v4.05 <<< | >>> v4.07 <<< List of all patch notes |
v4.08 >>> |
The following is a list with all the changes made in patch v4.07.
Server Updates[]
- Added a new set of servers in Latin America, which should help with latency in that region
- Scheduled to turn on not long after 4.07 is live!
Weapon Updates[]
- Bulldog and Stinger now delay firing inputs while bringing up the weapon to aim down sights (ADS)
- Prevents you from getting burst mode accuracy improvements before they finish raising your weapon.
- Adds a slight cost to the decision to switch to burst firing mid-combat.
- You can still begin firing immediately while switching back to full auto/hip fire mode.
- Ability-based weapons can now also be input-queued to equip after the current action
Agent Updates[]
The VALORANT Agents have been busy with a pretty frightening problem. Explore around the Shooting Range to find out what they're up to.
Store Updates[]
- Load times for the VP purchase page should now load in a matter of seconds (previously, it would take more than thirty seconds in some instances)
Social Updates[]
- Added new detections for different AFK-like behaviors in rotating game modes
- Friendly reminder that discriminatory behavior is not tolerated in VALORANT, and if brought to our attention, we will be reviewing the incidents on a case by case basis and determining an appropriate punishment accordingly. We will also be updating our Code of Conduct to be more specific and avoid any misinterpretation. —S&PD Team
Bugs[]
Agents[]
- Fixed a bug where Yoru could use a weapon immediately at the end of his ultimate by exploiting an unwanted interaction with ropes
- Fixed a bug where it was possible to defuse the Spike while channeling abilities
- Skye’s Seekers can once again break through the destructible doors on Ascent
Social[]
- Fixed a bug where comms-restricted players could not listen to team voice chat
- Fixed a bug where players were not always immediately removed from the game after being banned
Competitive[]
- Fixed a bug that was causing performance bonuses to show at incorrect times
Gameplay Systems[]
- Fixed an issue where briefly tapping the “Use Spike” button to plant the Spike could cause you to end up holding the Spike instead of your last equipped weapon