v6.06 <<< | >>> v6.07 <<< List of all patch notes |
v6.08 >>> |
The following is a list with all the changes made in patch v6.07.
Hi! Jo-Ellen here.
Bind has finally returned. You’ll notice some significant changes after being out of the Unrated and Competitive queues for a while so let us know what you think.
Also in this patch notes: Sova’s Recon Bolt has some updates and there are also changes to our AFK/queue dodging interventions system.
Agent Updates[]
UI Indicators Update[]
In an effort to consolidate and make consistent our use of UI indicators throughout our roster, we’ve updated some abilities to have or not have UI indicators.
- Reyna
- Yellow indicator removed from Leer (C)
- KAY/O
- Critical danger indicator added to FRAG/ment (C)
- Skye
- Yellow indicator removed from Seekers (X)
- Killjoy
- Yellow indicator removed from Alarmbot (E)
- Chamber
- Yellow indicator removed from Trademark (C)
Sova[]
- Sova’s Recon Bolt (E):
- has been updated to correctly appear when playing with Bloom (graphical effect that makes things brighter) turned off.
- scanning VFX has been updated to be more visible as it travels through the world.
- model has been increased in size to more accurately represent its hitbox. This will not affect lineups. The collision as it travels is unchanged.
Map Updates[]
Bind[]
- Exit room for B Long to A Lobby teleporter has been moved to outside A Bath.
- A Lobby has been adjusted to accommodate the new teleporter location.
- Doorway from A Lobby into A Bath has been widened.
- Doorway from A Bath to A Site has been widened.
- Radianite crates on A Site have been adjusted.
- Barrel has been added on A Site.
- Back wall on A Site has been adjusted.
- Defender Spawn to B Site doorway has been widened.
- Utility window has been added to B Site into B Hall.
Player Behavior Updates[]
AFK/Queue Dodging[]
We have made improvements to our interventions system for violations when it comes to player participation.
- We’re increasing the amount of Ranked Rating loss for repeated ranked queue dodging
- We’re introducing a 1 day ranked restriction for people who frequently take part in excessive AFK behavior, sooner than previously introduced ranked restrictions
You can read more about this here.
Bug Fixes[]
Agents[]
- Projectiles will now reset their blue travel trail when teleporting, removing the line that connects from teleporter to teleporter. This trail is only visible to allies.
Gameplay systems[]
- (late notes for Patch 6.06) Fixed a bug where Agents are able to drop both primary and secondary weapons while planting or defusing the Spike.
- Fixed a bug in the minimap where teleport abilities can reveal an Agent’s out-of-sight minimap location when under packet loss.
- Fixed an issue where some players’ outline/fresnel were displayed even when “Hide Outlines and Fresnel” setting was enabled.
- Fixed a bug (previously fixed in 3.10 but cases of this issue were recently reported) where sometimes outgoing packet send rate was lower than intended for game clients running at > 128 FPS.
- Fixed issues where vision cones of vertical wall-type abilities ( Phoenix’s Blaze (C), Viper’s Toxic Screen (E), Harbor’s High Tide (E)) could flicker or distort on the minimap.
Social[]
- Fixed a bug where the social panel from the in-game options screen was sometimes getting stuck open (for example when you opened the social panel, closed the options screen, then opened the options screen again).
- Fixed a bug where when the in-game language is Arabic and you enter an English word first in a chat message, it would break the right-to-left format standard of text in Arabic.