Resurrection is an ultimate ability for Sage.
Description[]
| “ | EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.
— In-game description
|
Resurrection is a Sustain ability that Sage must equip before casting. While equipped she can target the corpse of an ally agent to instantly cast and begin resurrecting them. The target's body will begin to rise up encased in radianite crystals, making them immune to incoming damage. The target will then burst out with full HP (excluding shields), falling down to ground for a brief duration before regaining control of their character, during which time they can be damaged.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 12 meters | ||
| 2 seconds | ||
| 1 second | ||
| 1.3 seconds |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Ally Cast[]
Enemy Cast[]
Resurrected agents[]
Every agent has a unique quote when they are revived by Resurrection. Sage herself even has one, though this can only be triggered via Custom Games or the now removed matchmade game mode Replication. Sova is the only agent to have more than one Resurrection quote:
| Agent | Resurrection quote | |
|---|---|---|
| "My ancestors say wassup!" *laughs* | ||
| "Hehe, of course you still need me." | ||
| "Ain't my time!" | ||
| "That was unpleasant." | ||
| "That was weird." | ||
| "For a moment... I saw them!" | ||
| "Hva i helvete? Where was I?" | ||
| "I'm up, I'm up! Shit..." | ||
| "Thank you, Sage!" | ||
| "Back in business!" | ||
| "Sweet, thanks!" | ||
| *sighs* "Cool." | ||
| "Thanks for the reboot." | ||
| "Fwoof! Heiliger strohsack, this is crazy!" | ||
| "That sucked!" | ||
| "I let go for a second!" | ||
| "Yoooo... you can do that too?!" | ||
| *sighs* "So what'd I miss?" | ||
| *sighs* "Back where I belong." | ||
| "So that's what it feels like." | ||
| "Wait. This feels... different." | ||
| "They should've dug a deeper grave." | ||
| "Thank you." | ||
| "No mistakes this time." | ||
| "Fascinating, I must record this feeling." | ||
| "I'll die when I'm ready." | ||
| "Oh, it's on now!" | ||
| "Who killed me? They're dead!" | ||
Previews[]
In Game[]
In Cinematics[]
Update History[]
Fixed an issue where the indicator was snapping to allies out of Sage’s POV.
Range increased from 6m >>> 12m
Fixed an issue where there was a single frame of vulnerability upon reviving a target
Ult Cost 8 >>> 7
Fixed an issue regarding resurrection not being visible for Spectators and Observers.
Fixed a bug where if you were revived by Sage's Resurrection, you would be nudged slightly at the end of the animation.
Ultimate points required increased 7 >>> 8
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||






