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v3.06 <<< >>> v3.07 <<<
List of all patch notes
v3.08 >>>


The following is a list with all the changes made in patch v3.07.

I hope the last patch was enough excitement for one patch cycle. Patch 3.07 is all about fixing a number of common crashes some of you may have experienced in the past.
Slight changes to Deathmatch will remove penalties for leaving Deathmatch early, and Agents who frequently get high can no longer escape the upper most portion of Viper’s wall decay.
Read it below!

Agent Updates[]

Viper icon Viper[]

  • Toxic Screen Toxic Screen
    • Passing through the highest portion of Viper’s wall now correctly applies instant decay to high-flying Agents
  • Poison Cloud Poison Cloud
    • Updated the visuals for the dissolving effect seen while inside Viper’s smoke to better match the visuals seen from the outside, in an attempt to remove any type of peeker’s advantage when playing from within the smoke.

Jett icon Jett[]

  • Blade Storm Blade Storm
    • Jett’s Blade Storm kunai will now recharge after killing a training dummy or defuse practice bot

Social Updates[]

  • Penalties removed for leaving Deathmatch early
    • Full game participation is required to earn XP.

Performance Updates[]

  • New setting, in Beta, “Raw Input Buffer” improves performance of input device processing
    • VALORANT has used Raw Input for devices since launch. Enabling “Raw Input Buffer” will adjust which APIs are used for processing Raw Input.
    • Should result in minor performance improvement and identical input latency when used with standard input devices and gaming mice.
    • Major performance improvement when used with 8000hz polling rate mice.
    • 8000hz polling rate mice are supported with this feature enabled.

Game System Updates[]

  • A slew of fixes for some common crashes as reported by players

Bug Fixes[]

Social[]

  • Fixed a bug where the text cursor would relocate to the right when editing text in the Report A Player menu

Game System[]

  • Fixed a bug where Team Ace could be awarded in scenarios where it wasn’t earned by the team (we still respect teamwork!).
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