“ | EQUIP the power of nightmare itself. FIRE to unleash a wave of unstoppable nightmare energy. Enemies caught in the wave are Marked by terror trails, Deafened, and Decayed.
— In-game description
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Nightfall is an ultimate ability for Fade.
Description[]
Nightfall is primarily an Intel ability that Fade must equip before casting. Upon casting she will send a wave of nightmare energy forward. Any enemy agents hit by the wave will be deafened, afflicted with Decay, and marked with a Terror Trail. The decayed health will immediately start to be restored at a constant rate after being applied.
If Nightfall's wave affects an enemy, an alerting screech will be heard.
Terror Trail[]
Nightfall will mark enemies with a Terror Trail, creating a black trail on the ground between Nightfall's point of origin and the affected agent, that Fade and her allies can follow. For the duration of the mark, Terror Trail will track the affected agent's movements, extending their current trail. The trail can only be broken by teleports (the trail will begin again from the agent's new position as long as they are still marked but will not connect to the original trail) or cleansed by Yoru's Dimensional Drift. When the agent's mark debuff expires, the trail will disappear.
Stats[]
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
Update History[]
- Art update for debuff VFX
- This was initially documented in v8.02 as part of a miscellaneous change affecting the Decay debuff overall but it was not active on Nightfall until 8.04. The fix itself is undocumented.
- Cost increased 7 >>> 8
- Decreased amount of flickering textures on diagonal walls when casting
- Added VFX for additional clarity and visual impact
- Fixed an issue where AimAssist was incorrectly being applied when it was equipped.