v7.04 <<< | >>> v7.05 <<< List of all patch notes |
v7.06 >>> |
The following is a list with all the changes made in patch v7.05.
Hi, everyone. Jo-Ellen here.
It’s been a week—ready for Sunset in Competitive mode, yet?
Agent Updates[]
Astra[]
Going in and out of Astral form is a complex mechanical task that leaves Astra vulnerable to attackers by denying her information about her surroundings. The change we’ve made to her Astral Form (X) gives Astra back some agency and information, allowing you to react to enemy footsteps and utility you may have missed while in Astral Form.
- Astral Form (X)
- Astra will now be able to hear everything happening around her physical body while in Astral form.
Map Updates[]
Sunset[]
- Sunset will now be in the map rotation for Competitive mode.
- Competitive map rotation includes: Sunset, Breeze, Ascent, Haven, Bind, Split, and Lotus
Bug Fixes[]
General[]
- Fixed a bug where the SFX volume would default back to 100% volume when Alt-Tab-ing out of game.
Agents[]
- Fixed a bug where there was a small audio deadzone in Astra’s Cosmic Divide (X).
- Fixed a bug where Deadlock’s Sonic Sensor (Q) would trigger when Gekko’s Wingman (Q) walks near it.
- Fixed a bug where other Agents were not animating when they moved through Omen’s Dark Cover (E) ability.
- Fixed a bug where Cypher’s Trapwire (C) would sometimes fail to activate when placed on stairs.
Player Behavior[]
- Fixed an issue where people who were chat restricted by Real-Time Interventions were also disconnected from the text chat instead of just muted from text chat.
- Fixed an issue where there was no warning message when you had a conflicting keybind for team or party voice chat.
- Fixed an issue where switching between Unrated and Competitive queues would cause the restriction timer for the queue delay to replace the ranked restriction timer.
- Fixed an issue where creating an Agent Profile reverted Push-to-Talk keybinds back to their defaults.