v6.0 <<< | >>> v6.01 <<< List of all patch notes |
v6.02 >>> |
The following is a list with all the changes made in patch v6.01.
Map Updates[]
Lotus[]
- The volume for the rotating doors has been reduced while rotating. Please let us know what you think.
- The Lotus-only queue has been removed.
- Lotus will now be included in the map rotation for Unrated and Competitive.
Modes Updates[]
Replication[]
- Replication has been removed from Modes queue.
- Although we are shelving Replication temporarily, it is still available via the custom game option.
Bug Fixes[]
Agents[]
Gameplay systems[]
- Fixed a bug where occasionally the third-person flashed visual indicator on an Agent’s head wasn’t in sync with the actual flash duration. (i.e. Omen’s Paranoia [Q], Phoenix’s Curveball [Q]).
- Fixed a bug where the Spike would be invisible and attempting to equip the Spike would fail after changing from Defender to Attacker in a Custom Game and picking up the Spike.
- Fixed a bug where you were unable to plant the Spike after reconnecting to a match where you died while disconnected.
- Fixed a bug that, while using the Marshal, prevented full reloading between shots if auto-scoping is enabled. Thanks for all the reports on this!
Maps[]
Lotus[]
- There are several bug fixes for Lotus. Thanks to everyone who reported issues! Here are a few highlights:
- Boost exploit in the back of B Site has been removed.
- You can no longer get yourself stuck in the rotating doors (we're pretty sure anyway, let us know if you find a way—also, you’re all very creative!)
- Breach can now use abilities on both rotating doors.
- The destructible door located at A Link now has working vision cones.
- The Spike can no longer get lost in the back of A Site.
- Fixed a broken Spike plant spot on A Site.