“ | EQUIP an ethereal, destructible eye. ACTIVATE to cast the eye a short distance forward. The eye will Nearsight all enemies who look at it.
— In-game description
|
Leer is a basic ability for Reyna.
Description[]
Leer is a Blind ability that Reyna must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing an ethereal eye. The eye will be cast a fixed distance from Reyna's casting position and can travel through terrain. This distance can be reduced if cast against solid, horizontal terrain, in which case will cause the eye to deploy at ground level and not travel further through the ground.
Upon casting, the eye will travel to its location and remain there for a short duration. Any enemy agent who can see the eye's center (i.e. its pupil) will be nearsighted so long as it remains in their field of view. They will also see warning VFX appear on their screen if they are in the eye's line of sight, even if they are not affected by the nearsight. Enemies can deal damage to the eye and destroy it.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.77 seconds | Game files |
Deployment distance | 10 meters | Game files |
Unequip time | 0.5 seconds | v5.07 |
Windup time | 0.667 seconds to travel to target location (Reduced if cast close on solid ground) |
* |
0.4 seconds on arrival at target location | v5.07 | |
Duration whilst applying nearsight | 1.6 seconds | [a] |
Max vision radius whilst nearsighted | 6 meters | Game files |
a Value equal to total eye duration minus the windup duration on arrival
Update History[]
- Fixed an issue where Agents would look like they were still nearsighted in 3rd person for a short period of time if they destroyed Leer right after it became shootable.
- Team Deathmatch only:
- Cooldown increased 44s >>> 51s
- Yellow indicator removed from Leer
- Wind-up of nearsight effect decreased .6s >>> .4s
- Range Restriction on Leer removed
- Nearsight unequip delay decreased: .7 >>> .5
- Duration decreased 2.6s >>> 2.0s
- Cost increased 200 >>> 250
- Fixed issue where translucent particles, like smoke layers, would show through Reyna’s Nearsight
- Area-of-Effect indicator now only shows up on the enemy’s minimap if the player or their allies are close to the affected area