Regrowth is a basic ability for Skye.
Description[]
| “ | EQUIP a healing trinket. HOLD FIRE to channel, Healing allies in range and line of sight. Can be reused until her healing pool is depleted. Skye cannot heal herself.
— In-game description
|
Regrowth is a Sustain ability that Skye must equip before casting. On cast, she emits an aura that heals ally agents in range. The ally must be in Skye's line of sight to be healed and any terrain that gets between Skye and the ally will prevent them from receiving the heal. Skye will not be healed by Regrowth.
Regrowth uses a Resource Bar. The pool will not drain if the ability is not currently healing any allies. Skye can unequip then reuse Regrowth later on if there is still health remaining in the pool.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.5 seconds | ||
| 18 meters | ||
| 1 per tick Total 100 |
||
| 20 per second 1 every 0.05 seconds Total 100 ticks |
||
| 100 HP | ||
| 0.7 seconds |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Cast[]
Depleted[]
Previews[]
In Game[]
Update History[]
v5.12
Cost decreased 200 >>> 150
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||

