Leer is a basic ability for Reyna.
Description[]
“ | EQUIP an ethereal, destructible eye. ACTIVATE to cast the eye a short distance forward. The eye will Nearsight all enemies who look at it.
— In-game description
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Leer is a Blind ability that Reyna must equip before casting. While equipped, her crosshair will be replaced with an indicator to place an ethereal eye. The eye will be cast a fixed distance from Reyna's casting position and can travel through terrain. This distance can be reduced if cast into terrain, causing the eye to deploy at a shorter distance until it is no longer within terrain.
Upon casting, the eye will travel to its location as a missile, passing through any terrain to reach its destination and winding up briefly before remaining there for a short duration. Any enemy agent who can see the eye's center (i.e. its pupil) will be nearsighted so long as it remains in their field of view. They will also see warning VFX appear on their screen if they are in the eye's line of sight, even if they are not affected by the nearsight. Enemies can deal damage to the eye and destroy it.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
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0.77 seconds | ![]() |
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10 meters (Can be reduced if pushed back by terrain) |
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0.5 seconds | ![]() |
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0.55 seconds to travel to target location at max deployment distance | ![]() |
0.4 seconds on arrival at target location | ![]() | |
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1.6 seconds | ![]() |
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6 meters | ![]() |
- ↑ Value equal to total eye duration minus the windup duration on arrival
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Outside of Empress[]
Cast[]
Kill afflicted enemy[]
During Empress[]
Cast[]
Kill afflicted enemy[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Fixed an issue where Targeting visual for Leer wouldn’t properly display for spectators, allies, and observer perspectives.
Fixed an issue where Agents would look like they were still nearsighted in 3rd person for a short period of time if they destroyed Leer right after it became shootable.
- Team Deathmatch only:
Cooldown increased 44s >>> 51s
Yellow indicator removed from Leer
Wind-up of nearsight effect decreased .6s >>> .4s
Range Restriction on Leer removed
Nearsight unequip delay decreased: .7 >>> .5
Duration decreased 2.6s >>> 2.0s
Cost increased 200 >>> 250
Fixed issue where translucent particles, like smoke layers, would show through Reyna’s Nearsight
Area-of-Effect indicator now only shows up on the enemy’s minimap if the player or their allies are close to the affected area
Console-only[]
Health increased 40 >>> 100 (Standardizing to PC)
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |