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EQUIP a cluster grenade. FIRE to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range. ALT FIRE to lob. Paint Shells charge resets every two kills.
— In-game description

Paint Shells is a signature ability for Raze.

Description[]

Paint Shells is a Deterrent ability that Raze must equip before casting. Upon casting she will throw a cluster grenade that explodes after a set amount of time. Raze can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the grenade at long range whilst Alt Fire throws it at short range.

Upon detonation, the grenade will deal damage that falls off from the center towards the edge to anything in range. It will then release 4 more grenades that will detonate once they have fallen to ground after a brief delay, each dealing the same damage as the original grenade. Each explosion has an outer radius and an inner radius, with the sub-munitions having slightly lower explosion radii than the initial grenade. Anything within the inner radius of a grenade will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.8 seconds Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files
Windup Windup times 2.25 seconds (Initial grenade)
0.667 seconds (Sub-munitions)
Cross*
Orbital Strike Radii 2.5 meters (Inner) Check MarkGame files
5.5 meters (Outer; Initial grenade)
5.25 meters (Outer; Sub-munitions)
Check Markv7.09
Damage Damage 1-55
(Minimum Outer radius damage to Inner radius damage)
Check Markv7.09 & [a]

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
a Verified using the Range's training dummy

Update History[]

v7.09
  • Nerf Primary grenade explosion radius 6m >>> 5.5m.
  • Nerf Secondary grenades explosion radius 6m >>> 5.25m.
  • Nerf Primary grenade explosion minimum damage 15 >>> 1.
  • Nerf Secondary grenades explosion minimum damage 15 >>> 1.
  • Nerf Damage multiplier to enemy utility 250% >>> 100%.

v5.12

  • Buff Now deals damage to Fade's Prowler Prowler
  • Buff Damage modifier to non-players increased 100% >>> 250%

v0.47+

  • Nerf Tuned and adjusted audio so that Paint Shells will be easier to hear in hectic scenarios
  • Nerf Reduced number of charges 2 >>> 1
  • Buff Now has a kill reset, requiring players to get 2 kills to refresh charge
  • Bugfix Nerf Fixed an edge case where the secondary cluster would explode quicker than intended. They now have a minimum duration before exploding


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