“ | INSTANTLY use on a targeted dead enemy to download information on their team. After a brief delay, the location of all living enemy players will be Revealed twice.
— In-game description
|
Neural Theft is an ultimate ability for Cypher.
Description[]
Neural Theft is an Intel ability that Cypher can instantly use on the corpse of any dead enemy agent in his crosshairs that has died this round. Upon doing so, Cypher will throw his hat towards the body. Once the hat reaches the corpse it will windup before revealing the locations of all living enemies remaining on the map. After a short duration, the ability will reveal the locations of all living enemies a second time. Neural Theft uses still image silhouettes for its reveals.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Max cast distance | 18 meters | v5.10 |
Unequip time | 1 second | Game files |
1st reveal windup time | 2 seconds | Game files |
2nd reveal windup time | 4 seconds | v5.10 |
Update History[]
v9.10
- Ult Cost 6 >>> 7
- Neural Theft now completes even if Cypher dies after casting.
- Fixed bug where Cypher’s Neural Theft (X) would only reveal one time if he had been killed or the round had changed during a previous cast
- Fixed a bug where Cypher’s Neural Theft (X) reveals would be interrupted when he was killed after it had been deployed
- Improvements made to the yellow silhouette used for reveals
- Now disappears if the revealed enemy becomes visible to you to help reduce confusion of seeing two representations of the enemy in different places
- Now starts dimmer and fades faster to make it more distinguishable from an actual enemy
- Now reveals enemies two times
- 4 s delay between reveals
- Time restriction to cast on enemy corpses removed
- Maximum cast distance increased 12 m >>> 18 m
- Ultimate points required decreased 7 >>> 6