| v11.04 <<< | >>> v11.05 <<< List of all patch notes |
v11.06 >>> |
The following is a list of changes made in patch v11.05. The patch notes were announced on September 2nd 2025, but the patch itself was delayed by a day due to a holiday in United States.
HELLO everyone, it’s JOY! 11.05 is the patch that Champions is played on, so we’re keeping this light so our pros can be as prepared as possible. Also, our patch rollout is delayed a day due to a holiday. We’re sending out these notes so you know what’s coming soon, but be prepared for the new patch to come a day later than you’re used to (if it’s usually on Tuesdays for you, it will be Wednesday. If you usually have a new patch on Wednesday, it will be Thursday this time).
TLDR;
- Agents
- Made some visual effect adjustments for clarity on Harbor.
- General bug fixes
- Esports
- Pick’Ems are back in time for Champs- this time with new Factions to join!
- Game
- Remake abusers beware- increased penalties are coming your way.
All Platforms[]
Agent Updates[]
Harbor[]
Visual effects updated for clarity. Hold your horses 🏇– these aren’t the larger updates we’ve been talking about. But you will hear more about those at Champs, so stay tuned. For the moment, we’re updating the visual clarity of his abilities.
Reckoning
Reduced visual noise. Updated ground indicator to more clearly show its impact range. The yellow wisp is now closer to the Agent being hit, so it’s easier to see where someone is hiding before the concuss comes down. Shortened water splash on the ground for visibility.
Cove
Improved visual clarity of shield health states. The health state is now more reflected in the visual water animation.
Esports Feature Updates[]
It’s time to make a choice—Pick'Ems have returned in time for Champions Paris! Starting on September 4th, you will have access to the Group Stage in-client and on the web. Predict the advancing teams for points, earning extra points for correctly guessing the exact placement. You’ll be able to earn rewards for participating.
This year, we’re adding something extra to up the ante—you can align yourself with your favorite creator’s Faction! Choose carefully, as you can only join one faction. Each group offers a unique in-game reward.
If you do well, the points you earn in Groups and Playoffs stage will contribute to the Faction leader’s score. See if your Faction wins it all!
Player Behavior Updates[]
- We have adjusted our behavior system to address Remake Abuse and Gameplay Participation.
- Penalties will increase for those who repeatedly AFK and dodge queues. This affects those who consistently abuse and disrupt our systems so don’t worry, we won’t be unfairly penalizing players who are genuinely trying to play.
Bug Fixes[]
- General
- Agents
Astra
Fixed an issue where bullet tracers pass through Astra's
Cosmic Divide.
This fix does reintroduce an audio bug where there is a slight audio hitch when passing through Astra wall.
Chamber
Fixed an issue where Chamber's
Trademark in-world icon would not change color when aimed at.
Clove
Fixed an issue where Clove's
Pick-me-up cast sound was silent for enemies.
Cypher
Fixed an issue where Cypher's
Trapwire was more difficult to place than intended.
Deadlock
Fixed an issue where Deadlock's
Sonic Sensor was more difficult to place than intended.
Fixed a Spectator bug with Deadlock's
Annihilation deafen where audio processing was not cleaning up as expected after a spectated player was impacted by the ability.
Fixed issue where use of Deadlock's Annihilation on Yoru's Fakeout clone would apply audio effects to the real Yoru.
Gekko
Fixed a bug where "Spike Down" VO would play if
Wingman was destroyed right after planting the Spike.
Jett
Fixed a bug where Jett’s
Tailwind audio would continue into the next round.
Sova
Fixed audio issue where the “being watched” sonic feedback of Sova’s
Owl Drone wouldn't trigger if the drone had line-of-sight to the player when the drone spawned.
Vyse
Fixed issue where Vyse’s
Steel Garden audio could trigger twice after Observers swap targets.
Fixed a bug where Vyse's
Razorvine would leave circles on the minimap for observers when Vyse died.
Waylay
Fixed a bug where Waylay's
Saturate could affect enemies after they left the range of the area of effect.
Yoru
Fixed an issue where Yoru's
Gatecrash in-world icon would not change color when aimed at.
Fixed a bug where in some cases after turning invisible, Yoru (via
Dimensional Drift and
Reyna (via
Dismiss thru
Empress) would reappear in their original location when the invisibility ends.
PC Only[]
Bug Fixes[]
- Premier
Fixed an issue on the Awards tab where long names were not displayed correctly in some languages.
Console Only[]
Competitive Updates[]
Updated leaderboards to display Immortal+ ranked rating thresholds
Bug Fixes[]
- New Player Tips have been switched off while we fix an issue where they are being displayed for a much shorter time than intended to new players. We are actively investigating having the feature switched back on as soon as possible.