Valorant Wiki
Valorant Wiki
v0.47+ <<< >>> v0.49 <<<
List of all patch notes
v0.50 >>>


The following is a list of changes made in patch v0.49.

Agent Updates[]

Breach icon Breach[]

  • General
    • Added Updated visuals

Cypher icon Cypher[]

  • Cyber Cage Cyber Cage
    • Bugfix Fixed a bug where Cyber Cage would be selected at a larger range than intended

Omen icon Omen[]

  • From the Shadows From the Shadows
    • Nerf Omen now immediately becomes vulnerable and no longer appears dark after he leaves his alternate shadow form
    • Buff Attenuation radius of the arrival sound reduced to 2250
  • General
    • Added Updated visuals

Phoenix icon Phoenix[]

  • Run it Back Run it Back
    • Bugfix Fixed Phoenix getting teleported back to an ascender (rope ladder) after respawning when dying while on an ascender
    • Bugfix Fixed Phoenix receiving damage where he fizzled after Run it Back ended

Sage icon Sage[]

  • Barrier Orb Barrier Orb
    • Nerf Will only spawn a chunk of the barrier if it is supported by the ground
    • Nerf Can no longer be placed on "small" pieces of geometry

Viper icon Viper[]

  • Toxic Screen Toxic Screen
    • Added Updated the appearance on the minimap to show gaps in the wall
  • Viper's Pit Viper's Pit
    • Bugfix Nerf Fixed ability to animation-cancel Viper's Pit

Weapon Updates[]

  • Shotguns
    • Adjustment Moved the crosshair’s center dot by 1px to center it on the screen
  • Bucky Bucky
    • Nerf Applies instantaneous hitscan damage instead of shooting a projectile

Map Updates[]

  • Added Added curtains to the top of double doors on Haven
  • Bugfix Fixed issue with Cypher camera being placed on the Haven A Main boxes
  • Adjustment Multiple fixes to the geometry on Haven, Bind, and Split to fix exploits and help optimize gameplay
  • Adjustment Updated materials on Bind and Haven to make surfaces more consistent overall
  • Adjustment Changed color of Radianite crates in order to unify overall visuals

Mode Updates[]

  • Added Added Competitive mode and ranked matchmaking, to go live in the near future

Other Updates[]

Observer Mode[]

  • Added Added “Ghost cheat” as an option to custom games with cheats enabled, allowing you to fly around the map in no-clip mode
  • Removed Ability HUD no longer displays when entering drone camera as an observer
  • Adjustment Exiting drone camera will now swap back to the most recently viewed player if they’re still a valid view target
  • Adjustment Swapping through players to view will now iterate through an entire team before going to players on the other team

HUD & UI[]

  • In-game
    • Added New directional damage indicator visual
    • Added New low health and low ammo visuals
    • Removed Removed character portrait from player’s minimap icon to better distinguish player icon
    • Added Voice activity is now shown above allies’ heads
    • Added Added color to spike icon above ally’s head to make it easier to see
    • Bugfix Fixed the ultimate ability icon above teammates’ heads showing as charged after gaining 1 ult point instead of when actually charged
    • Adjustment Ping elements now fade when under player aim; previously only text faded
    • Bugfix Prevent “Spike Planted” announcement from playing after a round has ended and hiding the round end announcement
    • Bugfix Fixed Bomb Carrier Killed announcement from also showing Ally Defusing
    • Bugfix Fixed a rare issue where players’ weapons would float in front of them
    • Bugfix Fixed a rare issue where third-person player models could get desynced from the server when double tapping a defuse, causing some shots to miss
    • Bugfix Fixed aim issue that caused some players who were using low sensitivity to have small mouse movements dropped
    • Bugfix Fixed issue where canceling a plant or orb pickup could sometimes play the wrong (slower) re-equip animation
    • Bugfix Fixed map region names as they appear below the minimap from not localizing properly
    • Bugfix Smoothed out movement during player-to-player collisions
    • Bugfix Fixed a bug where item UI prompt in the game world would appear to block bullets
    • Bugfix Fixed a bug where the Z ping wheel could be opened alongside the map ping wheel
    • Bugfix Fixed a bug where ping wheel wouldn’t show disabled when direct bound pings were used to reach usage limit
    • Bugfix Fixed a rare bug where either team could win a round by elimination on the same frame that the spike was defused, granting two points for that round
    • Bugfix Fixed overlap in ally planting announcement
    • Bugfix Fixed a bug where the VO radial wheel would hit the rate limit by opening and closing it without selecting a VO option
    • Bugfix Minimap will no longer randomly hide for all players in a game
    • Bugfix Line of sight is no longer required to pick up the spike when overlapped by a player
    • Bugfix Fixed network stability indicator sometimes appearing when setting was disabled
    • Bugfix Fixed issue where the spike would sometimes become unretrievable


  • Out-of-game
    • Adjustment Relocated Find Match button from social panel to Play screen; renamed to Start
    • Adjustment Relocated Practice button from social panel to Play screen
    • Added Added Play Again button to End of Game screen
    • Adjustment Made the flyouts on the nav progression widget clickable
    • Adjustment Made main navigation button click targets easier to click
    • Added Added an option to orient the fixed minimap so that player’s starting side is always at the bottom
    • Adjustment Adjusted all map assets so that full fixed orientations consistently place attackers at bottom and defenders at top
    • Added Added hover tooltips to thumbnails in the Collections view to show item name
    • Adjustment Scroll speed tweaked to make scrolling social panel smoother
    • Adjustment Made crosshair preview in Settings shorter to make more room for controls
    • Bugfix Fixed an issue that allowed players to purchase items not available in their respective store
    • Bugfix Fixed an issue that let players equip content they didn't own
    • Bugfix Fixed issue where display settings would get re-applied when joining/leaving games, which could move the window or change display mode in rare cases
    • Bugfix Fixed various connection issues with voice chat
    • Bugfix Fixed various connection issues with text chat
    • Bugfix Fixed an issue preventing some player reports from submitting
    • Bugfix Fixed various issues with player state being incorrect in social panel
    • Bugfix Fixed an issue where some players could not requeue after a game without relogging
    • Bugfix Fixed issues with receiving party invitations
    • Bugfix Fixed transparent player card icons in Custom Game lobbies
    • Bugfix Fixed resetting controls for Voice Chat in settings
    • Bugfix Fixed voice defaulting to automatic transmission for Custom Games
    • Bugfix Fixed voice being interrupted when navigating Custom Game options
    • Bugfix Fixed a handful of localization issues across menu screens

Quality of Life[]

  • Added Added the ability to abandon a multiplayer Custom Game
    • Using the “Leave match” button in the ESC menu will allow you to permanently leave the match without penalty
    • Leaving the custom game in any other way will still allow you to return to the match
  • Adjustment Updated the audio occlusion system to help players better differentiate audio distancing cues
  • Added Players who abandon matchmade games, or dodge agent selects, will now experience penalties that prevent them from queuing for a period of time
    • Frequent offenders will experience higher queue time penalties
  • Added Enabled the ability to see VALORANT players online in Riot games
  • Adjustment Adjusted play flow UX moving queue buttons into lobby screens
  • Adjustment Adjusted social panel UX to accommodate additional space
  • Adjustment Adjusted End of Game UX to clean up design of various widgets
  • Adjustment Adjusted chat disconnect error state to be less… intimidating
  • Adjustment Spawn practice bots option in the shooting range moved from the F3 menu to an in-world shootable switch