Valorant Wiki
Valorant Wiki


Paint Shells is a signature ability for Raze.

Description[]

EQUIP a cluster grenade. FIRE to throw the grenade, which does damage and creates sub-munitions, each doing damage to anyone in their range. ALT FIRE to lob. Paint Shells charge resets every two kills.
— In-game description

Paint Shells is a Deterrent ability that Raze must equip before casting. On cast she will throw a cluster grenade as a projectile that explodes after a set amount of time. Raze can use Alt Fire to throw the grenade underhand, giving it a short range trajectory instead.

Upon detonation, the grenade will deal damage that falls off from the center towards the edge to anything in range. It will then release 4 more grenades that will detonate once they have fallen to ground after a brief delay, each dealing the same damage as the original grenade. Each explosion has an outer radius and an inner radius, with the sub-munitions having slightly lower explosion radii than the initial grenade. Anything within the inner radius of a grenade will take full damage. Once in the outer radius, the amount of damage begins to fall off to a minimum at the very edge.

Stats[]

Stat Value Confirmed
value?
Equip time 0.8 seconds Game files
Unequip time 0.7 seconds Game files
Windup times 2.25 seconds (Initial grenade)
0.667 seconds (Sub-munitions)
Radii 2.5 meters (Inner) Game files
5.5 meters (Outer; Initial grenade)
5.25 meters (Outer; Sub-munitions)
v7.09
Damage 1-55
(Minimum Outer radius damage to Inner radius damage)
v7.09 & Range's training bot
Notes:
  • Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
  • Values marked with are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.

Quotes[]

Cast[]

Kill[]

Multikill[]

Previews[]

In Game[]

In Cinematics[]

Update History[]

v11.00
  • Bugfix Fixed an issue where the VFX would persist across rounds

v10.10

  • Adjustment Explosion VFX has been updated to more accurately indicate hitboxes
  • Adjustment Visual effects will exist in world for a shorter period of time for more gameplay clarity

v7.09

  • Nerf Primary grenade explosion radius 6m >>> 5.5m.
  • Nerf Secondary grenades explosion radius 6m >>> 5.25m.
  • Nerf Primary grenade explosion minimum damage 15 >>> 1.
  • Nerf Secondary grenades explosion minimum damage 15 >>> 1.
  • Nerf Damage multiplier to enemy utility 250% >>> 100%.

v5.12

  • Buff Now deals damage to Fade's Prowler
  • Buff Damage modifier to non-players increased 100% >>> 250%

v0.47+

  • Nerf Tuned and adjusted audio so that Paint Shells will be easier to hear in hectic scenarios
  • Nerf Reduced number of charges 2 >>> 1
  • Buff Now has a kill reset, requiring players to get 2 kills to refresh charge
  • Bugfix Nerf Fixed an edge case where the secondary cluster would explode quicker than intended. They now have a minimum duration before exploding