Razorvine is a basic ability for Vyse.
Description[]
| “ | EQUIP a nest of liquid metal. FIRE to launch. Upon landing, the nest becomes invisible. When ACTIVATED, it sprawls out into a large razorvine nest which slows and damages all players who move through it.
— In-game description
|
Razorvine is a Crowd Control ability that Vyse must equip before casting. On cast, she will launch a nest as a projectile that sticks as soon as it comes into contact with horizontal terrain, after which it will turn invisible and remain indefinitely. During Buy Phase, the nest can be picked up to regain the charge, but once the round has started it cannot be recalled.
Upon activation, the nest spawns vines after a brief delay that pierce through terrain around the area. Any agents within the vines will be slowed. Each time an agent moves a certain distance within the vines, they will take damage and give off an audio cue. Damage will not stack if two Razorvine abilities were activated together within the same radius. The vines will visibly dissipate during the last second of their duration.
Enemy agents who approach the invisible nest will be able to see it once they get within close enough proximity. The initial nest will deactivate if Vyse is killed or suppressed, revealing it. Enemies can deal damage to the initial nest and destroy it, though Vyse and her team will be alerted if it is destroyed.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 0.8 seconds | ||
| 0.75 seconds | ||
| 3.5 meters | ||
| 0.2 seconds | ||
| 6.25 meters | ||
| 15% | ||
| 10 per 1.25 meters | ||
| Total 6 seconds (Includes Windup) |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Activate[]
Destroyed[]
Kill[]
Recall[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
Fixed a bug with its decals being able to be seen under certain platforms.
Fixed a bug with the projectile where it wouldn’t disappear upon landing.
Fixed a bug that caused it to appear to be missing its bottom half when Vyse died or it became inactive
Health decreased from 40 → 20
Fixed a bug where it would leave circles on the minimap for observers when Vyse died.
Activation windup decreased 0.3s >>> 0.2s
Duration when activated: 10s >>> 6s
Fixed an issue where Razorvine was visible when placed on specific water surfaces.
Damage per tick of moving through Razorvine: 6 >>> 10
Vertical drop spawn height: 450 >>> 300
Now slows enemy dashes similar to Sage’s Slow Orb and concusses.
Fixed an issue where Razorvine had lingering VFX when canceling early.
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||






