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Rolling Thunder is an ultimate ability for Breach.
Description[]
Rolling Thunder is a Crowd Control ability that Breach has to equip before casting. Upon doing so he will see an area of effect in front of him. Upon activation a quake will appear, winding up briefly before exploding, sending cascading quakes forward that knock back and concuss anything that they hit.
The area of effect spawns several meters in front of Breach.
Stats[]
Stat | Value | Confirmed value? |
---|---|---|
Equip time | 1.1 seconds | Game files |
Channel time | 0.6 seconds | Game files |
Unequip time | 0.4 seconds | Game files |
Area size | 32-meter length | * |
23-meter width | v3.0 | |
Distance between Breach and AoE | 8 meters | v1.11 |
Explosion delay | 0.6 seconds | * |
Ticks/Tick Rate | 1 every 0.255 seconds Total 8 ticks |
v1.07 |
Displacement Distance | 7 meters | * |
Concuss duration | 6 seconds | Game files |
* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.
Update History[]
v7.04
- Ultimate points increased 8 >>> 9
- Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. This should make it easier to understand when you will and will not be hit by the ultimate.
- Ultimate Points increased 7 >>> 8
- Combat report will no longer show dead enemies hit
- Area of effect changed from cone increasing to max width of 2300 >>> Line with width of 2300
- Spawn location from Breach increased 0 >>> 8 meters
- Detonation delay between blasts decreased from 0.3 >>> 0.255