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v6.0 <<< >>> v6.01 <<<
List of all patch notes
v6.02 >>>


The following is a list with all the changes made in patch v6.01.

Map Updates[]

Lotus[]

  • The volume for the rotating doors has been reduced while rotating. Please let us know what you think.
  • The Lotus-only queue has been removed.
  • Lotus will now be included in the map rotation for Unrated and Competitive.

Modes Updates[]

Replication[]

  • Replication has been removed from Modes queue.
    • Although we are shelving Replication temporarily, it is still available via the custom game option.

Bug Fixes[]

Agents[]

  • Killjoy’s Nanoswarm Nanoswarm (C) will no longer deal more damage to destructible objects than intended.

Gameplay systems[]

  • Fixed a bug where occasionally the third-person flashed visual indicator on an Agent’s head wasn’t in sync with the actual flash duration. (i.e. Omen’s Paranoia Paranoia [Q], Phoenix’s Curveball Curveball [Q]).
  • Fixed a bug where the Spike would be invisible and attempting to equip the Spike would fail after changing from Defender to Attacker in a Custom Game and picking up the Spike.
  • Fixed a bug where you were unable to plant the Spike after reconnecting to a match where you died while disconnected.
  • Fixed a bug that, while using the Marshal, prevented full reloading between shots if auto-scoping is enabled. Thanks for all the reports on this!

Maps[]

Lotus[]

  • There are several bug fixes for Lotus. Thanks to everyone who reported issues! Here are a few highlights:
    • Boost exploit in the back of B Site has been removed.
    • You can no longer get yourself stuck in the rotating doors (we're pretty sure anyway, let us know if you find a way—also, you’re all very creative!)
    • Breach can now use abilities on both rotating doors.
    • The destructible door located at A Link now has working vision cones.
    • The Spike can no longer get lost in the back of A Site.
    • Fixed a broken Spike plant spot on A Site.
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