v5.07 <<< | >>> v5.08 <<< List of all patch notes |
v5.09 >>> |
The following is a list with all the changes made in patch v5.08.
- Reminder: this is the start of Episode 5 Act III and that means there’s a number of new things that aren’t featured below: the return of the Ion skinline, a whole new Battlepass and a reset of ranks.
Agent Updates[]
Harbor goes live!
- Learn his abilities on our Agents page.
- Watch the newest Controller in action in his debut trailer.
Bugs[]
Agents[]
- Fixed an issue where friendly versions of area-damage abilities could overwrite enemy versions of those abilities to deal less damage
- Fixed a bug where Viper's
Toxic Screen could have small gaps around ground level in specific map locations
Gameplay Systems[]
- Fixed various minimap bugs:
- Ally position indicators would persist on the edge of minimap even after ally came back into view
- In some cases, KAY/O's
Suppression Blade position indicator could appear twice on the minimap
- Opening the larger map (defaulted to Caps Lock and ‘M’) during round transition could cause spawn barriers to appear as a single pixel
- "Recently Seen Enemy" icon indicators could sometimes update their position without the enemy being visible
Maps[]
Pearl[]
- Fixed a sliver line of sight from A Main to A Link
