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Valorant Wiki
This article is about Neon's ultimate ability. For the cosmetic collection, see Overdrive Collection.


Overdrive is an ultimate ability for Neon.

Description[]

Unleash Neon's full power and speed for a short duration, regaining all her fuel and a slide charge. FIRE to channel the power into a deadly lightning beam with high movement accuracy.
— In-game description

Overdrive is an Empowerment ability that Neon can instantly use. On cast, she refills her Energy (if not already full) and equips herself with a hitscan lightning beam. She will simultaneously activate High Gear whenever Overdrive is equipped. During Overdrive, Neon can use all her abilities and equip other weapons, being able to reequip the lightning beam, but her Energy will continuously drain until it is depleted no matter what tools Neon currently has equipped. Overdrive will last as long as Neon is consuming Energy and its effects will end once the pool has been depleted.

Overdrive's lightning beam fires in a straight line with infinite range, penetrating through enemy agents but not through terrain. It is perfectly accurate both standing still and in most cases while moving, with the exception of being airborne. The beam has a ammo count that acts as its "magazine", and this will (after a brief delay) automatically and rapidly reload one by one if Neon is not firing or when Neon runs out of ammo. Neon is able to fire the beam while it is in the process of replenishing without waiting for the "magazine" to completely fill up, interrupting the reload. The "reserve" for this lightning beam is infinite.

Neon can Alt Fire with the lightning beam equipped to consume a charge from High Gear and trigger its slide, so long as there is a charge available. The slide cannot be activated while Neon is already firing her beam, but the beam can be fired immediately after activating the slide.

Energy[]

Main article: Passive Effects → Energy

Neon has a Resource Bar of Energy. Overdrive consumes Energy. Whenever Neon kills an enemy agent, she will instantly refill her Energy. Overdrive will deactivate if her energy runs out.

Stats[]

See above for Energy stats that are relevant to this ability.

Stat Value Confirmed
value?
Windup Initial windup time 1 second Check MarkGame files
Ammo Ammunition 40 per "magazine"
Minimum 10 ammo required to fire beam
Infinite reserve
Check MarkIn-game
Equip Reequip time 0.333 seconds Cross
Damage Damage 0-20 meters: 18
20-42 meters: 18-10
43+ meters: 10
Cross
Damage multipliers Headshot: x3
Leg shot: x0.85
Check Markv5.03
Fire rate Fire rate 20 per second
1 every 0.05 seconds
Check MarkGame files
Movement penalties Airborne: +7° spread Check MarkGame files
CustomReload Reload time 0.5 second delay then 1 ammo every 0.05 seconds Check MarkGame files
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
  • Values marked with Cross are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.

TTK[]

Damage Range Body Part 100 HP 125 HP 150 HP
Ammo to kill Time to kill (s) Ammo to kill Time to kill (s) Ammo to kill Time to kill (s)
Min (18 dmg) Head 2 0.05 3 0.1 3 0.1
Body 6 0.25 7 0.3 9 0.4
Legs 7 0.3 9 0.4 10 0.45
Max (10 dmg) Head 4 0.15 5 0.2 5 0.2
Body 10 0.45 13 0.6 15 0.7
Legs 13 0.6 16 0.75 19 0.9

Quotes[]

Ally Cast[]

Enemy Cast[]

Fire[]

Kill[]

No ammo[]

Previews[]

In Game[]

In Cinematics[]

Update History[]

Note: Updates to Energy may also be relevant to this ability.

All Platforms[]

v10.04
  • Adjustment VFX have been updated to make Neon and her directionality clearer when she is fighting with Overdrive active.

v9.11

  • Nerf Ultimate points 7 >>> 8

v5.03

  • Nerf Damage per shot reduced 22 >>> 18
  • Nerf Leg shot multiplier reduced 1.0 >>> 0.85
  • Buff Killzone increased 15m >>> 20m
  • Buff Headshot multiplier increased 1 >>> 3

v4.07

  • Buff Can now be input-queued to equip after the current action


Console-only[]

v10.04
  • Buff Head Damage Multiplier increased 2.5 >>> 3.0 (Standardizing to PC)
  • Buff Leg Damage Multiplier increased 0.75 >>> 0.85 (Standardizing to PC)