Recon Bolt is a signature ability for Sova.
Description[]
“ | EQUIP a bow with a recon bolt. FIRE to send the recon bolt forward, activating upon collision and Revealing the location of nearby enemies caught in the line of sight of the bolt. Enemies can destroy this bolt. HOLD FIRE to extend the range of the projectile. ALT FIRE to add up to two bounces to this arrow.
— In-game description
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Recon Bolt is an Intel ability that Sova must equip before casting, nocking a recon arrow into his bow to be fired as a projectile. Sova can control the number of times this arrow can bounce off of terrain using Alt Fire. The arrow can use one of four different projectile trajectories which Sova can choose from by holding fire to charge the ability based on the charge bars displayed under his crosshair while the ability is equipped. The arrow increases its projectile class for every bar filled, reaching its longest trajectory once all three bars are filled. While charging, Sova can recast the ability to reset the charge bar and allow him to safely release his Fire key without firing the arrow.
Upon releasing his Fire key Sova will fire the arrow forward. Upon contact with any surface the arrow will bounce against it depending on how many bounces have been added to it. If no more bounces are available to be used on a collision, the arrow will attach to the surface, wind up briefly, then periodically emits sonar pulses over a few seconds. If these pulses hit any enemy agents that are also in the arrow's line of sight, the enemy will be briefly revealed with a real-time silhouette.
Enemies can deal damage to the recon bolt and destroy it.
Stats[]
Stat | Value | Confirmed value? |
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0.8 seconds | ![]() |
Maximum bounces | 2 | ![]() |
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Immediately cast as a Class 2 Projectile 0.333 seconds/1st bar filled for Class 3 Projectile 0.667 seconds/2nd bar filled for Class 4 Projectile 1.000 second/3rd bar filled for Class 5 Projectile |
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0.7 seconds | ![]() |
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0.667 seconds | ![]() |
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30 meters | ![]() |
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1 every 1.6 seconds | ![]() |
Total 2 pulses | ![]() | |
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0.75 seconds | ![]() |
- Values shown are only accurate to PC platform. Console platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast[]
Enemy revealed[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Total number of scans reduced 3 >>> 2
Now correctly appears when playing with Bloom turned off.
Scanning VFX updated to be more visible as it travels through the world.
Model size increased to more accurately represent its hitbox.
Health increased 1 HP >>> 20 HP
Now immune to all allied damage
Fixed a bug where revealed agents would sometimes briefly appear in an incorrect location on the minimap
Fixed issue where the bolt could be destroyed by Brimstone's
Orbital Strike even if it was well out of the laser's target area
Fixed the projectile from looking deployed for enemies when flying through the air
Cooldown time increased 35 >>> 40
Removed more locations where Recon Bolt was able to go through walls
Will now behave more consistently and only reveal the portion of enemies behind a wall
The Area-of-Effect indicators now only show up on the enemy’s minimap if the player or their allies are close to the affected area
Reduced collision size on arrows so they don’t get stuck on corners when fired near them
Fixed multiple spots where Recon Bolt could over-penetrate map geometry
Console-only[]
Fixed an issue where Recon Bolt did not properly apply AimAssist to Revealed Targets.
References[]
Types | Passive (list) • Basic • Signature • Ultimate | |||
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Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted |