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EQUIP a knot of raw fear. FIRE to throw. The knot drops down after a set time. RE-USE to drop the knot early. The knot ruptures on impact, holding nearby enemies in place. Held enemies are Deafened, and Decayed.
— In-game description

Seize is a basic ability for Fade.

Description[]

Seize is primarily a Crowd Control ability that Fade must equip before casting. Upon casting she will throw a knot of raw fear that activates as soon as it comes into contact with horizontal terrain. Unlike most thrown projectiles that will naturally arc through the air when thrown until they hit terrain, Seize has a set timer. If the knot is still in the air after this time, it will immediately drop down vertically instead until it hits horizontal terrain. Fade can reactivate the ability to cause this drop to happen on command.

Upon contact with the ground, the knot will windup for a brief duration, sending out a wave from its location. The wave afflicts Decay on any enemy it hits, though the decayed health will immediately start to be restored at irregular rates. Once the wave reaches its outer radius, any agents still within range and in line of sight of the knot will then be tethered to it and deafened.

Stats[]

Stat Value Confirmed
value?
CustomReload Equip time 0.8 seconds Cross*
CustomReload Unequip time 0.7 seconds Cross*
Windup Maximum air time 1.5 seconds Check MarkGame files
Windup Windup 0.7 seconds Check MarkGame files
Debuff Decay stats 75 HP
Health restored over 5 seconds
Check MarkIn-game
Orbital Strike Zone radius 6.58 meters Check MarkGame files
Duration Zone Duration 4.5 seconds Check MarkGame files

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. Whilst they may not be the true value, they have been tested so that they should be very accurate.

Update History[]

v8.04
  • Adjustment Art update for debuff VFX
    • This was initially documented in v8.02 as part of a miscellaneous change affecting the Decay debuff overall but it was not active on Seize until 8.04. The fix itself is undocumented.

v7.10

v5.09

  • Bugfix Nerf Can no longer reactive Seize if it is still airborne whilst Fade is suppressed

v4.09

  • Added VFX change to the orb for a more dynamic presentation in 1p and Agent select


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