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EQUIP filaments of liquid metal. FIRE to place a hidden wall trap. When an enemy crosses, an indestructible wall bursts from the ground behind them. The wall lasts for a brief time before dissipating.
— In-game description

Shear is a basic ability for Vyse.

Description[]

Shear is primarily an Intel ability that Vyse must equip before casting. Once equipped, her crosshair will be replaced with an indicator for placing the trap. This will turn purple if it is placed on a viable position to be cast in, and a red marker for unviable positions. A viable position must be placed on a wall perpendicular to the ground. Upon casting, the trap will travel to the location and briefly deploy. During Buy Phase, the trap can be picked up to regain the charge, but once the round has started it cannot be recalled.

Once deployed, the trap remains indefinitely. Enemy agents (including Yoru's Fakeout) who step past the trap will activate it, causing a wall to rise up from the ground after a delay. Upon this formation, any agents still present within the activation area will be pushed outwards and any objects placed within the area will be destroyed. The wall blocks vision and will preventing anything from passing through. Near the end of its duration, coloring on the wall will begin to fade away. Once it expires, the whole wall will fall to the ground.

Enemy agents who approach the invisible trap will be able to see it once they get within close enough proximity. The trap will deactivate if Vyse is killed or suppressed, revealing it. While unable to be destroyed under normal circumstances, the wall can however be destroyed if it is within range of a planted spike or if it is affected by sudden terrain changes (such as rotating doors in Lotus). Vyse and her team will be alerted if the wall is destroyed.

Stats[]

Stat Value Confirmed
value?
Equip Equip time 0.7 seconds Cross*
Orbital Strike Max deploy distance 15 meters Check MarkGame files
Length Wall dimensions Min-Max Length: 1-12 meters Check MarkGame files
Width: 1 meter Cross*
Height: 2.5 meters Cross*
Unequip Unequip time 0.8 seconds Cross*
Windup Deploy time 2 seconds Check MarkGame files
Warning Detection distance 3.5 meters Check MarkGame files
Windup Windup 0.8 seconds Cross*
Duration Duration Total 7.8 seconds
Expiration warning at 5.5 seconds
0.8-second deactivation time
Check MarkGame files

* Values that are not marked as confirmed (i.e. values not provided explicitly in game or from patch notes) are only estimates. While they may not be the true value, they have been tested so that they should be very accurate.

Update History[]

v9.06
  • Bugfix Fixed an issue where Yoru icon Yoru’s Fakeout Fakeout did not trigger Shear
  • Bugfix Fixed an issue where Breach icon Breach was unable to cast abilities through Shear.
  • Bugfix Fixed an issue where Sova icon Sova’s Recon Bolt Recon Bolt was destroyed by Shear.
  • Bugfix Fixed an issue where Gekko icon Gekko’s Thrash Thrash and Raze icon Raze’s Showstopper Showstopper could hit people on the other side of Shear.
  • Bugfix Nerf Fixed various collision issues with Vyse’s Shear, that blocked bullets and people while despawning.
  • Bugfix Fixed rare instances of people’s bodies being clipped inside Vyse’s Shear.
  • Bugfix Fixed an issue where Shear had lingering VFX when canceling early.

v9.05
  • Bugfix Nerf Fixed an issue where KAY/O's ZERO/point was destroyed by Shear.
  • Bugfix Buff Fixed an issue where Shear's collision would linger after being placed on sloped surfaces.
  • Bugfix Buff Fixed an issue where Shear could extend over gaps improperly.
  • Bugfix Buff Fixed instances where Shear's destruction voice line was not properly playing.


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