Meddle is a basic ability for Clove.
Description[]
“ | EQUIP a fragment of immortality essence. FIRE to throw the fragment, which upon landing on the floor, erupts after a short delay and temporarily Decays all targets caught inside.
— In-game description
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Meddle is a Cripple ability that Clove must equip before casting. On cast they will throw a fragment as a projectile that sticks as soon as it comes into contact with horizontal terrain.
On contact with the ground, the fragment will windup briefly before erupting. Any agent who is within the eruption's radius and line of sight of the fragment will be inflicted with a damaging Decay.
Stats[]
Stat | Value | Confirmed value? |
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0.8 seconds | ![]() |
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0.7 seconds | ![]() |
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0.75 seconds after in contact with ground | ![]() |
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6 meters | ![]() |
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Decay: 90 HP over 0.75 seconds (120 HP/s) Restoration: 90 HP over 1.75 seconds (51 HP/s) |
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90 HP | ![]() |
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5 seconds (Includes decaying and restoration times) | ![]() |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Kill afflicted enemy[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
v10.06
Updated tooltips to reflect patch 10.04 changes.
No longer explodes after a 1.3 second timer after casting. Explodes after contact with the ground after a 0.75s timer.
Projectile audio has been updated
Fixed a bug where Meddle was hitting through level geometry.
Fixed a bug where Meddle used an incorrect ability icon in the combat report.
Fixed a bug where Meddle could rarely cause a client-side hitch.
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |