Shear is a basic ability for Vyse.
Description[]
| “ | EQUIP filaments of liquid metal. FIRE to place a hidden wall trap. When an enemy crosses, an indestructible wall bursts from the ground behind them. The wall lasts for a brief time before dissipating.
— In-game description
|
Shear is primarily an Intel ability that Vyse must equip before casting. While equipped, her crosshair will be replaced with an indicator to place a wall trap on vertical terrain. The crosshair will turn purple if it is placed on a viable position to be cast in, and will turn red for unviable positions. A viable position must be placed on a wall perpendicular to the ground. On cast, the trap will travel to the location and briefly deploy. During Buy Phase, the trap can be picked up to regain the charge, but once the round has started it cannot be recalled.
Once deployed, the trap remains indefinitely. Enemy agents (including Yoru's Fakeout) who step past the trap will activate it, causing a wall to rise up from the ground after a delay. Upon this formation, any agents still present within the activation area will be pushed outwards and any objects placed within the area will be destroyed. The wall blocks vision and will preventing anything from passing through. Near the end of its duration, coloring on the wall will begin to fade away. Once it expires, the whole wall will fall to the ground.
Enemy agents who approach the invisible trap will be able to see it once they get within close enough proximity. The trap will deactivate if Vyse is killed or suppressed, revealing it. While unable to be destroyed under normal circumstances, the wall can however be destroyed if it is within range of a planted spike or if it is affected by sudden terrain changes (such as rotating doors in Lotus). Vyse and her team will be alerted if the wall is destroyed.
Stats[]
| Stat | Value | Confirmed value? |
|---|---|---|
| 0.7 seconds | ||
| 15 meters | ||
| Min-Max Length: 1-12 meters | ||
| Width: 1 meter | ||
| Height: 2.5 meters | ||
| 0.8 seconds | ||
| 2 seconds | ||
| 3.5 meters | ||
| 0.8 seconds | ||
| Total 6 seconds | ||
| 0.8-second deactivation time |
- Values shown are only accurate to PC platform. Other gaming platforms may have different values from the above information presented.
- Values marked with
are estimated values due to them not being provided explicitly in game or from patch notes. While they may not be the true value, they have been manually tested to be very accurate.
Quotes[]
Cast during Buy Phase[]
Cast[]
Destroyed[]
Triggered[]
Recall[]
Previews[]
In Game[]
In Cinematics[]
Update History[]
All Platforms[]
Fixed a bug where Sova’s Recon Bolt and KAY/O’s ZERO/point would get stuck inside an activated wall instead of being destroyed
Trigger logic has been reworked to make it easier to bait out. The wall now spawns immediately when an enemy enters and then leaves its trigger zone. Enemies will also hear an audio cue, audible only to them, when they enter the trigger zone
Fixed an issue where Vyse’s activated Shear wall didn’t display the warning fade out visual cue.
Fixed an issue where Vyse’s Shear wall blocked bullets after the visual wall despawned.
Fixed an issue where enemies could get stuck inside Vyse’s wall if the wall was overlapping with a smoke ability at specific times.
Fixed an issue where enemies could get stuck in Vyse’s Shear if they jumped when it was triggered.
Fixed an issue where Vyse’s Shear’s SFX could get stuck playing for enemies after moving out of range or if Vyse dies.
Triggered Wall Duration: 8s >>> 6s
Fixed an issue where
Yoru’s
Fakeout did not trigger Shear
Fixed an issue where
Breach was unable to cast abilities through Shear.
Fixed an issue where
Sova’s
Recon Bolt was destroyed by Shear.
Fixed an issue where
Gekko’s
Thrash and
Raze’s
Showstopper could hit people on the other side of Shear.
Fixed various collision issues with Vyse’s Shear, that blocked bullets and people while despawning.
Fixed rare instances of people’s bodies being clipped inside Vyse’s Shear.
Fixed an issue where Shear had lingering VFX when canceling early.
Console-only[]
Fixed an issue where KAY/O's ZERO/point was destroyed by Shear.
Fixed an issue where Shear's collision would linger after being placed on sloped surfaces.
Fixed an issue where Shear could extend over gaps improperly.
Fixed instances where Shear's destruction voice line was not properly playing.
| Types | Passive (list) • Basic • Signature • Ultimate | |||
|---|---|---|---|---|
| Functions | Barrier • Blind (Flash • Nearsight) • Cripple • Crowd Control (Banish • Concuss • Detain • Displacement • Hinder • Slow • Tether) • Decoy • Deterrent (Molotov) • Empowerment (Weapon Equip) • Intel (Autonomous Deployable • Controlled Deployable) • Limiter • Mobility (Dash • Intangibility • Teleport) • Resource Bar • Setup • Sustain (Heal • Invulnerability • Revive) • Vision Blocker (Smoke • Wall) • Niche | |||
| Deployment types | Beam • Emission (Aura) • Grounded: (Grounded AoE • Grounded Object) • Hitscan • Placement • Possession • Projectile (Missile) • Self-targeted • Targeted | |||






