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EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.
— In-game description

Rendezvous is a signature ability for Chamber.

Description[]

Rendezvous is a Mobility ability that Chamber must equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing an anchor. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the anchor will briefly deploy at the location where it will remain indefinitely and stay visible to all agents. Enemies can deal damage to the anchor and destroy it, though Chamber and his team will be alerted if the anchor is destroyed. The anchor is able to be recalled from a large distance away through terrain but will go on a short cooldown before it can be redeployed.

In order to teleport, Chamber must be anywhere within the anchor's vertical cylinder area-of-effect and also grounded on terrain. When Chamber is within proximity of his anchor such that he is able to use Rendezvous, Chamber's screen will receive a golden outline. For all other players, they will see Chamber's jacket turn golden instead. These effects will disappear if Rendezvous is on cooldown.

Upon activating the ability, Chamber will instantly teleport to from his position to the anchor, giving off an audio cue at both his previous and current location that can be heard by all players.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.8 seconds Check MarkGame files
Orbital Strike Max cast distance 8.5 meters Check MarkGame files
CustomReload Unequip time 0.6 seconds Check MarkGame files
Orbital Strike Anchor radius 18 meters Check Markv9.05
Duration Teleport duration Total duration: 1.3 seconds
0.1-second windup
1.2-second arrival at anchor
Check MarkGame files
Warning Audio cue radius 42.5 meters Check MarkGame files
CustomReload Recall time 0.7 seconds Check MarkGame files

Update History[]

v9.05
  • Buff Teleport radius increased from 13m >>> 18m

v7.02

  • Bugfix Fixed Rendezvous not having the correct visuals at his departing location.

v7.0

  • Bugfix Nerf Teleport will now be properly interrupted when suppressed mid-animation

v6.11

  • Buff Reduced weapon equip time after post-teleport lockout 0.7s >>> 0s

v5.12

  • Adjustment Chamber now places a single anchor that can be teleported to while inside its range
    • Buff Radius increased 7.5m >>> 13m
  • Buff Removed teleport activation restriction while on different verticality
  • Buff Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting
  • Buff Now immune to all allied damage
  • Buff Maximum recall distance removed
  • Nerf Increased weapon equip time after teleporting 0.4s >>> 0.7s
    • Headhunter unaffected
  • Nerf Destroying the anchor now disables it for the remainder of the round, instead of being placed on a cooldown
  • Nerf Health decreased 80 HP >>> 50 HP
  • Bugfix Nerf Fixed a bug where enemy knives would not damage the anchor

v5.03

  • Nerf Base Cooldown increased 20s >>> 30s
  • Nerf Recall Cooldown increased 20s >>> 30s
  • Nerf Anchor radius decreased 10.5m >>> 7.5m
  • Nerf Cooldown set to 45s whenever an anchor is destroyed

v4.11

  • Bugfix Fixed a bug where Chamber's model would still teleport if killed mid-teleport
  • Bugfix Fixed a bug where the anchor range indicators would not disappear when far enough away to be off of the minimap

v4.10

  • Bugfix Buff Voice lines relating to Rendezvous will now be heard globally by allies

v4.04

  • Buff Improved the system used to place Rendezvous at targeted ground locations
  • Bugfix Buff Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter Headhunter

v9.01
  • Bugfix Buff Fixed an issue where AimAssist was incorrectly being applied whnn it was equipped.

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