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EQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.
— In-game description

Orbital Strike is an ultimate ability for Brimstone.

Description[]

Orbital Strike is a Deterrent ability that Brimstone has to equip before casting. Upon doing so, a tactical display of the map he is on will appear. This display is centered on Brimstone's location and will adjust as he moves but it has a maximum radius and will not display the entire map. Once the display is set up, Brimstone can select a location instantly cast the ability at the selected location.

Upon activation, the laser will begin to charge up for a brief duration. During this time, all players will see a visual indicator of the position the laser will cover and they will hear an audio cue of the laser winding up. If they are within the targeted area both during the windup and whilst the laser is active, warning VFX will also appear on their screen.

Once charged up, the laser will instantly cover the entire targeted area and begin dealing damage to anyone within it. It also acts as a vision blocker, blocking line of sight and preventing abilities that require line of sight from affecting targets through the laser. Towards the end of its duration the laser will fade away, receding from its maximum radius towards the center but continuing to deal damage in any area that it is still covering. The laser will always deal damage to agents at the same rate, but they will take more total damage over the ability's full duration if they are at its center compared to an agent who is closer to the edge of the area as it recedes.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.74 seconds Check MarkGame files
Orbital Strike Max cast range 60 meters Check MarkGame files
CustomReload Unequip time 1 second Check MarkGame files
Windup Windup time 2 seconds Check MarkGame files
Orbital Strike Radius 9 meters Check MarkGame files
Damage Damage 20 per tick
Total 400-500
Check Mark[a]
Incendiary Ticks/Tick rate 6.67 per second
(1 every 0.15 seconds)
Total 20-25 ticks
Check MarkGame files
Duration Duration 3 seconds at full size
0.75-second fadeaway time
Check Mark[b]

a Verified using the Range's training dummy
b Inferred from tick rate and total damage values

Update History[]

v9.06
  • Adjustment AOE windup/activation audio integration have been updated from being positioned directly on the Agent when in the AOE to being slightly directional toward the origin of the AOE to allow you to know which direction to travel in, in order to escape.

v9.03

  • Added Can now ping and see additional icons on maps used for ability targeting

v7.04

  • Nerf Ultimate points increased 7 >>> 8

v7.02

v6.10

  • Adjustment Updated the size of targeting reticles so that they match their size before the update that shipped in patch 6.08.
  • Removed Removed the mouse cursor that was displayed

Undocumented (6.08-7.04)

v6.08

  • Adjustment Updated targeting visuals to help players with precision placement on the map.

v6.0

v5.12

v4.04

  • Bugfix Buff Fixed Yoru's Gatecrash Gatecrash icon showing up as a big white circle on Brimstone's targeting map

v4.03

  • Bugfix Nerf Now properly blocks gameplay visibility while active
    • Can no longer see enemies on the minimap through the ultimate
    • Abilities that require line of sight (flashes, Sova recon pulses) will no longer apply through the ultimate

v3.05

v1.04

  • Nerf Cost changed 6 >>> 7 Ult points

v9.06
  • Added Added Agent-specific cursor curve settings for map ability controls.


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