INSTANTLY overload with polarized radianite energy that pulses from KAY/O in a massive radius. Enemies hit with pulses are suppressed for a short duration. While overloaded, KAY/O gains combat stim and can be re-stabilized if downed.
— In-game description
NULL/cmd is primarily an Empowerment and Suppressant ability that KAY/O can instantly activate to begin briefly winding up, after which he becomes overloaded and emits a pulse that suppresses any enemy agents within range. For the duration of the ultimate, KAY/O will continue to periodically emit more suppressing pulses from his location.
If KAY/O would be killed during NULL/cmd he is downed instead and enters a destabilized state, giving him increased HP and a countdown which will cause him to be killed if it completes. He will still continue to emit suppressing pulses in this state. Whilst downed, KAY/O can see what is happening in front of him but is unable to equip anything or move his field of view. His minimap is also obscured and his audio dampens as the countdown gets low. Allies can stabilize his core to pause the countdown and, after a few seconds of channeling, revive him. KAY/O revives with up to 100 HP, based on the percentage of HP he had remaining from his downed state when he was revived, with no shields.
Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.
- No longer stops pulsing after being downed
- Waves will no longer destroy the glass on Ascent
- KAY/O will no longer equip abilities that have no charges if they were equipped and used right after activating NULL/cmd
- Fixed KAY/O’s textures applying themselves to weapons when he is re-stabilized during NULL/cmd
- Can no longer be healed while downed