“ | EQUIP a teleport anchor. FIRE to place it on the ground. While on the ground and in range of the anchor, REACTIVATE to quickly teleport to the anchor. The anchor can be picked up to be REDEPLOYED.
— In-game description
|
Rendezvous is a signature ability for Chamber.
Description[]
Rendezvous is a Mobility ability that Chamber must equip before casting. Once equipped, his crosshair will be replaced with an indicator for placing an anchor. This will turn blue if it is placed on a viable position to be cast in, and will turn red for unviable positions. Upon casting, the anchor will briefly deploy at the location where it will remain indefinitely and stay visible to all agents. Enemies can deal damage to the anchor and destroy it, though Chamber and his team will be alerted if the anchor is destroyed. The anchor is able to be recalled from a large distance away through terrain but will go on a short cooldown before it can be redeployed.
In order to teleport, Chamber must be anywhere within the anchor's vertical cylinder area-of-effect and also grounded on terrain. When Chamber is within proximity of his anchor such that he is able to use Rendezvous, Chamber's screen will receive a golden outline. For all other players, they will see Chamber's jacket turn golden instead. These effects will disappear if Rendezvous is on cooldown.
Upon activating the ability, Chamber will instantly teleport to from his position to the anchor, giving off an audio cue at both his previous and current location that can be heard by all players.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 0.8 seconds | Game files |
Max cast distance | 8.5 meters | Game files |
Unequip time | 0.6 seconds | Game files |
Anchor radius | 18 meters | v9.05 |
Teleport duration | Total duration: 1.3 seconds 0.1-second windup 1.2-second arrival at anchor |
Game files |
Audio cue radius | 42.5 meters | Game files |
Recall time | 0.7 seconds | Game files |
Update History[]
- Teleport radius increased from 13m >>> 18m
- Fixed Rendezvous not having the correct visuals at his departing location.
- Teleport will now be properly interrupted when suppressed mid-animation
- Reduced weapon equip time after post-teleport lockout 0.7s >>> 0s
- Chamber now places a single anchor that can be teleported to while inside its range
- Radius increased 7.5m >>> 13m
- Removed teleport activation restriction while on different verticality
- Chamber no longer incurs an additional cooldown when recalling his Anchor after teleporting
- Now immune to all allied damage
- Maximum recall distance removed
- This is an undocumented change
- Increased weapon equip time after teleporting 0.4s >>> 0.7s
- Headhunter unaffected
- Destroying the anchor now disables it for the remainder of the round, instead of being placed on a cooldown
- Health decreased 80 HP >>> 50 HP
- Fixed a bug where enemy knives would not damage the anchor
- Base Cooldown increased 20s >>> 30s
- Recall Cooldown increased 20s >>> 30s
- Anchor radius decreased 10.5m >>> 7.5m
- Cooldown set to 45s whenever an anchor is destroyed
- Fixed a bug where Chamber's model would still teleport if killed mid-teleport
- Fixed a bug where the anchor range indicators would not disappear when far enough away to be off of the minimap
- Voice lines relating to Rendezvous will now be heard globally by allies
- Improved the system used to place Rendezvous at targeted ground locations
- Fixed a bug where Rendezvous would sometimes fail when cast immediately after firing the last bullet of Headhunter
- Fixed an issue where AimAssist was incorrectly being applied whnn it was equipped.