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EQUIP a Seeker trinket. FIRE to send out three Seekers to track down the three closest enemies. If a Seeker reaches its target, it Nearsights them. Enemies can destroy the Seekers.
— In-game description

Seekers is an ultimate ability for Skye.

Description[]

Seekers is primarily an Intel ability that Skye must equip before casting. Upon casting she send out Seekers, each one immediately locking on to the nearest enemy agent remaining on the map and automatically begins moving towards them whilst traveling along the ground. Only one Seeker will be deployed per agent, up to a maximum amount.

Enemies can destroy the seekers but they each have their own health amount and must take enough damage for this to be depleted for each one to be destroyed.

If a seeker's target enters its line of sight, Skye will be alerted and the seeker's minimap icon turns blue. The target enemy will then see warning VFX appear on their screen as the seeker approaches them. If it reaches its target it will nearsight and slow them.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.8 seconds Check MarkGame files
CustomReload Unequip time 0.55 seconds Check MarkGame files
Ammo Number of Seekers deployed 3 Check MarkIn-game
Duration Max lifespan 15 seconds Check MarkGame files
Debuff Nearsight duration 3 seconds Check MarkGame files
Nearsighted Nearsight vision radius 7.5 meters Check MarkGame files
Debuff Slow duration 5 seconds Check MarkGame files
Debuff Slow potency 60% Check MarkGame files

Update History[]

v8.01
  • Added When a Seeker gets close to its target, the target player will now get a yellow directional warning indicator.

v7.04

  • Nerf Ultimate Points increased 7 >>> 8
  • Nerf Seeker Health decreased 150 >>> 120

v6.07

  • Removed Yellow indicator removed from Seekers

v6.0

  • Bugfix Buff Seekers are no longer visible on the minimap while they are still invisible if an enemy has line of sight to their hidden location

v5.12

  • Buff Now immune to all allied damage

v5.09

  • Bugfix Buff Improvements made to how Seekers navigate around obstacles after they've acquired a target to more reliably and efficiently reach them
  • Bugfix Nerf Will no longer debuff targets if they are intangible on reaching them

v4.07

  • Bugfix Buff Can once again break through the destructible doors on Ascent

v3.06

  • Nerf Cost increased 6 >>> 7

v3.0

  • Bugfix Buff Fixed issue causing Seekers to show up on the enemy's minimap even when the Seekers aren’t visible to them

v2.03

  • Bugfix Buff Seekers now work if Skye is killed at a very specific moment while casting them

v2.02

  • Bugfix Buff Fixed Seekers not being able to find enemies on the zipline platform on B-Site of Split


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