A Mobility tool is a type of ability that allows a player to to traverse the map beyond the limits of running and walking.
By default, all agents traverse the map by running, walking, crouching, or jumping towards their desired locations. Some agents however have abilities that allow them to traverse the map in other ways. This can allow them to access parts of the maps and new angles that other agents cannot.
General Mobility abilities
Holding the jump button while falling allows you to glide through the air.
A dash is a mobility tool that allows a player to move in a direction at greatly increased speed or length. These can allow players to move past an area being held by an enemy before they have time to react or reach heights they cannot normally get to just by jumping.
INSTANTLY propel Jett high into the air.
INSTANTLY propel Jett in the direction she is moving. If Jett is standing still, she will propel forward.
INSTANTLY channel Neon's high power for increased speed. When charged, ALT FIRE to trigger an electric slide. Slide charge resets every two kills.
INSTANTLY throw a Blast Pack that will stick to surfaces. RE-USE the ability after deployment to detonate, damaging and moving anything hit.
Intangibility is a mobility tool that allows a player to be immune to damage.
Soul Harvest: Enemies that die to Reyna, or die within 3 seconds of taking damage from Reyna, leave behind Soul Orbs that last 3 seconds.
INSTANTLY consume a nearby Soul Orb, becoming intangible for a short duration. If Empress is active, also become invisible.
EQUIP a mask that can see between dimensions. FIRE to drift into Yoru's dimension, unable to be affected or seen by enemies from the outside.
A teleport is a mobility tool that allow a player to blink to a location without having to walk or run between their start and end position. These can allow players to move past an area being held by an enemy without them being able to directly locate your position (though they may be alerted to the player using a teleport by its sound cue if they are in range) or reach heights they cannot normally get to just by jumping.
PLACE two teleport anchors. While on the ground and in range of an anchor, REACTIVATE to quickly teleport to the other anchor. Anchors can be picked up to be REDEPLOYED.
EQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.
EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or press EQUIP for Omen to cancel his teleport.
Cost:♦♦♦♦♦♦♦ 7 points
EQUIP to harness a rift tether. FIRE to send the tether out moving forward. ALT FIRE to place a tether in place. ACTIVATE to teleport to the tether's location.