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I am the beginning. I am the end.

— Character selection

Omen (codename Wraith) is an Agent in VALORANT.



A phantom of a memory, Omen hunts in the shadows. He renders enemies blind, teleports across the field, then lets paranoia take hold as his foe scrambles to learn where he might strike next.

A man with mysterious origins, Omen is focused on hindering the vision of his enemies with things like an orb that strikes those in his sights with nearsightedness and another that bursts to obscure the vision of everyone nearby. He can also teleport a short distance, or use his ultimate to teleport anywhere on the map as a shadow [1].


If I must live in this nightmare my enemies might as well join me.

— Omen (Match Start)

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Assist the wiki by expanding it as much as possible.

Omen shows some friendliness towards people he knows well such as Viper, shown by being able to call her by her real name despite her warning other agents to never do so.


Omen wears gray armor, black pants, and a purple cape. His arms are wrapped in bandages, never revealing his form underneath. His face cannot be seen under his hood, with only three bright blue slits being present instead.



Shrouded Step.png

EQUIP a shrouded step ability and see its range indicator. FIRE to begin a brief channel, then teleport to the marked location.

Uses: 2 Uses 2.png Cost:Creds 150


EQUIP a blinding orb. FIRE to throw it forward, briefly reducing the vision range and deafening all players it touches. This projectile can pass through walls.

Uses: 1 Uses 1.png Cost:Creds 300 Debuff: Debuff 2.2 s Nearsight


Dark Cover.png

EQUIP a shadow orb, entering a phased world to place and target the orbs. PRESS the ability key to throw the shadow orb to the marked location, creating a long-lasting shadow sphere that blocks vision. HOLD FIRE while targeting to move the marker further away. HOLD SECONDARY FIRE while targeting to move the marker closer. PRESS RELOAD to toggle normal targeting view.

Uses: 2 Uses 2.png Cost:Creds 100 Duration: Duration 15 s Cooldown: Cooldown 40 s


From the Shadows.png

EQUIP a tactical map. FIRE to begin teleporting to the selected location. While teleporting, Omen will appear as a Shade that can be destroyed by an enemy to cancel his teleport, or press EQUIP for Omen to cancel his teleport.

Cost:♦♦♦♦♦♦♦ 7 points



Omen is an agent who specialises in stealth and vision blocking; using his teleports and smokes, he can sneak behind enemy lines to strike from behind, causing panic and chaos. As a Controller agent, one of Omen's primary roles is using his smokes to block important lines of sight for his team. Whether it's to block off a sniper, provide cover for your teammates as they make their way through enemy territory or to confuse the enemy, Omen should be using his smokes to their full potential. You should be thinking strategically: where might the defenders be playing? Which angles might the attackers come from? Although the range is not indefinite on his smokes like Astra, it's still pretty far and can be used to assist teammates from across the map.

Omen players should be creative in how they approach confusing enemies and sneaking up on them. If your tricks are becoming predictable, switch it up and make sure your opponents can never be able to expect anything. If they're catching onto you teleporting behind them, fake teleport (use Shrouded Step on the spot or nearby) so they are tricked into thinking you are behind them, when in reality, you're not.

Shrouded Step is an incredibly versatile ability; as mentioned before you can use it to manoeuvre around enemies unseen, but more importantly it can be used to gain height most enemy Agents won't be able to reach. Most enemies forget to look up, and you'll be surprised how often you can surprise them. The ability to teleport from one spot to another unseen opens up a multitude of possibilities for you to explore.

Omen's flash ability, Paranoia, is also incredibly versatile. The projectile travels through walls and also deafens anybody it touches. When you have the ability equipped, you can see its trajectory on the mini-map and this can be useful to set teammates up for kills. Remember: flashes aren't solely for confirming kills. Being blinded often forces enemies to run away or get to cover as they risk getting killed while practically defenseless. If you need to stall for time or an enemy has a good position, you can force them away with your blind, as it's unlikely they'll try and fight you. Keep in mind, Paranoia only nearsights enemies, it DOESN'T blind them. They still have limited vision so you still have to keep some distance.

From the Shadows is another of Omen's powerful and versatile abilities. The ability to teleport anywhere on the map may seem overpowered on paper, however it actually has a lot of downsides that need to be taken into consideration. Firstly, after choosing a location and while reappearing, enemies can see you, and either shoot you to cancel your Ultimate altogether or wait for you to form and then kill you before you can even pull out your gun. The Ultimate also makes an incredibly loud sound and temporarily obscures the mini-map of the enemies, clearly indicating you have used it. Enemies can also hear you while you are reappearing if you are too close, and will not be caught off guard at all. A common strategy is to teleport in the enemy spawn, but if overused this will become very unreliable and predictable.

Three of the best strategies for using From the Shadows are:

  • Teleporting behind the enemy team. Most of the time, they will not be expecting you to be coming from directly behind them and this surprise attack may result in a kill or two. Plays like this can be very satisfying and strong, however you should not be overusing them, otherwise the enemies will learn and be able to counter you.
  • Teleporting to another site to plant the Spike. If you know the other site is uncontested and the Spike is in your possession, you can teleport there and plant it, forcing the enemies to rotate and leave them little time to defuse the Spike. If your teammates are still alive, you should communicate your plan to them, or you run the risk of everything going wrong and costing the round for your teammates.
  • Faking a teleport. If the enemies are starting to counter your plays, they are likely relying on the voice cue to know you've teleported. Faking your Ultimate can cause paranoia and ultimately cause them to become more cautious, as they don't know where you are.


Chapter 1

It Hunts Spray.png Valorant Omen Avatar.png Player Title image.png Dark Focus Spray.png Omen icon.png
It Hunts
Valorant Omen
Dark Focus

Chapter 2

Grim Delight Buddy.png Omen Spray.png Player Title image.png What's Another Death Avatar.png Soul Silencer Ghost.png
Grim Delight
What's Another Death
Soul Silencer Ghost


Main Article: Omen/Quotes‎

Update History

  • Dark Cover.png Dark Cover
    • Will no longer equip weapons slower than intended after casting Dark Cover
  • From the Shadows.png From the Shadows
    • Fixed a bug where Omen could become stuck in other objects if they were blocking From the Shadows' return location


  • Dark Cover.png Dark Cover
    • Fixed an issue where Dark Cover could travel in unintended ways that caused it to settle slightly off from where it was aimed


  • Shrouded Step.png Shrouded Step
    • Cost increased 100 >>> 150
  • Paranoia.png Paranoia
    • Cost decreased 400 >>> 300
  • Dark Cover.png Dark Cover
    • Granted signature charges reduced 2 >>> 1
      • Omen now must buy his second smoke for 100
    • Cooldown time increased 35 >>> 40




  • Shrouded Step.png Shrouded Step
    • Fixed issue with targeting that caused Shrouded Step to get stuck on corners at a much greater distance
  • From the Shadows.png From the Shadows
    • Fixed issue where Omen could swap equipables right after selecting a map location for From the Shadows


  • Shrouded Step.png Shrouded Step
    • Fixed issue where Omen’s reforming VFX didn’t line up with where he actually appeared
    • Fixed Omen being able to trigger the defuse sound while teleporting
  • From the Shadows.png From the Shadows
    • Fixed issue where Omen could have his gun equipped while forming


  • Fixed an issue where Omen could plant the Spike while elevated on a Sage Barrier Orb.png wall
  • Shrouded Step.png Shrouded Step
    • Fixed an issue where Omen could sometimes teleport past the buy phase barriers
  • Paranoia.png Paranoia
    • Cost increased 200 >>> 400 credits
  • Dark Cover.png Dark Cover
    • Projectile speed decreased 4000 >>> 2800


  • Shrouded Step.png Shrouded Step
    • Fixed an issue where Omen could teleport past the Buy phase barrier


  • Paranoia.png Paranoia
    • Updated projectile VFX to better represent hitbox, especially when it is traveling towards enemies' POV


  • Shrouded Step.png Shrouded Step
    • Can now see teleport location on the map and receives an in-world indicator of target location when vision of the point is obstructed
  • Paranoia.png Paranoia
    • Now equipped instead of quickcast
    • Hit detection improved, especially at close range
  • Dark Cover.png Dark Cover
    • Omen now enters a “phaser” world where he can see through walls to place his smokes
      • Pressing RELOAD toggles between phased and normal targeting
      • Omen can now increase smoke distance with PRIMARY FIRE, decrease it with SECONDARY FIRE, and throw smoke with the ABILITY KEY
  • From the Shadows.png From the Shadows
    • Omen can now cancel his teleport while in Shade form by pressing the ABILITY KEY again
      • Omen still loses all of his ult points if he cancels


  • Dark Cover.png Dark Cover
    • Duration increased 12 >> 15 seconds
    • Projectile speed increased
    • Cooldown increased 30 >> 35 seconds


  • Updated visuals
  • From the Shadows.png From the Shadows
    • Omen now immediately become vulnerable and no longer appears dark after leaving shadow form.
    • Attenuation radius of arrival sound reduced to 2250

Spotify Playlist




  • Prior to the global launch of VALORANT and the end of the Closed Beta, Omen originally had sharp light blue eyes, rather than the current triple vertical slashes on his "face".


  • Omen may have connections to Kingdom Corporation, evidenced by their logo being seen on his hood.
  • Omen's real name is partially revealed by Viper in an interaction between the two
    • Viper icon.png
      "Ja-...I mean, Omen. Keep yourself together, you're still needed"
        "Wait what did you say? I'm hearing so many things..."
        • A previous version of this quote had Viper call Omen "Fre-" instead. This version is listed in the audio file's update history.
  • Omen appears to have a limited memory of his past, though he does remember he was involved in something that caused him to be ripped apart and killed
      "There is...another of me? How many times did I get ripped apart? How many times did I die?"
      "I'll kill that Omen. I'll take his memories. I will remember"
  • His armor helps contain his power and himself in the world. It activates whenever he uses his radiant powers
  • Omen often knits as a way to help him focus
    • Phoenix icon.png
      "Hey Omen I respect a guy who knits. That's pretty cute"
        "It helps me focus! Oh what do you care..."
  • Skye notes that something strange happens when Omen teleports
    • Skye's radiant powers and her affinity to feel and sense the natural world and everything else around her might suggest that Omen disappears from their reality in between teleports
      • Skye icon.png
        "Omen, when you teleport I don't know. Sometimes...I lose you. Does...that make sense?"
  • Omen played an important part in the founding of the VALORANT Protocol and why it was set up[2]


  • Omen and Viper knew each other before they were part of the Valorant Protocol
  • It is unknown what exact relation Omen and Viper had/have. If it was simple friendship or a romantic relationship is currently unknown
  • Omen and Sage have a good, solid "connection"[3]