Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to learn where he might strike next .
A man with mysterious origins, Omen is focused on hindering the vision of his enemies with things like an orb that strikes those in his sights with nearsightedness and another that bursts to obscure the vision of everyone nearby. He can also teleport a short distance, or use his ultimate to teleport anywhere on the map as a shadow .
Equip a shadow orb and see its range indicator in his phaser world. Reload to switch view to the real world. Equip again to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. Hold Fire while targeting to move the marker further away. Hold Alternate Fire the ability key with targeting to move the marker closer.
Paranoia is now equipped instead of quickcast, and hit detection improved, especially at close range
Changed the cast paradigm to reward more proactive use of Paranoia over its previous reactive use case. Enemies will receive a warning when the projectile is fired rather than being in the direct path of it. This should make it hit enemies more reliably.'
Dark Cover, Omen now enters a “phaser” world where he can see through walls to place his smokes and pressing RELOAD toggles between phased and normal targeting.
We wanted to provide Omen with a more precise way to place his smokes, especially when verticality is at play. We’ve provided a toggle back to the old view mode as well to make sure we still support the quick, close range smoke playstyle many Omen players have honed.
Dark Cover controls have been updated where Omen can now increase smoke distance with PRIMARY FIRE, decrease it with SECONDARY FIRE, and throw smoke with the ABILITY KEY.
Yeah, this might be a difficult control shift for players who main Omen, but in the long run—and for new players—we think it’s more intuitive for the distance to be controlled by one hand on the mouse by default.
Shrouded Step, Omen can now see his teleport location on the map and receives an in-world indicator of where he’s targeting when his vision of the point is obstructed.
We want to help Omen understand where he is targeting his teleport, especially when he’s teleporting from out of his smoke.
From the Shadow, Omen can now cancel his teleport while in Shade form by pressing the ABILITY KEY again—Omen still loses all of his ult points if he cancels.
We want Omen to attempt plays and create fear for his opponents with his ultimate. Previously, the punishment for using the ult was almost certain death if caught by an enemy, and it pushed the ability into more niche use. Allowing Omen to cancel his ult if he’s in danger at the cost of his ult points will hopefully open more possibilities and value, while still pushing him to try and pick the best teleport spots possible.
Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternate shadow form.
If you were to find enemy Omen teleporting in, it was often confusing when you should shoot him to get the kill (vs. sending him back). This change is to both account for an invulnerability bug and score some extra points of clarity.
The attenuation radius of the arrival sound on Omen's From the Shadows has been reduced to 2250
Attenuation is a big word, but the short of it is you have to be closer to Omen to echolocate where he’s teleporting to. We’re trying to give him some spook back since if you do find him, you should now have him dead to rights.