v3.08 <<< | >>> v3.09 <<< List of all patch notes |
v3.10 >>> |
The following is a list with all the changes made in patch v3.09.
- Along with the new VALORANT Act III Battlepass and Competitive refresh (there’s also that new Agent arriving later), we put the Classic through some honing and rearranged some furniture on Fracture.
- Read the rest below.
Weapon Updates[]
Classic (Right Click)[]
- The Classic has been over-performing in close to mid-range encounters when used while jumping or on the move. So we’ve reduced the weapon’s effective accuracy while jumping, running, and walking, with the intent of narrowing it’s ideal use case to only really close ranges.
- Walking firing error changed .05 >>> .6 (total error is 2.5 when walking, up from 1.95)
- Running firing error changed .2 >>> 1.3 (total error is 3.2 when running, up from 2.1)
- Jumping firing error changed from 1.1 >>> 2.1 (total error is 4.0 when jumping, up from 3.0)
Map Updates[]
Fracture[]
- The B Arcade attacker barrier is shifted back towards Attacker Side Bridge, to allow defenders to more easily contest the area
- Defender barrier at A Rope moved up to the top of ropes to make it easier for Sentinels to prepare.
- A Hall orb shifted into more neutral space, making it less favorable for attackers
- New piece of cover in Attacker spawn added to break the long sightline from Hall entrance to B Main, which should relieve some pressure from attackers when defenders fast flank
Range[]
- UNDOCUMENTED: Opened and furnished the room in the main hall basement, revealed to be an office belonging to Brimstone.
- Added interactive lore elements that will be updated on a per patch basis.
Game System Updates[]
- Smoother Ropes/Ziplines
- Fixed jittery movement that could occur when stopping or changing directions on a zipline or rope. This was most noticeable when repeatedly moving a small amount and stopping.
Esports Features[]
- Observers using gamepad controllers are no longer locked out of the X/Y axes when speeding up with the right bumper (R1).
- Free Cam observers rejoice!
- Observers now have the option to set handedness for teams
- When this option is toggled, observers will see players that start the match on attacker as right-handed, and players that start the match on defender will be left-handed.
General[]
- One path for all traffic into game servers
- For those of you particular to a preferred server, you may notice a previously preferred location is no longer there. Don’t worry, we simply consolidated what was two paths into the game servers into one—we did not remove any servers.
Bug Fixes[]
Competitive[]
- Fixed a bug that was causing the default Act Rank badge to display on Unrated game loading screens