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EQUIP a blinding orb. FIRE to throw it forward, briefly reducing the vision range and deafening all players it touches. This projectile can pass through walls.
— In-game description

Paranoia is a basic ability for Omen.


Paranoia is a Blind ability that Omen must equip before casting. Upon casting, he throws forward a blinding orb that passes through any terrain. The speed at which the orb travels can be increased or decreased if Omen is moving forwards or backwards, respectively, on cast. Moving directly sideways does not affect the orb's travel speed.

Any agent or deployed ability with a field of vision that is hit by the orb will be nearsighted. Agents will see warning VFX appear on their screen if they are standing in an area the orb will pass through.


Note: Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate. Hover over check marks to see sources for confirmed values.

Stat Value Confirmed
CustomReload.png Equip time 1.1 seconds Check Mark.png
CustomReload.png Unequip time 0.7 seconds Check Mark.png
Fault Line.png Area size 32.5 meter travel length Check Mark.png
4.3 meter radius Check Mark.png
Tailwind.png Orb travel speeds Base: 20 meters per second Check Mark.png
Moving forwards: 25 meters per second -
Moving backwards: 13.33 meters per second -
Nearsighted.png Vision radius 7.5 meters Check Mark.png
Debuff.png Nearsight duration 2 seconds Check Mark.png

Update History

  • Buff Added forward spawn offset, so players adjacent to Omen are not hit


  • Buff Cost decreased 400 >>> 300


  • Nerf Cost increased 200 >>> 400 credits


  • Adjustment Updated projectile VFX to better represent hitbox, especially when it is traveling towards enemies' POV


  • Nerf Now equipped instead of quickcast
  • Buff Hit detection improved, especially at close range