdown used to belong to the scrapped agent Joules.
  • Killjoy was originally male during her first development phase.
  • She was a robot during part of her development.

Relations

  • She is Brimstone's protégé, having a close bond and learning much about tactics from him. He is a guardian figure to her.[13][14]
  • Killjoy and Raze are known to have a friendly rivalry.[13]

Gallery

References

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