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EQUIP a nest of liquid metal. FIRE to launch. Upon landing, the nest becomes invisible. When ACTIVATED, it sprawls out into a large razorvine nest which slows and damages all players who move through it.
— In-game description

Razorvine is a basic ability for Vyse.

Description[]

Razorvine is a Crowd Control ability that Vyse must equip before casting. Upon casting, she will launch a nest until it lands on a horizontal surface, after which it will turn invisible and remain indefinitely. During Buy Phase, the nest can be picked up to regain the charge, but once the round has started it cannot be recalled.

Upon activation, the nest spawns vines after a brief delay that pierce through terrain around the area. Any agents within the vines will be slowed. Each time an agent moves a certain distance within the vines, they will take damage and give off an audio cue. Damage will not stack if two Razorvine abilities were activated together within the same radius. The vines will visibly dissipate during the last second of their duration.

Enemy agents who approach the invisible nest will be able to see it once they get within close enough proximity. The initial nest will deactivate if Vyse is killed or suppressed, revealing it. Enemies can deal damage to the initial nest and destroy it, though Vyse and her team will be alerted if it is destroyed.

Stats[]

Stat Value Confirmed
value?
Equip Equip time 0.8 seconds Check MarkGame files
Unequip Unequip time 0.8 seconds Check MarkGame files
Windup Deploy time 0.75 seconds Check MarkGame files
Warning Detection radius 3.5 meters Check MarkGame files
Windup Windup 0.3 seconds Check MarkGame files
Radius Radius 6.25 meters Check MarkGame files
Debuff Slow amount 15% Check MarkGame files
Damage Damage per distance 6 per 1.25 meters Check MarkGame files
Windup Duration 10 seconds Check MarkGame files

Update History[]

v9.06
  • Bugfix Fixed an issue where Razorvine had lingering VFX when canceling early.


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