Rolling Thunder is an ultimate ability for Breach.
Description[]
| “ |
Rolling Thunder is a Crowd Control ability that Breach has to equip before casting. On cast he creates a cascading quake as an area of effect after a brief windup. The quake detonates in multiple blasts in quick succession as it travels forward, with each blast knocking back and concussing anything within its own area of effect.
The area of effect is spawned several meters in front of Breach.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 1.1 seconds | ||
| 0.6 seconds | ||
| 0.4 seconds | ||
| 32-meter length | ||
| 18-meter width | ||
| 8 meters | ||
| 0.6 seconds | ||
| 1 every 0.255 seconds Total 8 ticks |
||
| Displacement Distance | 7 meters | |
| 4 seconds |
Notes:
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Ally Cast[]
Enemy Cast[]
Previews[]
In Game[]
In Cinematics[]
Seismic charge (from INCURSIONS)
Update History[]
v11.08
Width decreased from 23m → 18m
Concuss duration decreased from 6s → 4s
Ult points decreased from 9 → 8
- Team Deathmatch only:
Cost increased 80 >>> 90
- Swiftplay only:
Starting points 2 >>> 3
Ultimate points increased 8 >>> 9
Warning visuals have been updated to provide a clearer edge to the ultimate’s area of effect. This should make it easier to understand when you will and will not be hit by the ultimate.
Ultimate Points increased 7 >>> 8
Combat report will no longer show dead enemies hit
Area of effect changed from cone increasing to max width of 2300 >>> Line with width of 2300
Spawn location from Breach increased 0 >>> 8 meters
Detonation delay between blasts decreased from 0.3 >>> 0.255
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||




