Killjoy is an Agent in VALORANT.
Contents
Summary
'The genius of Germany, Killjoy secures the battlefield with ease using her arsenal of inventions. If the damage from her gear doesn't stop her enemies, her robots debuff will help make short work of them.'
In-game Description
Appearance
Commonly seen with a yellow jacket. She wears round glasses with black outlines and shown with a green beanie-like hat.
Related Articles
- For Killjoy's contract, see Contracts#Killjoy.
- For Killjoy's Quotes, see Killjoy/Quotes
Abilities
Basic
EQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots. The grenade is invisible to far away enemies while in covert mode and can be broken.
EQUIP a covert Alarmbot. FIRE to deploy a bot that hunts down enemies that get in range. After reaching its target, the bot explodes, applying Vulnerable. HOLD EQUIP to recall a deployed bot. Deactivates if Killjoy is more than 40m away from them. Re-entering the 40m range reactivates it.
Signature
EQUIP a Turret. FIRE to deploy a turret that automatically fires at enemies in a 180 degree cone. HOLD EQUIP to recall the deployed turret. Deactivates if Killjoy is more than 40m away from them. Re-entering the 40m range reactivates it.
Ultimate
EQUIP the Lockdown device. FIRE to deploy the device. After a long windup, the device. Detains all enemies caught in the radius. The device can be destroyed by enemies. Enemies detained by the ultimate can neither shoot nor use any abilities for 8 seconds.
Uses: 1
Cost:♦♦♦♦♦♦♦ 7 points
Duration:
15 seconds
Health:
150
Gallery
References
Update History
Nanoswarm
- Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back
Alarmbot
- Alarmbot now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability.
- Range at which Alarmbot can be detected decreased from 9m >>> 7m.
- Cooldown after pickup reduced from 20 seconds >>> 7 seconds.
Nanoswarm
- Range at which Nanoswarm can be detected decreased from 5m >>> 3.5m
- Damage increased from 40/s >>> 45/s
- Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every 1/4 of a second.
Turret
- Turret now deactivates if Killjoy is more than 40m away from it. Reentering the 40m range reactivates the ability.
- Cooldown after pickup reduced from 20 seconds >>> 10 seconds.
Nanoswarm
- Added a brief windup before damage begins.
- DPS reduced from 60 >>> 40.
- Visual effects have been added to make it easier to spot the grenade on the ground Stealth audio range has been slightly increased
- Killjoy's Nanoswarm has been a terror to play against. It’s meant to be a strong stalling and post plant tool—but we feel it’s currently dealing far too much damage and players aren’t able to engage in the desired counterplay.
Turret
- No longer revealed by Sova’s Recon Bolt
- More effectively shoots at an enemy’s last known location
Trivia
- Killjoy's Ultimate can be destroyed by Brimstone, Sova, Raze and Jett Ult.
- Killjoy originally had an ability called "Seeker".
- Killjoy's Ultimate, Lockdown, used to belong to the scrapped agent Joules.
- Killjoy is implied to have created the Spike and the Defuser.
- Killjoy is implied to have created Brimstone's bracer.
- Brimstone is Killjoy's Guardian.
- Raze's Boombot is actually a modified version of Killjoy's alarm bot.
- Killjoy sentry bot has a face that's looks like the Brazil soccer mascot, however this might just be because Raze tends to mess with her sentry bot, evidenced her voice lines.
- Killjoy was originally a male during her first development phase.
- She also was a robot in some part of the development, which obviously was scrapped.
- The name of her Contract Level 9 card translates to 'Night after Night'. This probably has to do with her history before the First Light