| v11.09 <<< | >>> v11.10 <<< List of all patch notes |
v11.11 >>> |
The following is a list of changes made in patch v11.10.
| “ | Sup, gamers? Kenny, here.
Soooo…who’s ready for that Raja Rework? That’s right THE HARBOR REWORK IS HERE! Read below for full details on the Harbor rework as well as a bunch of other stuff including:
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” |
All Platforms[]
General Updates[]
- Team HUD Health Improvements
- Healing Indicator: The top HUD health bar now shows when you or an ally are healing. During recovery, the bar turns teal and fills to reflect healing progress. Once recovered, the bar returns to its normal white color.
- We've enhanced the Collections experience for both PC & Console, bringing you improvements such as:
- A grid layout is in, and carousel is out for PC Weapons & Buddies
- New dedicated page for equipping and viewing titles on PC.
- Custom skinline backgrounds across more Collections screens; letting your favorite weapon skins shine
- Note: the above changes will be delayed for our players in Korea until 11.11 following some player flow changes
Agent Updates[]
Harbor[]
The Harbor Rework is finally here! We’ve overhauled Harbor’s abilities to move him into a more aggressive Controller, with a splash of Initiator. High Tide was an iconic part of his kit and we wanted players to be able to carry over their mastery and creativity from High Tide casts in the past. We’ve moved Cove into the signature slot with a few changes to make it easier to place with precision. This should help Harbor find more ways to block vision for his allies from afar or Shield them depending on the situation. Harbor will be gaining a new ability to help with aggressively taking gun fights, Storm Surge! Reckoning also received a massive update, making it easier to set up his allies to flood into enemy territory.
Read the updated Ability Tooltips below, and check out our social channels for more content breaking down Harbor’s reworked abilities. We’re very excited for you to all dive in!
Cove
Changed to the signature ability slot. (wiki editor note: Because it is a 1 charge ability, cost: 350 credits >>> Free)- EQUIP Cove. ACTIVATE to form a water Smoke in the select location. HOLD FIRE while targeting to move the marker further away and HOLD ALT FIRE to move it closer. RELOAD to toggle targeting view. REACTIVATE to Shield the water Smoke, blocking any bullets that hit it. The Shielded water Smoke can be destroyed.
High Tide
Changed to a non-signature ability
Cost 300 credits
Storm Surge (New) -
- EQUIP Storm Surge. FIRE to throw, creating an explosive whirlpool that Nearsights and Slows enemies within it after a short duration.
Reckoning
- EQUIP Reckoning. FIRE to unleash the full power of your artifact, releasing a surge of water that barrels forward to Nearsight and Slow enemies that are hit.
- We've also updated Harbor’s voice lines to reflect his updated abilities. We added conversation voice lines with Tejo and Waylay and have new lines at the start of the match on Abyss and Corrode.
Clove[]
Clove is dominating competitive queue pick rates and preventing other controllers from being picked. These changes are aimed at shaving off Clove’s snowballing power. When Clove’s team gets ahead in advantageous states, they very easily outperform other controllers.
Ruse
Ruse charges are now restricted to 1 maximum when Clove is dead
Pick-me-up
Overheal amount, while Pick Me Up is active, has been reduced from 100 HP → 50 HP
Omen[]
Spectators can now see Omen’s perspective in Dark Cover when he is placing his smokes.
Competitive Updates[]
Starting in 11.10, all Ascendant+ players in NA, LATAM, BR, and KR, must enable Riot Mobile multi-factor authentication (MFA) to access Competitive queue. Other modes will remain unaffected.
- Why Ascendant+? Our highest ranked players are capable of inflicting the greatest harm when smurfing and are at risk of more competitive integrity violations as an outcome to sharing accounts – i.e. win trading.
- You can check out this article for more information on why we’re making this change, or get yourself set up with MFA now using this how-to guide.
Esports Updates[]
We’re bringing Pick'Ems to GameChangers!
Starting on November 13, the tournament will open in-client and on the web. Predict the full 10 team double elimination bracket winners for points and earn unique rewards for participating.
Gameplay Systems Updates[]
A followup to the last patch’s updates on how the “Use Object” button functions (“F” on PC and Square/X on Console by default).
- To simplify layered debuff states, all persistent attached debuffs will be removed at once by holding the “Use Object” button.
Bug Fixes[]
- General
Fixed a bug where players could plant the spike outside or float partially above the site's designated area. The spike will now stay within the outlined site area no matter where you are facing in game.
Fixed a bug where bots in The Range would not show flash VFX when hit by screen blind effects.
Fixed a bug that caused certain abilities to apply status effects to dead players and show in the Combat Report.
- Agents
- General Agents
Abilities that cause vulnerable will not grant assists after the vulnerable effect has ended.
Fixed an issue on the Kill effects at the sides of the screen where they'd look misaligned when playing in left-handed mode
- General Agents
Clove
Fixed a bug where Clove would sometimes revive in unexpected locations when casting
Not Dead Yet
Fixed a bug that allowed Clove to use Not Dead Yet after falling off the edge of Abyss
Fixed a bug that incorrectly teleported Clove to spawn when teleporting back from Iso’s Kill Contract
Fixed a bug where Clove would be moved into a wall if their body was intersecting Sage’s Barrier Orb
Cypher
Fixed a bug where Cypher's
Neural Theft would sometimes display a blank icon on the minimap
Harbor
Harbor’s
Cove now grants assists for players killed while affected by it.
Viper’s Snake Bite, Brimstone’s Incendiary, Sova’s Hunter's Fury, and Killjoy’s Nanoswarm should properly damage Harbor’s Cove
KAY/O
Fixed a bug where the killfeed wasn’t showing the proper headshot icon if KAY/O was the last player to die while
NULL/cmd was active.
Killjoy
Omen
Fixed
Dark Cover’s minimap to match the darkness of other dome smokes.
Fixed minimap icon size for Omen’s Paranoia
Reyna
Fixed a bug where Reyna’s
Leer projectile would animate forward in the incorrect direction while jumping and rapidly changing her aim location.
Sage
Fixed an issue where Sage’s
Resurrection indicator was snapping to allies out of Sage’s POV.
Fixed a bug that caused Sage’s hands to flicker briefly when using
Healing Orb on an ally.
Fixed a bug where Sage’s
Slow Orb was making a popping sound when intersecting Cosmic Divide.
Veto
Crosscut targeting should be more consistent now to other targetable usables.
Fixed a bug with Veto’s animation while recalling
Interceptor.
Fixed a bug where Crosscut was invisible or non-functional when used in Buy Phase with high ping or packet loss.
Vyse
Fixed a bug with
Razorvine's decals being able to be seen under certain platforms.
Fixed a bug with Razorvine’s projectile where it wouldn’t disappear upon landing.
Yoru
Yoru’s
Fakeout clone will now properly show suppression VFX when affected by suppression.
Observers are now able to see Yoru’s
Blindside immediately instead of after it bounces.
Yoru’s Blindside will display the correct color VFX when there are two Yoru’s in the same match.
Fixed bug where Blindside’s audio was audible by enemies while stealthed.
Console Only[]
General Updates[]
- Replays
- Replays are now live for consoles! Check out the Replays FAQ here for detailed information and answers to commonly asked questions about the feature.
Client Updates[]
We’ve updated the Lobby on consoles to make it easier to navigate to other pages while in queue.
- You can now tab over to the Lobby like any other page, or use the shortcut button.
- Custom game lobbies have been moved into the ‘Select a Queue’ page.
- The layouts of the ‘Select a Queue’ and ‘Map’ pages have been updated.
- When in queue, the active queue timer will now appear in the top left corner of the Main Menu HUD
Known Issues[]
- Client
- The queue timer sometimes doesn’t reset when disconnecting and reconnecting with the timer active.
- Disconnecting and reconnecting then queuing can make it impossible to cancel the queue.
- Restarting the game fixes this issue.
- Custom Lobby
- The lobby type changes back to Matchmaking when finishing a Custom Lobby Match.
- Party members cannot view custom game options or changes made by the party leader.
- “Choose a Mode” is currently displayed instead of “Choose a Queue” on the queue select screen.
PC Only[]
Premier Updates[]
You can now view Premier team information from standings, invites, and your social panel.- View a team’s Roster, Zone, Division, and current Premier Score by:
- Right clicking on any team on the Premier standings and choosing ‘View Team’
- Right clicking on a friend on the social panel and choosing ‘View Team’ **Clicking ‘View Team’ on a Premier invite you’ve received