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   I am both shield and sword.
— Character selection

Sage is an Agent in VALORANT.

Profile

Biography

The bastion of China, Sage creates safety for herself and her team wherever she goes. Able to revive fallen friends and stave off aggressive pushes, she provides a calm center to a hellish fight.

Ling Ying Wei is a Radiant monk coming from China. Going on to become an agent for the VALORANT Protocol as its seventh recruit, "Sage", Ling was able to work her way quickly up the ranks, becoming the Protocol's second-in-command under Brimstone and over more veteran agents. Sage is currently active in VALORANT's radiant agent recruitment and training, interacting with multiple new radiants upon recruitment and taking the lead on its radiant training program.

LING YING WEI: Early Life

  • Ling has links to Shaanxi province, China.[1]
  • Ling serves as a monk.[1]
  • Ling works with Sabine Callas.
    • Their collaboration does not go as planned, with Ling reportedly failing at her role in their efforts.[2]

SAGE: VALORANT agent

  • Recruited as its seventh agent.
  • Sage is assigned as a monitoring agent for the Venice mission.[3]
  • Sage helps to recruit Kirra Foster as a VALORANT agent.[4]
    • Sage convinces Foster to join by showing her a rift and explaining that there are more appearing across the globe.

The Omega Project

  • Sage works on a proposal for a Radiant training program at VALORANT.[5]
    • She requests that she should be the one to lead it and that it would be a mistake to let Reyna be involved with the program due to the Mexican’s philosophies.
  • Sage welcomes Neon to the VALORANT Protocol in person at VALORANT HQ.[6]
  • Sage is present during the Max Bot training exercise at VALORANT HQ.[7]
    • She arrives towards the end of the exercise along with Brimstone as he summons the agents for their next mission.

Personality

   "I wasn't strong enough before. But now, now I am strong enough for us all"
— Sage (Match Start)

Described as a stronghold, Sage is an agent who always looks out for her teammates and offers help whenever she can. She has fully embraced her powers which give her control of life, and wishes to use them to keep her team alive for as long as possible. Calmer and more collected than some of her more energetic allies, Sage always imparts encouraging words to rally the team up and guide them to victory.

Appearance

Sage is a fair skinned, apparently tall woman with very long black hair that reaches her knees. Her inner clothing is black, and her outer, looser clothing is white. She also wears green, as a collar, belt and design on her outer clothing. For accessories, she wears her green orbs around her lower body and smaller ones as earrings.

Abilities

Basic

Barrier Orb.png

EQUIP a barrier orb. FIRE places a wall that fortifies after a few seconds. ALT FIRE rotates the targeter.

Uses: 1 Uses 1.png Cost:Creds 400 Windup: Windup 3 s for fortification Duration: Duration 40 s Health: Health 400 HP, 800 HP when fortified

QSlow Orb
Slow Orb.png

EQUIP a slowing orb. FIRE to throw a slowing orb forward that detonates upon landing, creating a lingering field that slows players caught inside of it.

Uses: 2 Uses 2.png Cost:Creds 200 Duration: Duration 7 s Debuff: Debuff 50% Slow

Signature

Healing Orb.png

EQUIP a healing orb. FIRE with your crosshairs over a damaged ally to activate a heal-over-time on them. ALT FIRE while Sage is damaged to activate a self heal-over-time.

Uses: 1 Uses 1.png Cost:Free Duration: Duration 5 s (Ally), 10 s (Self-cast) Cooldown: Cooldown 45 s Healing: Healing 60 HP

Ultimate

Resurrection.png

EQUIP a resurrection ability. FIRE with your crosshairs placed over a dead ally to begin resurrecting them. After a brief channel, the ally will be brought back to life with full health.

Cost:♦♦♦♦♦♦♦♦ 8 points Duration: Duration 3.3 s

Contract

Chapter 1

TIER 1 TIER 2 TIER 3 TIER 4 TIER 5
Player Title image.png All Good Spray.png VALORANT Sage Card Small.png Player Title image.png Pulse Check Spray.gif
PLAYER TITLE:
Warden
SPRAY:
All Good
PLAYER CARD:
VALORANT Sage
PLAYER TITLE:
Enlightened
SPRAY:
Pulse Check

Chapter 2

TIER 6 TIER 7 TIER 8 TIER 9 TIER 10
Radianite Orb Buddy.png Sage Spray.png Player Title image.png Journey of Trials Card Small.png Final Chamber Classic.png
GUNBUDDY:
Radianite Orb
SPRAY:
Sage
PLAYER TITLE:
Dauntless
PLAYER CARD:
Journey of Trials
SKIN:
Final Chamber Classic

Quotes


Update History

v4.04
  • Barrier Orb.png Barrier Orb
    • Buff Improved the system used to place Barrier Orb at targeted ground locations

v3.03

v3.01

  • Barrier Orb.png Barrier Orb
    • Bugfix Nerf Can no longer be placed on some projectiles while they’re in the air or deployed on the ground

v3.0

  • Barrier Orb.png Barrier Orb
    • Nerf Cost increased 300 >>> 400
    • Agents blocked by Barrier Orb when resurrected now break the wall to ensure they don’t get pushed inside map geo
  • Slow Orb.png Slow Orb
    • Nerf Cost increased 100 >>> 200
  • Resurrection.png Resurrection
    • Nerf Ultimate points required increased 7 >>> 8

v2.07

v2.06

v2.03

  • Barrier Orb.png Barrier Orb
    • Bugfix Nerf Killjoy's Lockdown.png Lockdown can no longer be placed inside Barrier Orb in some instances
      • If Barrier Orb is placed on top of Killjoy’s ult, the section of the wall covering the ult will now be destroyed

v2.0

v1.14

  • Barrier Orb.png Barrier Orb
    • Nerf Can no longer be cast in Buy Phase
    • Buff Once fortified, Barrier no longer loses health over time. It now only starts to deteriorate a few seconds before it expires.

v1.11

  • Barrier Orb.png Barrier Orb
    • Bugfix Buff Sage wall segments no longer break if a player dies on top of them

v1.07

  • Barrier Orb.png Barrier Orb
    • Nerf Initial wall HP reduced to 400
      • The wall will retain its max HP of 800 when it becomes fortified 3 seconds after it was summoned
    • Buff Cost reduced 400 >>> 300
    • Buff Duration increased 30 >>> 40 seconds
      • This change was undocumented and is estimated to have appeared during this patch[8]
  • Slow Orb.png Slow Orb
    • Nerf Size reduced 30%
  • Healing Orb.png Healing Orb
    • Nerf Heal reduced from 100 over 5 seconds >>> 60 over 5 seconds
    • Nerf Self heal reduced from 100 over 5 seconds >>> 60 over 10 seconds

v1.01

v1.0

  • Barrier Orb.png Barrier Orb
    • Nerf Segment health reduced 1000 >>> 800
    • Nerf Duration reduced 40 >>> 30 seconds
  • Healing Orb.png Healing Orb
    • Nerf Cooldown increased 35 >>> 45 seconds

v0.50

  • Barrier Orb.png Barrier Orb
    • Nerf Cost increased 300 >>> 400 credits
  • Slow Orb.png Slow Orb
    • Nerf Zone duration decreased 9 >>> 7 seconds
    • Nerf Slowing amount decreased 65% >>> 50%

v0.49

  • Barrier Orb.png Barrier Orb
    • Nerf Can no longer be placed on "small" pieces of geometry, it must be placed on the ground or on top of boxes
    • Nerf Will only spawn a chunk of the barrier if it is supported by the ground
      • This can mean it will sometimes only spawn 2 barrier chunks

v0.47+

  • Slow Orb.png Slow Orb
    • Buff Now also slows the air speed of players in the zone.
    • Nerf Players can now walk through the Slow Orb without making noise.


Spotify Playlist

Trivia

Development

  • An old game file from a very early stage in development shows the names of some of the agents at the time. One of the agents, 'Mirai Kimura', had the call sign 'Thorne', which would end up becoming Sage's codename within VALORANT's files.[9]
    • Because this comes from a very early stage in development, it is likely that Mirai Kimura and Sage are completely different characters, even if they have links between their codenames/call signs or abilities, as evidenced by other agents from this stage also sharing call signs with current agents' code names despite appearing to have different nationalities and genders from each other.

Relations

Gallery

References

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