“ | EQUIP a cluster grenade. FIRE to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range. ALT FIRE to lob. Paint Shells charge resets every two kills.
— In-game description
|
Paint Shells is a signature ability for Raze.
Description[]
Paint Shells is a Deterrent ability that Raze must equip before casting. Upon casting she will throw a cluster grenade that explodes after a set amount of time. Raze can use Primary and Alt Fire to control the length of the throw; Primary Fire throws the grenade at long range whilst Alt Fire throws it at short range.
Upon detonation, the grenade will deal damage that falls off from the center towards the edge to anything in range. It will then release 4 more grenades that will detonate once they have fallen to ground after a brief delay, each dealing the same damage as the original grenade. Each explosion has an outer radius and an inner radius, with the sub-munitions having slightly lower explosion radii than the initial grenade. Anything within the inner radius of a grenade will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.8 seconds | Game files |
Unequip time | 0.7 seconds | Game files |
Windup times | 2.25 seconds (Initial grenade) 0.667 seconds (Sub-munitions) |
* |
Radii | 2.5 meters (Inner) | Game files |
5.5 meters (Outer; Initial grenade) 5.25 meters (Outer; Sub-munitions) |
v7.09 | |
Damage | 1-55 (Minimum Outer radius damage to Inner radius damage) |
v7.09 & [a] |
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
a Verified using the Range's training dummy
Update History[]
- Primary grenade explosion radius 6m >>> 5.5m.
- Secondary grenades explosion radius 6m >>> 5.25m.
- Primary grenade explosion minimum damage 15 >>> 1.
- Secondary grenades explosion minimum damage 15 >>> 1.
- Damage multiplier to enemy utility 250% >>> 100%.
- Tuned and adjusted audio so that Paint Shells will be easier to hear in hectic scenarios
- Reduced number of charges 2 >>> 1
- Now has a kill reset, requiring players to get 2 kills to refresh charge
- Fixed an edge case where the secondary cluster would explode quicker than intended. They now have a minimum duration before exploding