Orbital Strike is an ultimate ability for Brimstone.
Description[]
“ | EQUIP a tactical map. FIRE to launch a lingering orbital strike laser at the selected location, dealing high damage-over-time to players caught in the selected area.
— In-game description
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Orbital Strike is a Deterrent ability that Brimstone has to equip before casting. While equipped, a tactical display of the map he is on will appear. This display is centered on Brimstone's location and will adjust as he moves but it has a maximum radius and will not display the entire map. Brimstone can select a location to place and instantly cast the ability at the selected location.
On cast, the laser will begin to charge up for a brief duration. During this time, all players will see a visual indicator of the position the laser will cover and they will hear an audio cue of the laser winding up. If they are within the targeted area both during the windup and while the laser is active, warning VFX will also appear on their screen.
Once charged up, the laser will instantly cover the entire targeted area and begin dealing damage to anyone within it. It also acts as a vision blocker, blocking line of sight and preventing abilities that require line of sight from affecting targets through the laser. Towards the end of its duration the laser will fade away, receding from its maximum radius towards the center but continuing to deal damage in any area that it is still covering. The laser will always deal damage to agents at the same rate, but they will take more total damage over the ability's full duration if they are at its center compared to an agent who is closer to the edge of the area as it recedes.
Stats[]
Stat | Value | Confirmed value? |
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0.74 seconds | ![]() |
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60 meters | ![]() |
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1 second | ![]() |
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2 seconds | ![]() |
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9 meters | ![]() |
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20 per tick Total 400-500 |
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6.67 per second (1 every 0.15 seconds) Total 20-25 ticks |
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3 seconds at full size 0.75-second fadeaway time |
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- ↑ Inferred from tick rate and total damage values
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Ally Cast[]
Enemy Cast[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
AOE windup/activation audio integration have been updated from being positioned directly on the Agent when in the AOE to being slightly directional toward the origin of the AOE to allow you to know which direction to travel in, in order to escape.
Can now ping and see additional icons on maps used for ability targeting
Ultimate points increased 7 >>> 8
Fixed issue where Orbital Strike did not damage the cocoon of
Deadlock’s
Annihilation.
Updated the size of targeting reticles so that they match their size before the update that shipped in patch 6.08.
Removed the mouse cursor that was displayed
Now damages map objects
Updated targeting visuals to help players with precision placement on the map.
Now deals damage to Chamber's
Rendezvous
Now properly blocks gameplay visibility while active
- Can no longer see enemies on the minimap through the ultimate
- Abilities that require line of sight (flashes, Sova recon pulses) will no longer apply through the ultimate
Now deals damage to the following:
- Killjoy's
Nanoswarm
- Cypher's
Trapwire
- Sage's
Barrier Orb
- Sova's
Recon Bolt
- KAY/O's
ZERO/point
- Killjoy's
Cost changed 6 >>> 7 Ult points
Console-only[]
Added Agent-specific cursor curve settings for map ability controls.
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |