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Nanoswarm is a basic ability for Killjoy.

Description[]

EQUIP a Nanoswarm grenade. FIRE to throw the grenade. Upon landing, the Nanoswarm goes covert. ALT FIRE to lob. ACTIVATE the Nanoswarm to deploy a damaging swarm of nanobots.
— In-game description

Nanoswarm is a Deterrent ability that Killjoy must equip before casting. On cast, she throws a grenade as a projectile that sticks as soon as it comes into contact with horizontal terrain. Killjoy can use Alt Fire to throw the grenade underhand, giving it a short range trajectory instead.

The grenade has no deploy time and can be activated as soon as it hits terrain; the delay between casting and activating is only affected by the time it takes for the grenade to reach its target location. If not activated immediately, the grenade will turn invisible instead and remain at its landing spot indefinitely. During the buy phase deployed grenades can be picked up to regain the charge, but once the round has started they cannot be recalled. Enemy agents who approach deployed grenades will be able to see them once they get within close enough proximity, also being able to hear it humming. Enemies can deal damage to the grenade and destroy it.

Upon being activated the grenade will windup before deploying a damaging swarm of nanobots in a cylindrical area of effect that pierces through terrain. The cylinder's ends are aligned vertically and the cylinder's center is positioned at the location where the grenade was activated. This means the nanobots deploy both above and below ground. While this effect won't be seen when deployed on completely solid, horizontal ground, this becomes applicable when the grenade is activated near an area where the map's elevation changes and gets lower, be it a gradual slope or a steep vertical drop.

If Killjoy is killed during the round, any placed grenades will deactivate and reveal their positions.

Stats[]

Stat Value Confirmed
value?
Equip time 0.74 seconds Game files
Unequip time 0.7 seconds Game files
Buy Phase pickup range 4 meters Game files
Detection radius 5.25 meters v6.08
Activation windup time Total 1 second
0.5-second windup
0.5-second damage delay Game files
Radius 4.5 meters [s 1]
Damage 1 per tick
Total 180
x0.5 multiplier to objects
Range's training bot
Ticks/Tick Rate 45 per second
(1 every 0.022 seconds)
v1.11
Total 180 ticks Range's training bot
Duration 4 seconds Game files
Notes:
  1. Same distance as max Turret deployment range
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
  • Values marked with are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.

Quotes[]

Cast[]

Activate[]

Previews[]

In Game[]

Update History[]

v6.11
  • Bugfix Buff Fixed bug with Killjoy’s utility not fading back into stealth when recovering from a disabled state

v6.08

  • Nerf Nanoswarm reveal radius increased 350 >> 525
  • Adjustment Nanoswarm audio has been updated.
    • Audio loop now also turns off when disabled as a result of Killjoy being killed or suppressed.
  • Adjustment Improved feedback for the enemy when they destroy Nanoswarm.
  • Nerf Nanoswarm is now revealed when it is disabled.

v6.01

  • Bugfix Nerf Will no longer deal more damage to destructible objects than intended.

v6.0

  • Bugfix Buff Fixed Nanoswarm not dealing any damage to enemy utility
    • The correct fix is undocumented, with its official documentation in the patch notes instead claiming that this was only an issue when interacting with Chamber's utility
  • Bugfix Buff Will no longer take damage from allied Aftershock, Showstopper, or Paint Shells

v5.12

  • Buff Health increased 1 HP >>> 20 HP
  • Buff Now deals damage to all enemy objects
  • Adjustment Damage multiplier against specific enemy abilities set to 50%

v4.11

  • Bugfix Fixed a bug where Nanoswarm would sometimes disappear from the minimap

v4.04

  • Buff Improved the system used to place Nanoswarm at targeted ground locations

v3.0

  • Bugfix Buff Fixed a bug where picking up Nanoswarms during the buy phase would prevent you from purchasing a second charge

v2.06

  • Buff Killjoy can now pick up deployed Nanoswarm grenades during the buy phase to get the charge back

v1.11

  • Buff Range at which Nanoswarm can be detected decreased from 5m >>> 3.5m
  • Buff Damage increased from 40/s >>> 45/s
  • Buff Damage now ticks smoother and faster while in Nanoswarm, instead of in chunks of 10 every 1/4 of a second

v1.07

  • Nerf Added a brief windup before damage begins
  • Nerf DPS reduced from 60 >>> 40
  • Nerf Visual effects have been added to make it easier to spot the grenade on the ground
  • Nerf Stealth audio range has been slightly increased


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