| v5.08 <<< | >>> v5.09 <<< List of all patch notes |
v5.10 >>> |
The following is a list with all the changes made in patch v5.09.
- How's your Episode 5 Act III going so far? Either way, patch notes are light this time around as we prepare for larger changes coming later in the year.
Bugs[]
Agents[]
- Fixed a bug where
Harbor's
Cascade would sometimes disappear when looking away from it (hotfixed during 5.08 patch cycle). - Fixed a bug where walking through Harbor's
Cove barrier was not blinding players at the intended distance (hotfixed during 5.08 patch cycle). - Fixed a bug where Harbor's
High Tide would have large gaps when cast in specific map locations. - Fixed a bug where Harbor's
Reckoning's geysers would not spawn on the area where the player was standing. - Throughout this year, we've been periodically making improvements to
Skye's
Seekers so that they more reliably and efficiently reach their target.
- Small changes were made to how Skye's Seekers navigate around obstacles after they've visually acquired their target.
- If the target is intangible when the Seekers reach them, it will not debuff them. This includes Reyna while she is
Dismissed and Yoru in
Dimensional Drift.
- Fixed an issue where
Yoru would still enter his stealth and intangible state if he was detained while casting
Dimensional Drift. The detain now properly interrupts the cast. - Fixed an issue where
Fade could activate her
Haunt and
Seize projectiles to make them drop while she was Suppressed. - Fixed an issue where
Reyna would auto-heal after a kill while in
Empress even though she was Suppressed. - Fixed an issue where
Sage could instantly break her
Barrier by walling self into a corner.