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EQUIP a prowler. FIRE to send the prowler forward. HOLD FIRE to steer the prowler towards your crosshair. The prowler will chase down the first enemy or terror trail it sees, and nearsight the enemy on impact.
— In-game description

Prowler is a basic ability for Fade.

Description[]

Prowler is primarily an Intel ability that Fade must equip before casting. Upon casting she sends out a cat-like prowler. Clicking fire once sends the prowler forward in a straight line in the direction of her crosshair whilst holding fire allows her to control the direction the prowler moves by moving her crosshair in the same direction. Fade cannot use Hold Fire afterwards if she initially sent out the prowler using Fire.

The creature will travel until its duration expires, at which point it will dissipate, or until it detects an enemy agent or Terror Trail in its frontal vision cone, at which point it will pursue the agent or trail. Upon detecting something, the prowler will gain increased movement speed, moving even faster if it detects a trail compared to detecting an agent. Fade will no longer be able to manually control the prowler if it begins a pursuit. Moving along a trail will reveal to Fade the exact identity of the enemy agent it's pursuing and the trail will become grayed out, making it unable to be used by a second prowler. Enemies can deal damage to the prowler and destroy it.

If the prowler then gets into close enough proximity of an enemy agent, it will wind up for a brief duration before biting them, afflicting them with nearsight. If a trail the prowler is pursuing either ends its track or expires before it can reach its target, the prowler will then travel in a straight line once more until it either detects a new target to pursue or expires.

If a Terror Trail is at a close enough distance to Fade such that a deployed Prowler would instantly detect and pursue it, that trail will be highlighted whilst Prowler is equipped.

Terror Trail[]

Haunt and Nightfall mark enemies with a Terror Trail, creating a black trail on the ground between the marking effect's point of origin and the affected agent, that Fade and her allies can follow. For the duration of the mark, Terror Trail will track the affected agent's movements, extending their current trail. The trail can only be broken by teleports (the trail will begin again from the agent's new position as long as they are still marked but will not connect to the original trail) or cleansed by Yoru's Dimensional Drift. When the agent's mark debuff expires, the trail will disappear.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 1.1 seconds Check MarkGame files
CustomReload Unequip time 0.7 seconds Check MarkGame files
Duration Search duration 2.5 seconds Check Markv5.10
Warning Detection distance 15 meters (Agent)
10 meters (Terror Trail)
Check MarkGame files
Travel speeds 10 meters/second (Initial)
12 meters/second (Agent detected)
15 meters/second (Terror Trail detected)
Check MarkGame files
Tailwind Proximity needed to target to nearsight 2.5 meters Check MarkGame files
Windup Windup time 0.6 seconds Check Markv5.10
Debuff Nearsight duration 2.75 seconds Check Markv5.10
Nearsighted Nearsight vision radius 5.5 meters Check MarkGame files

Update History[]

v9.09
  • Bugfix Buff Fixed a bug where players could outrun a Prowler during its bite
    • Prowlers should now continue to track its target during the bite unless the target teleports outside its line of sight

v7.10

  • Bugfix Nerf Fixed issues with it passing through certain objects.
  • Team Deathmatch only:
    • Buff Cooldown decreased 44s >>> 36s

v7.09

  • Buff Adjusted collision so that they go over Trapwire Trapwires placed at foot height and under Trapwires placed at head height.

v7.04

  • Nerf Time to re-equip gun takes slightly longer after using the ability

v6.0

  • Bugfix Nerf Can no longer continue controlling Prowlers while suppressed

v5.12

  • Nerf Health decreased 100 HP >>> 60 HP
  • Buff Now immune to all allied damage

v5.10

  • Nerf Duration reduced 3 >>> 2.5 s
  • Nerf Delay on bite upon reaching target increased .4 >>> .6 s
  • Nerf Nearsight duration reduced 3.5 >>> 2.75 s
  • Nerf Prowlers now fizzle out and no longer debuff targets that teleport away before the prowler finished its bite animation
  • Adjustment Hitbox improvements


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