Not Dead Yet is an ultimate ability for Clove.
Description[]
“ | After dying, ACTIVATE to resurrect. Once resurrected, Clove must earn a kill or a damaging assist within a set time or they will die. REACTIVATE to cancel early.
— In-game description
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Not Dead Yet is primarily a Sustain ability that Clove can instantly use within a limited duration after they die. Upon casting, Clove will resurrect back up with a brief windup animation with full HP (excluding shields) and become intangible for a short duration, being immune to any incoming damage but unable to use any weapons or other abilities for the duration. Clove will instantly reload both their sidearm and primary gun they picked up to full magazine if they had applicable reserves left. While intangible, Clove will have an ethereal appearance mostly made of a transparent body with lavender outlines. Clove can recast to end the intangibility early.
After the intangibility expires, Clove will enter a brief animation while they break out of this state before the player regains full control of them, during which time they can be damaged. Once full control is regained, they must score a kill or damaging assist within a set timer to stay alive. If they are unable to do so, Clove will die once the timer expires, unless the round has ended while the timer is still ongoing, which in this case they stay alive and their loadout will not be affected for the next round.
Clove cannot cast this ability after the round concludes with the enemy team scoring a point. Unlike other ultimate abilities, instead of being earned an ultimate point when killed, Not Dead Yet is earned when Clove is revived via Resurrection or till next round.
Stats[]
Stat | Value | Confirmed value? |
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1.5 seconds | ![]() |
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2 seconds | ![]() |
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0.8 seconds | ![]() |
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10 seconds | ![]() |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Ally Cast[]
Enemy Cast[]
Kill or the round ended before the timer expires[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Fixed a bug where Clove could take damage or die for a single frame upon reviving
Fixed an issue where Not Dead Yet could fail to cast when pressed in the last few frames of the activation window
Time to get a kill: 12s >>> 10s
Fixed an issue regarding resurrection not being visible for Spectators and Observers.
Cost 7 >>> 8
Unequip Delay .7 >>> .8s
Fixed an issue where it allowed smoke assists to allow them to survive
Fixed issues where Clove could play the incorrect animation or slide along the ground during a skin finisher if they were the last player alive and had their ultimate available.
Fixed a bug where Not Dead Yet does not progress the “Use Your Ultimate” weekly mission and Match Details incorrectly reports 0 casts.
Fixed a bug where Clove’s aim direction would abruptly change when suppressed during Not Dead Yet.
Fixed a bug where Clove would sometimes resurrect without their primary weapon when using Not Dead Yet.
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |