A Limiter is a type of ability that applies a debuff disabling specific parts of an agent's loadout, preventing the target from using them for the duration.
Abilities[]
There are currently two debuffs that apply limiting effects: Jam, which disables primary weapons, and Suppress, which disables abilities.
Jam[]
Vyse:


EQUIP a bramble of liquid metal. FIRE to send the metal erupting from you as a torrent of metal thorns, JAMMING enemy primary weapons after a brief windup.
Cost:♦♦♦♦♦♦♦♦ 8 points
Windup: 3.4 s
Debuff:
8 s Jammed
Suppress[]
Iso:

EQUIP a molecular bolt. Fire to throw it forward, briefly applying Vulnerable & Suppress to all players it touches. The bolt can pass through solid objects, including walls.


EQUIP an interdimensional arena. FIRE to hurl a column of energy through the battlefield, pulling you and the first enemy hit into the arena. You and your opponent duel to the death.
Ult Points:♦♦♦♦♦♦♦ 7
Windup: 2.9 s
Duration:
13 s

EQUIP a suppression blade. FIRE to throw. The blade sticks to the first surface it hits, winds up, and Suppresses anyone in the radius of the explosion. Enemies can destroy this blade.
Uses: 1
Cost:Free
Windup:
1 s
Cooldown:
40 s
Health:
20 HP
Debuff:
8 s Suppression


INSTANTLY Overload with polarized radianite energy that pulses from KAY/O in a massive radius. Enemies hit with pulses are Suppressed for a short duration. While overloaded, KAY/O gains Combat Stim and can be re-stabilized if downed.
Cost:♦♦♦♦♦♦♦♦ 8 points
Windup: Stabilization: 1.5 s, Revive: 1.55 s
Duration:
Overload: 12 s, Downed: 15 s
Health:
850 HP (Downed)
Buff:
+15% Fire rate, +10% Reload speed, +10% Recovery speed
Debuff:
4 s Suppression per pulse
Tejo:

EQUIP a stealth drone. FIRE to throw the drone forward, assuming direct control of its movement. FIRE again to trigger a pulse that Suppresses and Reveals enemies hit.
Uses: 1
Cost:
400
Windup:
0.4 s
Duration:
6 s
Health:
42 HP
Debuff:
Still-image Reveal, 8 s Suppress
Types | Passive (list) • Basic • Signature • Ultimate | |||
---|---|---|---|---|
Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |