Mosh Pit is a basic ability for Gekko.
Description[]
“ | EQUIP Mosh. FIRE to throw Mosh like a grenade. ALT FIRE to lob. Upon landing Mosh duplicates across a large area that deals a small amount of damage over time then after a short delay explodes.
— In-game description
|
Mosh Pit is a Deterrent ability that Gekko has to equip before casting. On cast, he will throw Mosh as a projectile. Gekko can use Alt Fire to throw Mosh underhand, giving them a short range trajectory instead.
As soon as they come into contact with a horizontal surface, Mosh will duplicate themselves to create a large, circular area that quickly spreads out from the point of impact. Anything within the area will begin to take continuous damage as soon as Mosh spreads to come into contact with them.
After a short windup, the Mosh pit will then explode, dealing multiple ticks of damage in quick succession. Each explosion has a large inner radius and a small outer radius. Anything within the inner radius will take full damage, with anything in the outer radius taking reduced damage.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
![]() |
0.9 seconds | ![]() |
![]() |
0.85 seconds | ![]() |
![]() |
Inner: 5.5 meters Outer: 6.2 meters |
![]() |
![]() |
3 seconds | ![]() |
![]() |
DoT 1 per tick Total 30 damage |
![]() |
Explosion Inner radius: 50 per tick Outer radius: 25 per tick Total 150/75 damage |
![]() | |
![]() |
DoT 1 every 0.1 seconds Total 30 ticks |
![]() |
Explosion 1 every 0.1 seconds Total 3 ticks |
![]() |
- ↑ Inferred from confirmed values for Damage and Windup
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Kill[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
DoT damage now deals damage to map objects
DoT damage per tick reduced 3 >>> 1
- This is an undocumented change
- DoT damage from 30/sec >>> 10/sec
The impacted area now does 30 damage per second before exploding
- The correct value is undocumented, instead officially being documented in the patch notes as dealing 10 damage per second
Damage to objects reduced 2.5x >>> 1x
Added audio variations for Mosh Pit's explosions
Fixed a bug where damage from Mosh Pit was avoidable while crouch jumping in the pit.
Fixed display name of "Mosh Pit" showing up as "Mosh's Pit".
Types | Passive (list) • Basic • Signature • Ultimate | |||
---|---|---|---|---|
Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |