“ | EQUIP a bow with a recon bolt. FIRE to send the recon bolt forward, activating upon collision and Revealing the location of nearby enemies caught in the line of sight of the bolt. Enemies can destroy this bolt. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.
— In-game description
|
Recon Bolt is a signature ability for Sova.
Description[]
Recon Bolt is an Intel ability that Sova must equip before casting. Upon doing so he will equip himself with a bow that holds a recon arrow. Sova can control the number of times this arrow can bounce off of terrain using Alt Fire and affect its range by holding Fire. The arrow has four fixed ranges that it can be fired in, displayed as a charge bar under the crosshair. The arrow enters a higher range as soon as the charge bar begins to fill up one of the bars, reaching maximum range once all three bars are filled. Whilst charging, Sova can recast the ability to reset the charge bar and allow him to safely release his Fire key without firing the arrow.
Upon releasing his Fire key Sova will fire the arrow forward. Upon contact with any surface the arrow will bounce against it depending on how many bounces have been added to it. If no more bounces are available to be used on a collision, the arrow will attach to the surface, wind up briefly, then periodically emits sonar pulses over a few seconds. If these pulses hit any enemy agents that are also in the arrow's line of sight, the enemy will be briefly revealed with a real-time silhouette.
Enemies can deal damage to the recon bolt and destroy it.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.8 seconds | Game files |
Maximum bounces | 2 | In-game |
Minimum charge times | Immediately casts at short range 0.333 seconds (1st bar filled) 0.667 seconds (2nd bar filled) 1 second (3rd bar filled) |
* |
Unequip time | 0.7 seconds | Game files |
Windup time | 0.667 seconds | * |
Radius | 30 meters | Game files |
Sonar pulses | 1 every 1.6 seconds | Game files |
Total 2 pulses | v7.04 | |
Reveal duration | 0.75 seconds | * |
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
Update History[]
- Total number of scans reduced 3 >>> 2
- Now correctly appears when playing with Bloom turned off.
- Scanning VFX updated to be more visible as it travels through the world.
- Model size increased to more accurately represent its hitbox.
- Health increased 1 HP >>> 20 HP
- Now immune to all allied damage
- Fixed a bug where revealed agents would sometimes briefly appear in an incorrect location on the minimap
- Fixed issue where the bolt could be destroyed by Brimstone's Orbital Strike even if it was well out of the laser's target area
- Fixed the projectile from looking deployed for enemies when flying through the air
- Cooldown time increased 35 >>> 40
- Removed more locations where Recon Bolt was able to go through walls
- Will now behave more consistently and only reveal the portion of enemies behind a wall
- The Area-of-Effect indicators now only show up on the enemy’s minimap if the player or their allies are close to the affected area
- Reduced collision size on arrows so they don’t get stuck on corners when fired near them
- Fixed multiple spots where Recon Bolt could over-penetrate map geometry