Owl Drone is a basic ability for Sova.
Description[]
“ | EQUIP an owl drone. FIRE to deploy and take control of movement of the drone. While in control of the drone, FIRE to shoot a marking dart. This dart will Reveal the location of any player struck by the dart. Enemies can destroy the Owl Drone.
— In-game description
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Owl Drone is an Intel ability that Sova must equip before casting. On cast he deploys an owl drone in the air in front of him that he will possess. Sova's body will remain still in a channeling position while using the drone, leaving him vulnerable to enemy gunfire and utility.
The drone can fly through the air, is controlled using movement keys, and will self destruct once it expires. If Sova's body takes damage while he is in control of Owl Drone, the ability will be ended early.
While using Owl Drone, Sova can make it shoot hitscan marking darts. If Sova can target any enemy agents when he fires, they will each be instantly hit with a dart, periodically revealing their location with real-time silhouettes over several seconds.
Enemies can deal damage to the drone and destroy it.
Stats[]
Stat | Value | Confirmed value? |
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0.9 seconds | ![]() |
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0.25 seconds | ![]() |
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7 seconds | ![]() |
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0.6-second reveal per ping | ![]() |
Total 2 pings 1st ping 1.6 seconds after dart impact 2nd ping 1.2 seconds after 1st ping ends |
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5 seconds | ![]() |
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0.7 seconds | ![]() |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Mark enemy[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Fixed an issue where Sova would go into an incorrect idle animation pose in third person after exiting Owl Drone.
Fixed an issue causing kills with
Shock Bolt to not be awarded while using Owl Drone
Now immune to all allied damage
Duration reduced 10s >>> 7s
Health reduced 125 >>> 100
Number of reveal pings reduced 3 >>> 2
Initial delay before first ping reveals increased 1.2s >>> 1.6s
- Delay between the first and second ping remains 1.2s
Changed crosshair color to green to better stand out against the white HUD
Removed delay on [Target Hit] confirmation text
[Target Hit] confirmation text now remains on the player HUD when transitioning out of Owl Drone
Duration that [Target Hit] confirmation text remains on screen increased 1s >>> 2s
Adjusted audio on drone dart hits for both Sova and the player hit to make confirmations more noticeable
Fixed a bug where the Dart Cooldown UI element would not properly update after tagging an opponent
Cost increased 300 >>> 400
Fixed a rare bug that could leave players unable to move or process inputs until they died when entering or returning from Owl Drone
- "We previously addressed some causes of this bug last patch, this fix should address the remaining known causes"
Fixed issue where Sova could sometimes get the voice over for
Hunter's Fury to play, even though it isn’t used, by trying to equip Owl Drone at the same time
Fixed issue where Owl Drone could clip through specific map geo and view the other side
Fixed a couple input bugs around possessing and unpossessing Owl Drone in the same frame which lead to locking all inputs or locking view direction
Fixed issue where Sova’s hitbox was incorrect while using Owl Drone
Fixed issue causing Owl Drone to rotate slower
Fixed jittering when reaching the max flight height
Now includes a layer of sound for engine rotors.
- Audio should better reflect thematics, while maintaining how noticeable the previous version of Owl Drone audio was for allies and enemies, as heard in 3rd-person
Sova will no longer float in the air if the Sage
Barrier Orb wall he is standing on is destroyed while using Owl Drone
No longer rapid-fires darts if the prior one hits an enemy
Console-only[]
HP is now 100, up from 60.
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |