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The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off aggressive pushes, she provides a calm center to a hellish fight.
— Official description

Sage is an Agent in VALORANT and one of the first Sentinels available to play since the Closed Beta.

Profile[]

Biography[]

For more lore details and analysis related to Sage, be sure to also check out the VALORANT Lore Wiki's article!

VALORANT Lore Wiki: Sage

Wei Ling Ying (Chinese: 魏玲瑩) is a radiant monk coming from China. Going on to become an agent for the VALORANT Protocol as its seventh recruit, "Sage", Wei was able to work her way quickly up the ranks, with the Protocol's superiors identifying natural leadership qualities in her. Sage is currently active in VALORANT's radiant agent recruitment and training, interacting with multiple new radiants upon recruitment and taking the lead on its radiant training program.

WEI LING YING: Early Life[]

  • Wei has links to Shaanxi province, China.[1]
  • Wei serves as a monk.[1]
  • Wei works with Sabine Callas.
    • Their collaboration does not go as planned, with Wei reportedly failing at her role in their efforts.[2]

SAGE: VALORANT agent[]

  • Recruited as its seventh agent.
  • Sage is assigned as a monitoring agent for the Venice mission.[3]
  • Sage helps to recruit Kirra Foster as a VALORANT agent.[4]
    • Sage convinces Foster to join by showing her a rift and explaining that there are more appearing across the globe.
  • Sage is assigned as a member of the Thimphu strike team.[5]
    • She helps to hold the Legion agents back, assisting Viper with reserve ammunition and healing her when she is shot in the shoulder.
    • Once Phoenix rejoins the team after he went off in a different direction upon Legion's initial arrival, Sage assists with sending him and Jett on a counter push against the remaining Legion agents.
    • She is then able to stop Ω-Omen from planting a spike elsewhere on the site.

The Omega Project[]

  • Sage works on a proposal for a radiant training program at VALORANT.[6]
    • She requests that she should be the one to lead it and that it would be a mistake to let Reyna be involved with the program due to the Mexican’s philosophies.
  • Sage welcomes Neon to the VALORANT Protocol in person at VALORANT HQ.[7]
  • Sage is present during the Max Bot training exercise at VALORANT HQ.[8]
    • She arrives towards the end of the exercise along with Brimstone as he summons the agents for their next mission.

Project Landfall[]

  • Sage recommends a reevaluation of radiant classifications.[9]
  • Sage offers to restore Deadlock's arm after the Norwegian is rescued from The Vault, but Deadlock declines.[10]
    • Much later at another meeting between the two agents, Sage once again makes the same offer but Deadlock refuses to have her injury undone.
  • Sage has sessions with Omen to try and help him restore some of his past memories.[11]
  • Sage reacts to the possible addition of a new recruit with other agents.[12]
  • Sage creates a report on Iso's radiant abilities.[13]

Scions of Hourglass[]

  • Sage sets out to find and help Omen after his temporary departure from the Protocol following major revelations about his past.[14]
    • She is able to find him and they speak at length before Sage leaves to let him work and heal.[15]
  • Sage is assigned as a member of the Jan Mayen strike team.[16]
  • Sage meets with Cypher and Omen to go over what remains of the Elder Grotto's archives.[17]
  • Sage is assigned as a monitoring agent for the Seoul strike team.[18]
  • Sage leads an effort to allow the agents to take more time off.[19]

Personality[]

   "I wasn't strong enough before. But now, now I am strong enough for us all."
— Sage (Match Start)

Described as a stronghold, Sage is an agent who always looks out for her teammates and offers help whenever she can. She has fully embraced her powers which give her control of life, and wishes to use them to keep her team alive for as long as possible. Calmer and more collected than some of her more energetic allies, Sage always imparts encouraging words to rally the team up and guide them to victory.

Appearance[]

Sage is a fair skinned, apparently tall woman with very long black hair that reaches her knees. Her inner clothing is black, and her outer, looser clothing is white. She also wears green, as a collar, belt and design on her outer clothing. For accessories, she wears her green orbs around her lower body and smaller ones as earrings.

Abilities[]

Basic[]

Barrier Orb
C(PC) • L1(PS5) • (Xbox X/S)

EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.

Uses: 1 Cost: 400 Windup: Windup 3.3 s for fortification Duration: Duration 40 s Health: Health 400 HP, 800 HP when fortified

Slow Orb
Q(PC) • R1(PS5) • (Xbox X/S)

EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that Slows and reduces the dash speed of players caught inside of it.

Uses: 2 Cost: 200 Duration: Duration 7 s Debuff: Debuff 50% Slow

Signature[]

Healing Orb
E(PC) • (PS5) • (Xbox X/S)

EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a Heal-Over-Time on them. ALT FIRE while Sage is damaged to activate a self Heal-Over-Time.

Uses: 1 Cost:Free Duration: Duration 5 s Cooldown: Cooldown 45 s Healing: Healing 100 HP (Ally), 50 HP (Self-cast)

Ultimate[]

Resurrection
X(PC) • L1+ R1(PS5) • + (Xbox X/S)

EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.

Cost:♦♦♦♦♦♦♦ 7 points Duration: Duration 3.3 s

Agent Cosmetics[]

The following are cosmetics related to Sage from Agent Gear and from other sources (e.g. Battle Pass).

Gear[]

More information: Gear
Chapter 1
Tier 1 Tier 2 Tier 3 Tier 4 Tier 5
Player Title:
Warden
Spray:
All Good
Player Card:
VALORANT Sage
Player Title:
Enlightened
Spray:
Pulse Check
Kingdom Credits 2,000 Kingdom Credits 2,500 Kingdom Credits 3,000 Kingdom Credits 3,500 Kingdom Credits 4,000
Chapter 2
Tier 6 Tier 7 Tier 8 Tier 9 Tier 10
Buddy:
Radianite Orb
Spray:
Sage
Player Title:
Dauntless
Player Card:
Journey of Trials
Weapon Skin:
Final Chamber Classic
Kingdom Credits 4,500 Kingdom Credits 5,500 Kingdom Credits 6,500 Kingdom Credits 7,500 Kingdom Credits 8,000

Other cosmetics[]

Player Cards
Image Name Source
A Warm Welcome Event Pass:
2023 Horizons
Art of Greatness // Inspiration Store:
Champions 2021
Battle Sage Battle Pass:
EP 07 Act 2
Beware the Sentinels Battle Pass:
EP 08 Act 3
Boot Camp // Two Mountains Battle Pass:
EP 06 Act 2
Crying Sage Battle Pass:
EP 03 Act 3
Death's Worst Enemies Battle Pass:
EP 09 Act 1
Doodle Buds // Agents Store:
Doodle Buds
DUO // Field Command Battle Pass:
EP 06 Act 1
EP 1 // IGNITION Login Bonus
EP 4 // DISRUPTION Event Pass:
Recall
Eyes Up Unobtainable
Fortune's Hand // Judgement Store:
Fortune's Hand
Garden of Heroes: Sage Battle Pass:
EP 05 Act 2
Give Back Store:
Give Back
Living The Nightmare Battle Pass:
EP 03 Act 3
Made It Myself Event Pass:
5 Years
Meet Your Main Battle Pass:
EP 05 Act 2
Operation Vacation Battle Pass:
EP 05 Act 1
Rank Up! // Masters Tokyo 2023 Broadcast Drops
Rooftop Revelry Battle Pass:
EP 07 Act 3
Scars that Bond Battle Pass:
EP 06 Act 1
The Foundation Battle Pass:
EP 07 Act 3
Underneath It All Battle Pass:
EP 08 Act 2
United Together Battle Pass:
V25 Act 3
Unstoppable // Sage Battle Pass:
EP 04 Act 1

Part of collection:
Unstoppable
Up in Arms Prime Gaming Drops
Val-sicles Pt. 2 Battle Pass:
EP 09 Act 3
VALORANT GO! Vol. 1 Sage Store:
VALORANT GO! Vol. 1
VERSUS // Omen + Sage Battle Pass:
EP 02 Act 1

Part of collection:
Versus
Warm Up // Maxbot Battle Pass:
EP 04 Act 3
Wishing You Happiness Event Pass:
Lunar Celebration
Sprays
Image Name Source
Another Dream Team Battle Pass:
EP 08 Act 1
All Aboard Battle Pass:
EP 04 Act 2
All Yuck, No Yum Prime Gaming Drops
Backseat Coaching Battle Pass:
EP 04 Act 3
Close Call Battle Pass:
EP 07 Act 1
Crystal Ball Miscellaneous
Part of collection:
Champions 2024
Definitely Not It Battle Pass:
EP 06 Act 1
Exit Wound Battle Pass:
EP 07 Act 2
Give Back Store:
Give Back
Hold Back Battle Pass:
EP 08 Act 1
Let Me In Battle Pass:
EP 05 Act 2
Maybe Next Time Battle Pass:
EP 08 Act 3
No Duelist No Problem Battle Pass:
EP 05 Act 1
Not Your Healer Battle Pass:
EP 06 Act 3
One Last Bite Battle Pass:
EP 07 Act 3
Peeking Vents Battle Pass:
V25 Act 3
Penalty Call Battle Pass:
EP 07 Act 3
Pocket Sage Event Pass:
2023 Horizons
Power of Five Battle Pass:
EP 09 Act 1
Role Denial Battle Pass:
EP 07 Act 1
Sage Figure Unobtainable
since v10.08
Sage Signal Battle Pass:
EP 05 Act 1
Savory Spice Battle Pass:
EP 08 Act 1
That's a Blowout Battle Pass:
EP 05 Act 1
The Big Bet Battle Pass:
EP 07 Act 3
This Is Really Not Fine Battle Pass:
EP 03 Act 3
Too Heavy Battle Pass:
EP 03 Act 1
Trust In My Healing Battle Pass:
EP 03 Act 2
VALORANT GO! Vol. 1 Sage Store:
VALORANT GO! Vol. 1
We Did It Team Battle Pass:
EP 09 Act 1
Weapon Skins
Image Edition Skin Weapon Variant Source
Premium Doodle Buds Stinger Base Store
Phantom Base
Marshal Base
Premium VALORANT GO! Vol. 1 Ghost Store
Buddies
Image Name Source
Give Back Store:
Give Back
Pocket Sage Miscellaneous
VALORANT GO! Vol. 1 Sage Store:
VALORANT GO! Vol. 1

Quotes[]


Update History[]

v10.05
  • Resurrection
    • Bugfix Buff Fixed an issue where there was a single frame of vulnerability upon reviving a target

v9.10

  • Healing Orb
    • Buff Self Heal 30HP >>> 50HP
    • Buff Heal time matched to ally heal at 5 seconds
  • Slow Orb
    • Buff Now will additionally reduce the dash speed of enemies caught inside the slowing zone by 50%.
  • Resurrection
    • Buff Ult Cost 8 >>> 7

v9.07

  • Barrier Orb
    • Nerf Placeable abilities like Cypher’s Spycam can no longer be placed in the space above a rising Barrier Orb

v9.03

  • Barrier Orb
    • Added Placement preview now also shows up on the minimap

v9.01

  • Resurrection
    • Bugfix Fixed an issue regarding resurrection not being visible for Spectators and Observers.

v8.08

  • Slow Orb
    • Bugfix Buff Fixed an issue where footsteps were not produced when in ADS and when running while slowed by Slow Orb.

v8.04

  • Barrier Orb
    • Bugfix Buff Fixed a bug where bullets could pass through the corners of Barrier Orb.
  • Resurrection
    • Bugfix Buff Fixed a bug where if you were revived by Sage's Resurrection, you would be nudged slightly at the end of the animation.

v7.04

  • Barrier Orb
    • Bugfix Buff Fixed an issue where Barrier Orb can break when being placed in between doors such as C Garage on Haven.

v7.0

  • Barrier Orb
    • Bugfix Buff Fixed issue where Barrier Orb would sometimes rotate multiple times from a single button press when placing it.

v6.11

  • Barrier Orb
    • Bugfix Buff Fixed an issue where when Sage rotated her Barrier Orb 90 degrees, she was blocked from placing the wall for .8 seconds. Now, Sage can place her wall immediately after rotating it 90 degrees.

v6.04

  • Barrier Orb
    • Bugfix Nerf No longer fortifies to max HP in cases where damage was received before fortification

v6.03

  • Bugfix Adjusted hair height to fit within standardized vertical range

v5.12

  • Barrier Orb
    • Nerf Fortify delay increased 3.0s >>> 3.3s
  • Healing Orb
    • Buff Ally heal total amount increased 60 HP >>> 100 HP
    • Nerf Self heal total amount decreased 60 HP >>> 30 HP

v5.09

  • Barrier Orb
    • Bugfix Buff Fixed an issue where by walling herself into a corner, the wall would immediately break.

v4.04

  • Barrier Orb
    • Buff Improved the system used to place Barrier Orb at targeted ground locations

v3.03

v3.01

  • Barrier Orb
    • Bugfix Nerf Can no longer be placed on some projectiles while they’re in the air or deployed on the ground

v3.0

  • Barrier Orb
    • Nerf Cost increased 300 >>> 400
    • Agents blocked by Barrier Orb when resurrected now break the wall to ensure they don’t get pushed inside map geo
  • Slow Orb
    • Nerf Cost increased 100 >>> 200
  • Resurrection
    • Nerf Ultimate points required increased 7 >>> 8

v2.07

v2.06

v2.03

  • Barrier Orb
    • Bugfix Nerf Killjoy's Lockdown can no longer be placed inside Barrier Orb in some instances
      • If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed

v2.0

v1.14

  • Barrier Orb
    • Nerf Can no longer be cast in Buy Phase
    • Buff Once fortified, Barrier no longer loses health over time. It now only starts to deteriorate a few seconds before it expires.

v1.11

  • Barrier Orb
    • Bugfix Buff Sage wall segments no longer break if a player dies on top of them

v1.07

  • Barrier Orb
    • Nerf Initial wall HP reduced to 400
      • The wall will retain its max HP of 800 when it becomes fortified 3 seconds after it was summoned
    • Buff Cost reduced 400 >>> 300
    • Buff Duration increased 30 >>> 40 seconds
  • Slow Orb
    • Nerf Size reduced 30%
  • Healing Orb
    • Nerf Heal reduced from 100 over 5 seconds >>> 60 over 5 seconds
    • Nerf Self heal reduced from 100 over 5 seconds >>> 60 over 10 seconds

v1.01

v1.0

  • Barrier Orb
    • Nerf Segment health reduced 1000 >>> 800
    • Nerf Duration reduced 40 >>> 30 seconds
  • Healing Orb
    • Nerf Cooldown increased 35 >>> 45 seconds

v0.50

  • Barrier Orb
    • Nerf Cost increased 300 >>> 400 credits
  • Slow Orb
    • Nerf Zone duration decreased 9 >>> 7 seconds
    • Nerf Slowing amount decreased 65% >>> 50%

v0.49

  • Barrier Orb
    • Nerf Can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes
    • Nerf Will only spawn a chunk of the barrier if it is supported by the ground
      • This can mean it will sometimes only spawn 2 barrier chunks

v0.47+

  • Slow Orb
    • Buff Now also slows the air speed of players in the zone.
    • Nerf Players can now walk through the Slow Orb without making noise.


Spotify Playlist[]

Trivia[]

Relations[]

Development[]

  • An old game file from a very early stage in development shows the names of some of the agents at the time. One of the agents, 'Mirai Kimura', had the call sign 'Thorne', which would end up becoming Sage's codename within VALORANT's files.[23]
    • Because this comes from a very early stage in development, it is likely that Mirai Kimura and Sage are completely different characters, even if they have links between their codenames/call signs or abilities, as evidenced by other agents from this stage also sharing call signs with current agents' code names despite appearing to have different nationalities and genders from each other.

Gallery[]

References[]

Navigation[]

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