Seekers is an ultimate ability for Skye.
Description[]
| “ | EQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it Nearsights them. Enemies can destroy the Seekers.
— In-game description
|
Seekers is primarily an Intel ability that Skye must equip before casting. On cast she will send out Seekers as grounded objects, with each one immediately locking on to the nearest enemy agent remaining on the map and automatically begin moving towards them. Only one Seeker will be deployed per agent, up to a maximum amount.
Enemies can destroy the seekers but they each have their own health amount and must take enough damage for this to be depleted for each one to be destroyed.
If a seeker's target enters its line of sight, Skye will be alerted and the seeker's minimap icon turns blue. The target enemy will then see warning VFX appear on their screen as the seeker approaches them. If it reaches its target it will nearsight and slow them.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.8 seconds | ||
| 0.55 seconds | ||
| 3 | ||
| 15 seconds | ||
| 3 seconds | ||
| 7.5 meters | ||
| 5 seconds | ||
| 60% |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
Quotes[]
Ally Cast[]
Enemy Cast[]
First enemy enters line of sight[]
Second enemy[]
Third enemy[]
Previews[]
In Game[]
Update History[]
Now slows enemy dashes
Fixed an issue where Seekers would not consume Ultimate Points under certain conditions.
When a Seeker gets close to its target, the target player will now get a yellow directional warning indicator.
Ultimate Points increased 7 >>> 8
Seeker Health decreased 150 >>> 120
Yellow indicator removed from Seekers
Seekers are no longer visible on the minimap while they are still invisible if an enemy has line of sight to their hidden location
Now immune to all allied damage
Improvements made to how Seekers navigate around obstacles after they've acquired a target to more reliably and efficiently reach them
Will no longer debuff targets if they are intangible on reaching them
Can once again break through the destructible doors on Ascent
Cost increased 6 >>> 7
Fixed issue causing Seekers to show up on the enemy's minimap even when the Seekers aren’t visible to them
Seekers now work if Skye is killed at a very specific moment while casting them
Fixed Seekers not being able to find enemies on the zipline platform on B-Site of Split
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||



