“ | A mysterious structure housing an astral conduit radiates with ancient power. Great stone doors provide a variety of movement opportunities and unlock the paths to three mysterious sites.
— Official description
|
Lotus is the ninth map to be released in VALORANT.
Features[]
Lotus contains multiple features spread out across the map. It is VALORANT's second three-site map. This does not affect the number of ultimate orbs on the map; Lotus's two ultimate orbs are present in A Main and C Mound.
Two of the map's features are present at the back of A Site. A rope ascender is available to take players from A Site to A Top. When players go down from A Top to A Drop their fall is silenced, provided they do not run and land too far off the drop.
A unique feature to Lotus is its rotating doorways. It has one on A Side standing between A Main and A Tree, and another on C Side standing between C Mound and B Main. The doors can be activated from either side using a toggle button, at which point the door will rotate 180° over 10 seconds, giving players a small window where they can pass through to the other side.
A destructible wall also stands between A Main and A Link. Whilst intact, it absorbs damage and cannot be penetrated by gunfire. The wall however has 400 HP and can be damaged, with colored indicators on it implying how much health it has left (starts blue, then turns yellow and then red as it takes more damage). It can eventually be destroyed to allow players to pass through a passageway between A Main and A Link for the rest of the round.
Map[]
Cosmetics[]
Image | Name | Source |
---|---|---|
Astral Conduit | Battle Pass: EP 05 Act 3 |
Lore[]
- See also: Lotus/Lore
“ |
In the Western Ghats of Omega Earth's India, an ancient, lost city has been uncovered. Built by the Guardians long ago as far back as at least the 5th century, the "City of Flowers" is a multiverse nexus that has recently been powered up by agents of the VALORANT Legion. Agents of Alpha Earth's VALORANT Protocol however are concerned about the catastrophic consequences of an activation due to the city's Alpha counterpart being in ruins and the potential risk this poses to millions of people on Alpha. Such disastrous repercussions have fortunately not occurred yet despite Legion's success, though the Protocol continues to monitor the situation.
For more lore details and analysis related to Lotus, be sure to also check out the VALORANT Lore Wiki's article! VALORANT Lore Wiki: Lotus |
Update History[]
- This section covers updates to Lotus' gameplay. For updates to its interactive lore elements, see Lotus/Lore.
- Fixed a visual issue where agents were floating next to the rope when using the ascender line.
v9.01 (Console)
- Added
- Fixed a bug where you could stand on top of the crumbled pillar on C Site.
v8.0 -
- A Main
- More room has been added to A Main along with a set of boxes.
- The double stack of boxes outside A Stairs has been changed to non-penetrable.
- A Link - More room has been added near the breakable door.
- A Hut
- Closed to help give some more readability to the plant site.
- A cubby has also been added to the back of A Hut.
- B Site - More room and boxes have been added.
- C Site
- The Spike plant zone and the stairs in C Bend have been adjusted.
- Boxes on the back of site have been adjusted.
- C Bend
- More room and boxes have been added in C Main.
- Boxes have been added to C Bend along with some extra room.
- Rotating Doors
- Increased the time it takes for rotating doors to complete their rotation 8s >>> 10s
- Removed B Orb.
- Updated the destruction VFX for the destructible door located between A Link to A Main in order to make it easier to see through as it falls away.
- Fixed a bug where abilities, like Sova's Owl Drone that are pushed by the Lotus doors into other players, could continue to push players even after the door stops or the players exited the doors area.
- Players will no longer make footstep audio when dropping from B site platform to the fountain
- Door volume has been lowered further during the rotation phase
- Players next to each other while rotating door rotates should feel smoother
- Fixed an issue where players were spawning on the wrong side of barrier near C site if standing on rotating door at round end
- The volume for the rotating doors has been reduced while rotating.
- Boost exploit in the back of B Site has been removed.
- You can no longer get yourself stuck in the rotating doors
- Breach can now use abilities on both rotating doors.
- The destructible door located at A Link now has working vision cones.
- The Spike can no longer get lost in the back of A Site.
- Fixed a broken Spike plant spot on A Site
Added
Trivia[]
- In development, Lotus was originally a three-site map set in a space station with a mechanic that would lock out part of the map each round to leave only two sites available. The mechanic was scrapped due to it feeling frustrating.[1]
- The rotating doors were then brought in to replace the lock out mechanic.[2]
- The rotating doors are inspired by a scene from the action film Indiana Jones and the Last Crusade, where Indiana Jones and his father are tied back-to-back as they try to escape from a fire through a secret rotating door in a fireplace.[2]
- Initially, the rotating doors were operated using a floor plate instead of a toggle button. However, engineering concerns regarding interactions with utility resulted in the floor plate mechanic being cut.[2]
Gallery[]
References[]
Standard | In rotation: | |||
---|---|---|---|---|
Excluded: | ||||
Map rotation only applicable to Competitive, Premier and Deathmatch. Read here for more details. | ||||
Other | Team Deathmatch maps • The Range (Lore) |