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Orbital Strike is an ultimate ability for Brimstone.

Description[]

EQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.
— In-game description

Orbital Strike is a Deterrent ability that Brimstone has to equip before casting. While equipped, a tactical display of the map he is on will appear. This display is centered on Brimstone's location and will adjust as he moves but it has a maximum radius and will not display the entire map. Brimstone can select a location to place and instantly cast the ability at the selected location.

On cast, the laser will begin to charge up for a brief duration. During this time, all players will see a visual indicator of the position the laser will cover and they will hear an audio cue of the laser winding up. If they are within the targeted area both during the windup and while the laser is active, warning VFX will also appear on their screen.

Once charged up, the laser will instantly cover the entire targeted area and begin dealing damage to anyone within it. It also acts as a vision blocker, blocking line of sight and preventing abilities that require line of sight from affecting targets through the laser. Towards the end of its duration the laser will fade away, receding from its maximum radius towards the center but continuing to deal damage in any area that it is still covering. The laser will always deal damage to agents at the same rate, but they will take more total damage over the ability's full duration if they are at its center compared to an agent who is closer to the edge of the area as it recedes.

Stats[]

Stat Value Confirmed
value?
Equip time 0.74 seconds Game files
Max cast range 60 meters Game files
Unequip time 1 second Game files
Windup time 2 seconds Game files
Radius 9 meters Game files
Damage 20 per tick
Total 400-500
Range's training bot
Ticks/Tick rate 6.67 per second
(1 every 0.15 seconds)
Total 20-25 ticks
Game files
Duration 3 seconds at full size
0.75-second fadeaway time
[s 1]
Notes:
  1. Inferred from tick rate and total damage values
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.

Quotes[]

Ally Cast[]

Enemy Cast[]

Previews[]

In Game[]

In Cinematics[]

Update History[]

All Platforms[]

v9.06
  • Adjustment AOE windup/activation audio integration have been updated from being positioned directly on the Agent when in the AOE to being slightly directional toward the origin of the AOE to allow you to know which direction to travel in, in order to escape.

v9.03

  • Added Can now ping and see additional icons on maps used for ability targeting

v7.04

  • Nerf Ultimate points increased 7 >>> 8

v7.02

v6.10

  • Adjustment Updated the size of targeting reticles so that they match their size before the update that shipped in patch 6.08.
  • Removed Removed the mouse cursor that was displayed

Undocumented (6.08-7.04)

v6.08

  • Adjustment Updated targeting visuals to help players with precision placement on the map.

v6.0

v5.12

v4.04

  • Bugfix Buff Fixed Yoru's Gatecrash icon showing up as a big white circle on Brimstone's targeting map

v4.03

  • Bugfix Nerf Now properly blocks gameplay visibility while active
    • Can no longer see enemies on the minimap through the ultimate
    • Abilities that require line of sight (flashes, Sova recon pulses) will no longer apply through the ultimate

v3.05

v1.04

  • Nerf Cost changed 6 >>> 7 Ult points


Console-only[]

v9.06
  • Added Added Agent-specific cursor curve settings for map ability controls.


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