Raze (codenamed Clay) is an Agent in VALORANT.

Summary

Raze loves explosives. With her blunt-force-trauma playstyle, she excels at flushing entrenched enemies and clearing tight spaces with a generous dose of "boom" [1]

Raze's playstyle is very aggressive compared to many of the other agents in VALORANT, as most of her abilities are focused on mobility and damage instead of intel gathering or support. She is one of the few agents where most of her abilities are primarily meant to deal damage, namely Paint Shells and Showstopper, and has commonly been criticized by the community for said abilities.

Contract

For Raze's contract, see Contracts#Raze
For Raze's Quotes, see Raze/Quote









Abilities

Basic

CBoom Bot
Boom Bot.png

Equip a Boom Bot. Fire to deploy the bot, causing it to travel in a straight line on the ground, bouncing off walls. The Boom Bot will lock on to any enemies in its frontal cone and chase them, exploding for heavy damage if it reaches them. The Boom Bot can be destroyed by enemies.

Uses: 1 Uses 1.png Cost:Creds 200 Duration: Duration 10 seconds

Blast Pack.png

Instantly throw a Blast Pack that will stick to surfaces and begin arming over Duration.png0.5 sec. Re-use to detonate, damaging and knocking back anything hit. Shooting the pack will also cause it to detonate. Damage falls off to 30% at max range. Blast Pack will not damage Raze or allies, but they can still suffer fall damage.

Uses: 2 Uses 2.png Cost:Creds 200 Damage: Damage 15-50 based on charge, 600 flat to objects

Signature

Paint Shells.png

Equip a cluster grenade. Fire to throw the grenade, which deals damage and creates sub-munitions, each exploding and dealing further damage.

Uses: 1 Uses 1.png Cost:Free Duration: Duration 3 seconds + 3 seconds

Ultimate

Showstopper.png

Equip a single-use Rocket Launcher and light its fuse. Fire to launch a rocket, which travels in a straight line and explodes on contact, dealing high damage to enemies caught in its blast radius.

Uses: 1 Uses 1.png Cost:♦♦♦♦♦♦♦ 7 points

Update History

v2.07
  • Audio cues added to indicate when she's boosted in the air from Blast Pack
  • Explosion and Showstopper launching VFX updated so they are less obscuring and clear out of the play space faster

v1.08

  • Blast Pack.png Blast Pack
    • Initial damage reduced to 15 with a .2 meter inner radius, falling off to 5 minimum damage
    • Once the satchel lands, it arms after .5 seconds, increasing it’s max damage to 50
    • Shooting the blast pack causes it to detonate, dealing its current damage amount
    • Satchel no longer does damage to allies
      • Raze’s Blast Pack has been dishing out damage without giving enemies much counterplay. This change should help make it very clear when Blast Pack’s damage poses a threat while maintaining the utility aspects of the Blast Pack that players have begun to master. The blast pack now does not ‘fizzle’ when shot and will still do damage, meaning it should still be approached carefully if in lethal range.

v1.05

  • Showstopper.png Showstopper
    • Equip Time increased 1.1 >>> 1.4
    • Quick Equip Time increased 0.5 >>> 0.7
    • VFX reduced when firing rocket
    • VFX on rocket’s trail slightly reduced
      • With the lethality of Raze’s Showstopper, we wanted to make some changes that will provide enemies more time to plan and acquire Raze when hearing “Fire in the Hole!” Additionally, we have adjusted her VFX so that players are able to notice Raze as she fires, increasing their ability to shoot a Raze that takes riskier plays
  • Blast Pack.png Blast Pack
    • Damage decreased 75 >>> 50
    • Damage to objects now consistently does 600
      • Raze’s Blast Pack has been hitting players a bit too hard, able to kill a fully armored enemy in certain situations. We want to reduce this ability’s efficacy at damaging players while sharpening its ability at clearing enemy utility and obstacles.

v1.04

  • Showstopper.png Showstopper ultimate Cost changed from 6 to 7 Ult points
    • Raze’s ultimate is one of the most impactful in the game and useful in almost any situation. As a result, it is being used a bit too often. So we’re upping the cost by 1, which should help reduce how often players have to face her Showstopper.

v1.0

  • Blast Pack.png Blast Pack maximum damage radius reduced 2 >>> 1 meters
    • The Blast Pack has proven to be quite strong, especially when chained back-to-back. By reducing the inner maximum damage radius, we hope to reduce the average damage output of this ability while still keeping it powerful.

v0.50

  • Raze Blast Pack increased from 100 to 200 credits.
    • We felt the credit cost of some abilities did not match the impact those abilities brought to a match, and made adjustments for a more accurate reflection.


v0.47+ Patch

  • Reduced Paint Shells.png Paint Shells from 2 to 1.
  • Paint Shells.png Paint Shells now have a kill reset, requiring players to get 2 kills to refresh cooldown.
  • Tuned and adjusted audio for Paint Shells.png Paint Shells, Blast Pack.png Blast Pack, and Showstopper.png Showstopper so that they’ll be easier to hear in hectic scenarios.
  • Fixed an edge case where the secondary cluster of Paint Shells.png Paint Shells would explode quicker than intended. They now have a minimum duration before exploding.


Gallery

Trivia

  • Raze was the first additional character to be added in the Closed Beta.
  • Cypher calls Raze "Izzy" in one of his voice lines, possibly implying that this is her real name.
  • Raze Boom Bot is implied to be a byproduct of Raze tinkering with Killjoy's Alarmbot.
  • Raze and Killjoy have a deep connection hinted in their voice lines.
  • An unused voice line by Sage might imply that Razes name was originally going to be Bombshell.

References

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