| v0.47+ <<< | >>> v0.49 <<< List of all patch notes |
v0.50 >>> |
The following is a list of changes made in patch v0.49.
Agent Updates[]
Breach[]
- General
Updated visuals
Cypher[]
Cyber Cage
Fixed a bug where Cyber Cage would be selected at a larger range than intended
Omen[]
From the Shadows
Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternate shadow form
Attenuation radius of the arrival sound reduced to 2250
- General
Updated visuals
Phoenix[]
Sage[]
Barrier Orb
Will only spawn a chunk of the barrier if it is supported by the ground
Can no longer be placed on "small" pieces of geometry
Viper[]
Toxic Screen
Updated the appearance on the minimap to show gaps in the wall
Viper's Pit
Fixed ability to animation-cancel Viper's Pit
Weapon Updates[]
- Shotguns
Moved the crosshair’s center dot by 1px to center it on the screen
Bucky
Applies instantaneous hitscan damage instead of shooting a projectile
Map Updates[]
Added curtains to the top of double doors on Haven
Fixed issue with Cypher camera being placed on the Haven A Main boxes
Multiple fixes to the geometry on Haven, Bind, and Split to fix exploits and help optimize gameplay
Updated materials on Bind and Haven to make surfaces more consistent overall
Changed color of Radianite crates in order to unify overall visuals
Mode Updates[]
Added Competitive mode and ranked matchmaking, to go live in the near future
Other Updates[]
Observer Mode[]
Added “Ghost cheat” as an option to custom games with cheats enabled, allowing you to fly around the map in no-clip mode
Ability HUD no longer displays when entering drone camera as an observer
Exiting drone camera will now swap back to the most recently viewed player if they’re still a valid view target
Swapping through players to view will now iterate through an entire team before going to players on the other team
HUD & UI[]
- In-game
New directional damage indicator visual
New low health and low ammo visuals
Removed character portrait from player’s minimap icon to better distinguish player icon
Voice activity is now shown above allies’ heads
Added color to spike icon above ally’s head to make it easier to see
Fixed the ultimate ability icon above teammates’ heads showing as charged after gaining 1 ult point instead of when actually charged
Ping elements now fade when under player aim; previously only text faded
Prevent “Spike Planted” announcement from playing after a round has ended and hiding the round end announcement
Fixed Bomb Carrier Killed announcement from also showing Ally Defusing
Fixed a rare issue where players’ weapons would float in front of them
Fixed a rare issue where third-person player models could get desynced from the server when double tapping a defuse, causing some shots to miss
Fixed aim issue that caused some players who were using low sensitivity to have small mouse movements dropped
Fixed issue where canceling a plant or orb pickup could sometimes play the wrong (slower) re-equip animation
Fixed map region names as they appear below the minimap from not localizing properly
Smoothed out movement during player-to-player collisions
Fixed a bug where item UI prompt in the game world would appear to block bullets
Fixed a bug where the Z ping wheel could be opened alongside the map ping wheel
Fixed a bug where ping wheel wouldn’t show disabled when direct bound pings were used to reach usage limit
Fixed a rare bug where either team could win a round by elimination on the same frame that the spike was defused, granting two points for that round
Fixed overlap in ally planting announcement
Fixed a bug where the VO radial wheel would hit the rate limit by opening and closing it without selecting a VO option
Minimap will no longer randomly hide for all players in a game
Line of sight is no longer required to pick up the spike when overlapped by a player
Fixed network stability indicator sometimes appearing when setting was disabled
Fixed issue where the spike would sometimes become unretrievable
- Out-of-game
Relocated Find Match button from social panel to Play screen; renamed to Start
Relocated Practice button from social panel to Play screen
Added Play Again button to End of Game screen
Made the flyouts on the nav progression widget clickable
Made main navigation button click targets easier to click
Added an option to orient the fixed minimap so that player’s starting side is always at the bottom
Adjusted all map assets so that full fixed orientations consistently place attackers at bottom and defenders at top
Added hover tooltips to thumbnails in the Collections view to show item name
Scroll speed tweaked to make scrolling social panel smoother
Made crosshair preview in Settings shorter to make more room for controls
Fixed an issue that allowed players to purchase items not available in their respective store
Fixed an issue that let players equip content they didn't own
Fixed issue where display settings would get re-applied when joining/leaving games, which could move the window or change display mode in rare cases
Fixed various connection issues with voice chat
Fixed various connection issues with text chat
Fixed an issue preventing some player reports from submitting
Fixed various issues with player state being incorrect in social panel
Fixed an issue where some players could not requeue after a game without relogging
Fixed issues with receiving party invitations
Fixed transparent player card icons in Custom Game lobbies
Fixed resetting controls for Voice Chat in settings
Fixed voice defaulting to automatic transmission for Custom Games
Fixed voice being interrupted when navigating Custom Game options
Fixed a handful of localization issues across menu screens
Quality of Life[]
Added the ability to abandon a multiplayer Custom Game
- Using the “Leave match” button in the ESC menu will allow you to permanently leave the match without penalty
- Leaving the custom game in any other way will still allow you to return to the match
Updated the audio occlusion system to help players better differentiate audio distancing cues
Players who abandon matchmade games, or dodge agent selects, will now experience penalties that prevent them from queuing for a period of time
- Frequent offenders will experience higher queue time penalties
Enabled the ability to see VALORANT players online in Riot games
Adjusted play flow UX moving queue buttons into lobby screens
Adjusted social panel UX to accommodate additional space
Adjusted End of Game UX to clean up design of various widgets
Adjusted chat disconnect error state to be less… intimidating
Spawn practice bots option in the shooting range moved from the F3 menu to an in-world shootable switch