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This article is about Omen's ability. For the status effect, see Status Effect → Paranoia.


EQUIP a blinding orb. FIRE to throw it forward, briefly Nearsighting and Deafening all players it touches. This projectile can pass straight through walls.
— In-game description

Paranoia is a basic ability for Omen.

Description[]

Paranoia is a Blind ability that Omen must equip before casting. Upon casting, he throws forward a blinding orb that passes through any terrain.

Any agent or deployed ability with a field of vision that is hit by the orb will be nearsighted. Agents will see warning VFX appear on their screen if they are standing in an area the orb will pass through.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 1.1 seconds Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files
Fault Line Area size 32.5 meter travel length Check MarkGame files
4.3 meter radius Check MarkGame files
Tailwind Orb travel speed 16 meters per second Check MarkGame files (v7.04)
Nearsighted Vision radius 7.5 meters Check MarkGame files
Debuff Nearsight duration 2 seconds Check MarkGame files

Update History[]

v7.04
  • Removed Movement velocity no longer imparted when casting
  • Nerf Base speed decreased from 20 >>> 16 meters per second

v5.12

  • Buff Cost decreased 300 >>> 250

v4.04

  • Buff Added forward spawn offset, so players adjacent to Omen are not hit

v3.0

  • Buff Cost decreased 400 >>> 300

v2.0

  • Nerf Cost increased 200 >>> 400 credits

v1.09

  • Adjustment Updated projectile VFX to better represent hitbox, especially when it is traveling towards enemies' POV

v1.0

  • Nerf Now equipped instead of quickcast
  • Buff Hit detection improved, especially at close range


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